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Leafiara (prime)/Mechanical Musings/Combat Maneuver Choices: Difference between revisions
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<div class="mw-customtoggle-bard mw-customtoggle-cleric mw-customtoggle-empath mw-customtoggle-monk mw-customtoggle-paladin mw-customtoggle-ranger" style="color:#0000FF">'''(click here to open all collapsed sections on this page)'''</div> |
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=Preamble= |
=Preamble= |
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After testing [[Player_System_Manager_-_Phase_3|Phase 3 of the Player System Manager]] for five weeks, I figured that I'd experienced enough to settle on plans for which [[Combat Maneuvers|combat maneuvers]] I'd learn on each of my characters when the changes went live. Below is my thought process for each one in case others find it helpful! |
After testing [[Player_System_Manager_-_Phase_3|Phase 3 of the Player System Manager]] for five weeks, I figured that I'd experienced enough to settle on plans for which [[Combat Maneuvers|combat maneuvers]] I'd learn on each of my characters when the changes went live. Below is my thought process for each one in case others find it helpful! |
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=Bard= |
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Skill Mnemonic Ranks |
Skill Mnemonic Ranks |
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Available Combat Maneuver Points: 1 |
Available Combat Maneuver Points: 1 |
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<div class="mw-customtoggle-bard" style="overflow:auto;color:#0000FF">Click here for explanations!</div> |
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==Context== |
==Context== |
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I thought about Cheapshots for defensive purposes, as it's helpful against bandits. I still might drop some amount of Dirtkick, Groin Kick, or True Strike for it, but it would only be for defense. Dropping any of those and picking up Hamstring for defense is another option. |
I thought about Cheapshots for defensive purposes, as it's helpful against bandits. I still might drop some amount of Dirtkick, Groin Kick, or True Strike for it, but it would only be for defense. Dropping any of those and picking up Hamstring for defense is another option. |
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Skill Mnemonic Ranks |
Skill Mnemonic Ranks |
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Groin Kick gkick 5/5 |
Groin Kick gkick 5/5 |
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Side by Side sidebyside 5/5 |
Side by Side sidebyside 5/5 |
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<div class="mw-customtoggle-cleric" style="overflow:auto;color:#0000FF">Click here for explanations!</div> |
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==Context== |
==Context== |
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Cunning Defense might be worthwhile for a cleric who has no Combat Maneuvers nor Dodging nor 2x Perception, but becomes unnecessary overkill with diminishing returns at some point. By the end, the full five ranks are only giving +1 defense against maneuver rolls. |
Cunning Defense might be worthwhile for a cleric who has no Combat Maneuvers nor Dodging nor 2x Perception, but becomes unnecessary overkill with diminishing returns at some point. By the end, the full five ranks are only giving +1 defense against maneuver rolls. |
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Skill Mnemonic Ranks |
Skill Mnemonic Ranks |
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Available Combat Maneuver Points: 2 |
Available Combat Maneuver Points: 2 |
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<div class="mw-customtoggle-empath" style="overflow:auto;color:#0000FF">Click here for explanations!</div> |
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==Context== |
==Context== |
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I considered Disarm Weapon, but don't think it's especially helpful since Spirit Servant can retrieve gear and empaths have solid maneuver defense. I was excited for Retreat when its design was revealed, but higher level enemies--the one thing I'd want to retreat from--can close the distance and attack through it anyway. |
I considered Disarm Weapon, but don't think it's especially helpful since Spirit Servant can retrieve gear and empaths have solid maneuver defense. I was excited for Retreat when its design was revealed, but higher level enemies--the one thing I'd want to retreat from--can close the distance and attack through it anyway. |
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Available Combat Maneuver Points: 1 |
Available Combat Maneuver Points: 1 |
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<div class="mw-customtoggle-monk" style="overflow:auto;color:#0000FF">Click here for explanations!</div> |
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That said, there's a question of why my monk has Combat Focus instead of training any of her disabling options--Headbutt, Sweep, Cheapshots--in an attempt to stop enemies from casting at all. I don't think it's reasonable to assume you can hit first 100% of the time, but even if you could, I'd say you can accomplish the goal of stopping them with weapon techniques alone. |
