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Leafiara (prime)/Mechanical Musings/Combat Maneuver Choices: Difference between revisions

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<div class="mw-customtoggle-bard mw-customtoggle-cleric mw-customtoggle-empath mw-customtoggle-monk mw-customtoggle-paladin mw-customtoggle-ranger" style="color:#0000FF">'''(click here to open all collapsed sections on this page)'''</div>

=Preamble=
=Preamble=


After testing [[Player_System_Manager_-_Phase_3|Phase 3 of the Player System Manager]] for five weeks, I figured that I'd experienced enough to settle on plans for which [[Combat Maneuvers|combat maneuvers]] I'd learn on each of my characters when the changes went live. Below is my thought process for each one in case others find it helpful!
After testing [[Player_System_Manager_-_Phase_3|Phase 3 of the Player System Manager]] for five weeks, I figured that I'd experienced enough to settle on plans for which [[Combat Maneuvers|combat maneuvers]] I'd learn on each of my characters when the changes went live. Below is my thought process for each one in case others find it helpful!


=My Bard=
=Bard=


Skill Mnemonic Ranks
Skill Mnemonic Ranks
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Available Combat Maneuver Points: 1
Available Combat Maneuver Points: 1

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==Context==
==Context==
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I thought about Cheapshots for defensive purposes, as it's helpful against bandits. I still might drop some amount of Dirtkick, Groin Kick, or True Strike for it, but it would only be for defense. Dropping any of those and picking up Hamstring for defense is another option.
I thought about Cheapshots for defensive purposes, as it's helpful against bandits. I still might drop some amount of Dirtkick, Groin Kick, or True Strike for it, but it would only be for defense. Dropping any of those and picking up Hamstring for defense is another option.


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=My Cleric=

=Cleric=


Skill Mnemonic Ranks
Skill Mnemonic Ranks
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Groin Kick gkick 5/5
Groin Kick gkick 5/5
Side by Side sidebyside 5/5
Side by Side sidebyside 5/5

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==Context==
==Context==
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Cunning Defense might be worthwhile for a cleric who has no Combat Maneuvers nor Dodging nor 2x Perception, but becomes unnecessary overkill with diminishing returns at some point. By the end, the full five ranks are only giving +1 defense against maneuver rolls.
Cunning Defense might be worthwhile for a cleric who has no Combat Maneuvers nor Dodging nor 2x Perception, but becomes unnecessary overkill with diminishing returns at some point. By the end, the full five ranks are only giving +1 defense against maneuver rolls.


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=My Empath=

=Empath=


Skill Mnemonic Ranks
Skill Mnemonic Ranks
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Available Combat Maneuver Points: 2
Available Combat Maneuver Points: 2

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==Context==
==Context==
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I considered Disarm Weapon, but don't think it's especially helpful since Spirit Servant can retrieve gear and empaths have solid maneuver defense. I was excited for Retreat when its design was revealed, but higher level enemies--the one thing I'd want to retreat from--can close the distance and attack through it anyway.
I considered Disarm Weapon, but don't think it's especially helpful since Spirit Servant can retrieve gear and empaths have solid maneuver defense. I was excited for Retreat when its design was revealed, but higher level enemies--the one thing I'd want to retreat from--can close the distance and attack through it anyway.


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=My Monk=

=Monk=


Skill Mnemonic Ranks
Skill Mnemonic Ranks
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Available Combat Maneuver Points: 1
Available Combat Maneuver Points: 1

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==Context==
==Context==
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That said, there's a question of why my monk has Combat Focus instead of training any of her disabling options--Headbutt, Sweep, Cheapshots--in an attempt to stop enemies from casting at all. I don't think it's reasonable to assume you can hit first 100% of the time, but even if you could, I'd say you can accomplish the goal of stopping them with weapon techniques alone.
That said, there's a question of why my monk has Combat Focus instead of training any of her disabling options--Headbutt, Sweep, Cheapshots--in an attempt to stop enemies from casting at all. I don't think it's reasonable to assume you can hit first 100% of the time, but even if you could, I'd say you can accomplish the goal of stopping them with weapon techniques alone.


A Martial Mastery monk who primarily battles with edged, blunt, or two-handed weapons is the use case for taking Parry Specialization over Evade Specialization, since their reaction techniques trigger from parries, but at that point you also need to take two ranks of Stance Perfection to prioritize parrying over evading. I don't like the sink.
A Martial Mastery monk who primarily battles with edged, blunt, or two-handed weapons is the use case for taking Parry Specialization over Evade Specialization, since their reaction techniques trigger from parries, but at that point you also need to take two ranks of Stance Perfection to prioritize parrying over evading. I don't like the point sink.


