Divine Vengeance: Difference between revisions
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'''Divine Vengeance''' is an innate ability [[paladins]] unlock upon learning |
'''Divine Vengeance''' is an innate ability [[paladins]] unlock upon learning [[1613|Aid of the Fallen (1613)]]. A passive ability, Divine Vengeance is triggered by the death of the paladin. |
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In a show of divine vengeance, a spiritual shock wave is sent out from the paladin's corpse, affecting all creatures in the area (not just the room). Since it can injure and/or kill creatures not visible, a report is given with the tally. There is a four hour cooldown between uses. |
In a show of divine vengeance, a spiritual shock wave is sent out from the paladin's corpse, affecting all creatures in the area (not just the room). Since it can injure and/or kill creatures not visible, a report is given with the tally. There is a four hour cooldown between uses. |
Latest revision as of 11:18, 16 November 2024
Divine Vengeance is an innate ability paladins unlock upon learning Aid of the Fallen (1613). A passive ability, Divine Vengeance is triggered by the death of the paladin.
In a show of divine vengeance, a spiritual shock wave is sent out from the paladin's corpse, affecting all creatures in the area (not just the room). Since it can injure and/or kill creatures not visible, a report is given with the tally. There is a four hour cooldown between uses.
Paladin Base ranks are a factor for success.
Messaging
As the ability is invoked automatically upon death, the only way to see it is to die at the hands of a foe:
A rotting Citadel arbalester pulls a linen-wrapped bolt and a piece of flint from her quiver. She strikes the flint against the bolt's metal tip and the linen is immediately set ablaze! A rotting Citadel arbalester cocks her arbalest and loads it with a wooden burning bolt. Your imflass plate hums with spiritual force, filling you with a sense of divine vigilance and a preternatural awareness of a rotting Citadel arbalester. Anticipating its next move, you steel yourself against the oncoming assault! A rotting Citadel arbalester fires a wooden burning bolt at you! AS: +309 vs DS: +277 with AvD: +22 + d100 roll: +48 = +102 ... and hits for 1 point of damage! Tap to the arm pricks some interest but not much else. ** As a rotting Citadel arbalester's burning bolt hits you, it emits a burst of flame! ** ... 70 points of damage! Fire completely surrounds you. Your blood boils and your heart stops. A barely perceptible pulse radiates from your imflass plate, harnessing your connection to the Paladin to alert your brothers and sisters of the Order of your need. {Spells dropping} It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you... You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor. ...departing in 16 mins... You sense the powers guarding your corpse awakening. A lambent white-gold cloud rolls through the area. A putrefied Citadel herald is buffeted by the white-gold cloud and is knocked to the ground. ... 35 points of damage! Awesome lash of plasma severs the Citadel herald's arm completely! The Citadel herald is stunned! A rotting Citadel arbalester is buffeted by the white-gold cloud and is knocked to the ground. ... 35 points of damage! Terrifying surge of plasma reduces the Citadel arbalester's head to burnt meat. A rotting Citadel arbalester collapses motionless to the ground. You sense that 17 creatures have been injured and 1 have been slain in the reckoning! The burning bolt burns away into nothingness. A rotting Citadel arbalester glances over your body and utters, "This citadel shall not fall." You are a ghost! You must wait until someone resurrects you, or you decay. Either way, it won't be long now! (HELP for more details).