Verb:CHANNEL: Difference between revisions

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* Channeling incurs a 3 second hard rt which runs concurrent with the 3 second cast rt.
* Channeling incurs a 3 second hard rt which runs concurrent with the 3 second cast rt.


* Channeling can now be used in conjunction with the [[INCANT (verb)|INCANT]] verb, provided the necessary settings are changed. Using SET CHANNELINCANT ON will let you automatically channel every time you incant on spells that allow it. SET CHANNELINCANT OFF will turn this feature off. [[INCANT (verb)|INCANT]]ing will work normally on other spells.
* Channeling can now be used in conjunction with the [[INCANT (verb)|INCANT]] verb, provided the necessary settings are changed. Using SET CHANNELINCANT ON will let you automatically channel every time you incant on spells that allow it. [[SET]] CHANNELINCANT OFF will turn this feature off. [[INCANT (verb)|INCANT]]ing will work normally on other spells.


Channeling provides additional damage by boosting the effective warding margin of a spell. Thus a channeled spell with bonuses of 25 and a warding roll of 101 would do the same damage as a cast spell with a warding roll of 126. Stance gives a bonus of 5 at guarded and 20 at offensive which is multiplied by the number of open hands. The bonus is 15 for a target bound with 301.
Channeling provides additional damage by boosting the effective warding margin of a spell. Thus a channeled spell with bonuses of 25 and a warding roll of 101 would do the same damage as a cast spell with a warding roll of 126. Stance gives a bonus of 5 at guarded and 20 at offensive which is multiplied by the number of open hands. The bonus is 15 for a target bound with 301.

Revision as of 17:03, 9 February 2015

Channeling is an alternate method of casting various prepped spells, generally attack spells. Once the spell has been prepared, using the verb CHANNEL instead of the verb cast, the caster can receive extra benefit (usually in terms of extra damage dealt to the target).

  • Channeling requires at least one hand open, but extra benefit is garnered by having both open.
  • Channeling garners additional benefit when used from an aggressive stance. The more aggressive the stance, the bigger the benefit.
  • Disintegrate (705) does act differently, in both how it calculates the channeling bonus and how it affects damage. It only factors in stance.
  • Channeling gains additional benefit when the target in incapacitated (stunned, bound, prone etc.). (Please note that this does NOT refer to all channeled spells, but only specific ones. The empath spell Wither (1115) is a notable exception where this benefit does not apply.) The warding spells that increase damage due to status effects (stun, prone, etc) do not require channeling.
  • Channeling incurs a 3 second hard rt which runs concurrent with the 3 second cast rt.
  • Channeling can now be used in conjunction with the INCANT verb, provided the necessary settings are changed. Using SET CHANNELINCANT ON will let you automatically channel every time you incant on spells that allow it. SET CHANNELINCANT OFF will turn this feature off. INCANTing will work normally on other spells.

Channeling provides additional damage by boosting the effective warding margin of a spell. Thus a channeled spell with bonuses of 25 and a warding roll of 101 would do the same damage as a cast spell with a warding roll of 126. Stance gives a bonus of 5 at guarded and 20 at offensive which is multiplied by the number of open hands. The bonus is 15 for a target bound with 301.

EXTRA NOTE: Currently CHANNELING does not work correctly from the StormFront Combat Panel. When clicking the cast button for a channeled spell with the CHANNELINCANT setting at ON, the hard rt is applied but the spell is NOT actually channeled. Therefore no channeling benefits are applied to the cast spell. The issue is known to GM Estild.