Cast roundtime: Difference between revisions

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(Reference to Rapid Fire.)
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Sometimes referred to as "soft RT," '''cast roundtime''' is incurred after casting a spell or using a [[magic item]] (such as a small statue). During this time, the character cannot use any spells, magic items, or [[Society|societal abilities]]. Unlike normal [[roundtime]], it is possible to perform any physical action such as changing [[stance]], moving, etc. However, one cannot go into a fully defensive stance; only a guarded one.
Sometimes referred to as "soft RT," '''cast roundtime''' is incurred after casting a spell or using a [[magic item]] (such as a small statue). During this time, the character cannot use any spells, magic items, or [[Society|societal abilities]]. Unlike normal [[roundtime]], it is possible to perform any physical action such as changing [[stance]], moving, etc. However, one cannot go into a fully defensive stance, only a guarded one.


* Cast roundtime is always three (3) seconds.
Cast roundtime is always three (3) seconds, except under the effect of [[Rapid Fire (515)]] which reduces it to one (1) second.


[[Category:Basic Mechanics]]
[[Category:Basic Mechanics]]

Revision as of 15:06, 17 March 2016

Sometimes referred to as "soft RT," cast roundtime is incurred after casting a spell or using a magic item (such as a small statue). During this time, the character cannot use any spells, magic items, or societal abilities. Unlike normal roundtime, it is possible to perform any physical action such as changing stance, moving, etc. However, one cannot go into a fully defensive stance, only a guarded one.

Cast roundtime is always three (3) seconds, except under the effect of Rapid Fire (515) which reduces it to one (1) second.