Spirit Slayer (240)

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Spirit Slayer (240)
Mnemonic [SSLAYER]
Duration 30 sec
Span Refreshable
Offensive Magic - Enhancement  
Subtype Combat 
Enhancement CS, AS (bolt), special 
Availability Self-cast 
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive

Spirit Slayer summons a spirit which appears as a "mote of white light" surrounding the caster. This spirit lies dormant for the duration but can "flare with blinding brilliance," re-casting single-target offensive spells cast by its wearer. The effect also imparts a bonus of 25 to the bolt attack strength (AS) or casting strength (CS) during subsequent attacks. This bonus can be increased with training in Spiritual Mana Control. The spirit will cease its assault immediately if the original target dies.

Each attack made has a chance to ignite the spirit, causing it to repeat the attack. The possibility of recasts will continue through the duration of the spell, and can be improved with training in Spiritual Lore, Summoning. Lore training will only increase the probability of the first recast.

Once the first recast has been triggered, additional recasts are possible based on the level of the attack spell. The probability of more recasts decreases exponentially as the level of attack spell increases. Spell level does not affect the chance of the first recast.

Spirit Slayer lasts for 30 seconds and is refreshable. While the effect is active, it has a chance of duplicating any single-target attack spell that the caster knows (spells from scrolls and magic items will not trigger the spirit). Each time the spirit is activated it will cast the same previous spell used against the same foe targeted in the same manner (e.g. via CAST, CHANNEL, or EVOKE). Recasts are automated, instantaneous, and will never cost the user additional mana.

Mana Control Benefit

Training in Spiritual Mana Control increases the bonus to AS and CS of 25 + 1 per seed 5 summation of ranks.

Spiritual Mana Control ranks 0 5 11 18 26 35 45 56 68 81 95
Total AS or CS bonus 25 26 27 28 29 30 31 32 33 34 35
Spiritual Mana Control ranks 110 126 143 161 180 200 221 243 266 290
Total AS or CS bonus 36 37 38 39 40 41 42 43 44 45

Lore Benefit

Training in Spiritual Lore, Summoning increases the chance for the spirit to activate and recast a spell by 60% + 2% per seed 1 summation of ranks (max 98% first recast at 190 ranks, or 100% at 210 ranks enhanced). Subsequent recasts are exponentially less likely than the preceding one, but the probability for each additional recast is also increased by this training.

Spiritual Lore, Summoning ranks 0 1 3 6 10 15 21 28 36 45 55
Chance for recast 60% 62% 64% 66% 68% 70% 72% 74% 76% 78% 80%
Spiritual Lore, Summoning ranks 66 78 91 105 120 136 153 171 190 210
Chance for recast 82% 84% 86% 88% 90% 92% 94% 96% 98% 100%

Other Spell Effects

  • If Ensorcell is activated during the initial damage, the acuity bonus (+AS/CS) will affect the secondary, higher portion of the Spirit Slayer.
  • The +CS bonus from spiritual focus crystals only applies to the initial cast, not spirit recasts.
  • The +CS bonus and Truehand effect of Symbol of the Proselyte (340) only applies to the initial cast, not spirit recasts.
  • Area spells such as Searing Light are never duplicated, but ball spells with splash effect such as Fire Spirit can be.
  • Arcane Blast is never duplicated.


You gesture.
A small mote of bright white light swirls into existence around you.
The mote of white light next to you disappears.