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=My Paladin=

=Paladin=


Skill Mnemonic Ranks
Skill Mnemonic Ranks
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Available Combat Maneuver Points: 1
Available Combat Maneuver Points: 1

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==Context==
==Context==
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Tainted Bond is relatively less valuable to a build with multiple weapon types trained, or indeed even two weapons of the same type since it's not benefiting the offhand.
Tainted Bond is relatively less valuable to a build with multiple weapon types trained, or indeed even two weapons of the same type since it's not benefiting the offhand.

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=My Ranger=
=My Ranger=
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Available Combat Maneuver Points: 1
Available Combat Maneuver Points: 1

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==Context==
==Context==
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Cunning Defense is probably good at lower levels, but extraneous at higher levels as rangers grow into exceptional maneuver defense. Dislodge exists and is meant for ranged, but I don't think rangers need it at all when they have spells. Retreat almost makes sense, but doesn't since it just breaks on your next offensive maneuver anyway. True Strike would be an option if it could aim, but it can't.
Cunning Defense is probably good at lower levels, but extraneous at higher levels as rangers grow into exceptional maneuver defense. Dislodge exists and is meant for ranged, but I don't think rangers need it at all when they have spells. Retreat almost makes sense, but doesn't since it just breaks on your next offensive maneuver anyway. True Strike would be an option if it could aim, but it can't.


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Revision as of 13:10, 11 July 2021

(click here to open all collapsed sections on this page)

Preamble

After testing Phase 3 of the Player System Manager for five weeks, I figured that I'd experienced enough to settle on plans for which combat maneuvers I'd learn on each of my characters when the changes went live. Below is my thought process for each one in case others find it helpful!

Bard

 Skill                          Mnemonic        Ranks
 ----------------------------------------------------
 Combat Focus                   focus           5/5   
 Combat Movement                cmovement       2/5   
 Dirtkick                       dirtkick        4/5   
 Feint                          feint           5/5   
 Groin Kick                     gkick           4/5   
 Precision                      precision       1/2   
 Side by Side                   sidebyside      5/5   
 Sweep                          sweep           5/5   
 True Strike                    truestrike      5/5   
 Vault Kick                     vaultkick       1/5   

Available Combat Maneuver Points: 1
Click here for explanations!

Cleric

 Skill                          Mnemonic        Ranks
 ----------------------------------------------------
 Combat Movement                cmovement       2/5   
 Dirtkick                       dirtkick        2/5   
 Feint                          feint           5/5   
 Groin Kick                     gkick           5/5   
 Side by Side                   sidebyside      5/5  
Click here for explanations!

Empath

 Skill                          Mnemonic        Ranks
 ----------------------------------------------------
 Combat Movement                cmovement       2/5   
 Cunning Defense                cdefense        5/5   
 Dirtkick                       dirtkick        3/5   
 Feint                          feint           5/5   
 Groin Kick                     gkick           1/5 
 Side by Side                   sidebyside      5/5   

Available Combat Maneuver Points: 2
Click here for explanations!

Monk

 Skill                          Mnemonic        Ranks
 ----------------------------------------------------
 Burst of Swiftness             burst           5/5   
 Combat Focus                   focus           5/5   
 Combat Mobility                mobility        1/1   
 Combat Movement                cmovement       2/5   
 Coup de Grace                  coupdegrace     5/5   
 Evade Specialization           evadespec       3/3   
 Kick Specialization            kickspec        5/5   
 Rolling Krynch Stance          krynch          3/3   
 Side by Side                   sidebyside      5/5      

Available Combat Maneuver Points: 1
Click here for explanations!

Paladin

 Skill                          Mnemonic        Ranks
 ----------------------------------------------------
 Combat Focus                   focus           5/5   
 Combat Movement                cmovement       2/5   
 Combat Toughness               toughness       1/3   
 Feint                          feint           5/5   
 Precision                      precision       2/2   
 Side by Side                   sidebyside      5/5   
 Surge of Strength              surge           5/5   
 True Strike                    truestrike      5/5   
 Weapon Specialization          weaponspec      5/5   

Available Combat Maneuver Points: 1
Click here for explanations!

My Ranger

 Skill                          Mnemonic        Ranks
 ----------------------------------------------------
 Combat Focus                   focus           5/5   
 Combat Movement                cmovement       2/5   
 Dirtkick                       dirtkick        5/5   
 Disarm Weapon                  disarm          1/5   
 Feint                          feint           5/5   
 Groin Kick                     gkick           4/5   
 Hamstring                      hamstring       3/5   
 Shield Bash                    sbash           3/5   
 Side by Side                   sidebyside      5/5   
 Sweep                          sweep           5/5   

Available Combat Maneuver Points: 1
Click here for explanations!


(coming later: rogue, warrior)