That said, there's a question of why my monk has Combat Focus instead of training any of her disabling options--Headbutt, Sweep, Cheapshots--in an attempt to stop enemies from casting at all. I don't think it's reasonable to assume you can hit first 100% of the time, but even if you could, I'd say you can accomplish the goal of stopping them with weapon techniques alone. |
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A Martial Mastery monk who primarily battles with edged, blunt, or two-handed weapons is the use case for taking Parry Specialization over Evade Specialization, since their reaction techniques trigger from parries, but at that point you also need to take two ranks of Stance Perfection to prioritize parrying over evading. I don't like the sink. |
A Martial Mastery monk who primarily battles with edged, blunt, or two-handed weapons is the use case for taking Parry Specialization over Evade Specialization, since their reaction techniques trigger from parries, but at that point you also need to take two ranks of Stance Perfection to prioritize parrying over evading. I don't like the point sink. |
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Available Combat Maneuver Points: 1 |
Available Combat Maneuver Points: 1 |
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<div class="mw-customtoggle-paladin" style="overflow:auto;color:#0000FF">Click here for explanations!</div> |
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Tainted Bond is relatively less valuable to a build with multiple weapon types trained, or indeed even two weapons of the same type since it's not benefiting the offhand. |
Tainted Bond is relatively less valuable to a build with multiple weapon types trained, or indeed even two weapons of the same type since it's not benefiting the offhand. |
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=My Ranger= |
=My Ranger= |
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Available Combat Maneuver Points: 1 |
Available Combat Maneuver Points: 1 |
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<div class="mw-customtoggle-ranger" style="overflow:auto;color:#0000FF">Click here for explanations!</div> |
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Cunning Defense is probably good at lower levels, but extraneous at higher levels as rangers grow into exceptional maneuver defense. Dislodge exists and is meant for ranged, but I don't think rangers need it at all when they have spells. Retreat almost makes sense, but doesn't since it just breaks on your next offensive maneuver anyway. True Strike would be an option if it could aim, but it can't. |
Cunning Defense is probably good at lower levels, but extraneous at higher levels as rangers grow into exceptional maneuver defense. Dislodge exists and is meant for ranged, but I don't think rangers need it at all when they have spells. Retreat almost makes sense, but doesn't since it just breaks on your next offensive maneuver anyway. True Strike would be an option if it could aim, but it can't. |
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Revision as of 13:10, 11 July 2021
Preamble
After testing Phase 3 of the Player System Manager for five weeks, I figured that I'd experienced enough to settle on plans for which combat maneuvers I'd learn on each of my characters when the changes went live. Below is my thought process for each one in case others find it helpful!
Bard
Skill Mnemonic Ranks ---------------------------------------------------- Combat Focus focus 5/5 Combat Movement cmovement 2/5 Dirtkick dirtkick 4/5 Feint feint 5/5 Groin Kick gkick 4/5 Precision precision 1/2 Side by Side sidebyside 5/5 Sweep sweep 5/5 True Strike truestrike 5/5 Vault Kick vaultkick 1/5 Available Combat Maneuver Points: 1
Cleric
Skill Mnemonic Ranks ---------------------------------------------------- Combat Movement cmovement 2/5 Dirtkick dirtkick 2/5 Feint feint 5/5 Groin Kick gkick 5/5 Side by Side sidebyside 5/5
Click here for explanations!
Empath
Skill Mnemonic Ranks ---------------------------------------------------- Combat Movement cmovement 2/5 Cunning Defense cdefense 5/5 Dirtkick dirtkick 3/5 Feint feint 5/5 Groin Kick gkick 1/5 Side by Side sidebyside 5/5 Available Combat Maneuver Points: 2
Click here for explanations!
Monk
Skill Mnemonic Ranks ---------------------------------------------------- Burst of Swiftness burst 5/5 Combat Focus focus 5/5 Combat Mobility mobility 1/1 Combat Movement cmovement 2/5 Coup de Grace coupdegrace 5/5 Evade Specialization evadespec 3/3 Kick Specialization kickspec 5/5 Rolling Krynch Stance krynch 3/3 Side by Side sidebyside 5/5 Available Combat Maneuver Points: 1
Click here for explanations!
Paladin
Skill Mnemonic Ranks ---------------------------------------------------- Combat Focus focus 5/5 Combat Movement cmovement 2/5 Combat Toughness toughness 1/3 Feint feint 5/5 Precision precision 2/2 Side by Side sidebyside 5/5 Surge of Strength surge 5/5 True Strike truestrike 5/5 Weapon Specialization weaponspec 5/5 Available Combat Maneuver Points: 1
Click here for explanations!
My Ranger
Skill Mnemonic Ranks ---------------------------------------------------- Combat Focus focus 5/5 Combat Movement cmovement 2/5 Dirtkick dirtkick 5/5 Disarm Weapon disarm 1/5 Feint feint 5/5 Groin Kick gkick 4/5 Hamstring hamstring 3/5 Shield Bash sbash 3/5 Side by Side sidebyside 5/5 Sweep sweep 5/5 Available Combat Maneuver Points: 1
Click here for explanations!
(coming later: rogue, warrior)