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Leafiara (prime)/Mechanical Musings/Combat Maneuver Choices: Difference between revisions
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Cunning Defense is probably good at lower levels, but extraneous at higher levels as rangers grow into exceptional maneuver defense. Dislodge exists and is meant for ranged, but I don't think rangers need it at all when they have spells. Retreat almost makes sense, but doesn't since it just breaks on your next offensive maneuver anyway. True Strike would be an option if it could aim, but it can't. |
Cunning Defense is probably good at lower levels, but extraneous at higher levels as rangers grow into exceptional maneuver defense. Dislodge exists and is meant for ranged, but I don't think rangers need it at all when they have spells. Retreat almost makes sense, but doesn't since it just breaks on your next offensive maneuver anyway. True Strike would be an option if it could aim, but it can't. |
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=Rogue= |
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==Option 1: Open Combat With Dual Katars== |
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Skill Mnemonic Ranks Category Subcategory |
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Cheapshots cheapshots 6/6 Rogue Guild |
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Combat Focus focus 3/5 |
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Combat Mobility mobility 1/1 |
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Combat Movement cmovement 2/5 |
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Coup de Grace coupdegrace 3/5 |
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Evade Specialization evadespec 3/3 |
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Eyepoke eyepoke 6/6 Rogue Guild |
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Footstomp footstomp 6/6 Rogue Guild |
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Hamstring hamstring 3/5 |
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Kick Specialization kickspec 5/5 |
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Kneebash kneebash 6/6 Rogue Guild |
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Mug mug 5/5 |
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Nosetweak nosetweak 6/6 Rogue Guild |
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Side by Side sidebyside 5/5 |
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Stun Maneuvers stunman 6/6 Rogue Guild |
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Subdue subdue 6/6 Rogue Guild |
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Surge of Strength surge 5/5 |
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Sweep sweep 6/6 Rogue Guild |
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Swiftkick swiftkick 6/6 Rogue Guild |
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Templeshot templeshot 6/6 Rogue Guild |
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Throatchop throatchop 6/6 Rogue Guild |
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Whirling Dervish dervish 3/3 |
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Available Combat Maneuvers Points: 1 |
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<div class="mw-customtoggle-rogue" style="overflow:auto;color:#0000FF">Click here for explanations!</div> |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-rogue"> |
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==Context== |
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My rogue wears robes and uses dual katars while having two hand crossbows as a backup option. She uses ranged exclusively for Volley and will probably train Ambush ranks in the future to use it as a primary attack form too. ''She doesn't use stealth and Subdue is only there because it comes through the guild.'' |
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==Explanation== |
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Open combat rogues have a wide array of combat maneuvers from the maneuver system, but also have so many options from the rogue guild alone that I found it impossible to justify training setup options and went mostly for direct boosts to offense and defense. Most of her choices are centered around light armor, evasiveness, and the flexibility of katars. |
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For the sake of this not being excessively lengthy, I won't talk about any of the rogue guild maneuvers except to say that Kneebash, Sweep, Swiftkick, and Throatchop are all very useful. |
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* '''Combat Focus''': This is my only character whose Combat Focus I intend to have a rank other than 0 or 5. I still like some TD protection, but it's not as crucial for a build that uses edged weapons and Evade Specialization. Both can trigger Evasiveness, which works around enemy spells. On top of that, rogues have Throatchop and various ways to inflict Staggered. |
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* '''Combat Mobility''': Crucial to survival for an open combat rogue. |
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* '''Coup de Grace''': Weapon Specialization doesn't work on hybrid weapons like katars, so getting extra AS in some other fashion is valuable. Three ranks are enough to meet the conditions, as a rogue with edged and ranged trained gets a lot of damage over time going with Slashing Strikes and Volley pulling enemies into the right health range; the latter even adds stun for you most of the time. |
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* '''Hamstring''': Works well with two weapons. |
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* '''Evade Specialization''': Always half the cornerstone of Spin Kick builds. |
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* '''Kick Specialization''': Always the other half. |
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* '''Mug''': I want extra treasure and none of the other remaining options for maneuver points felt important enough to outweigh that! I'll say more on that in my other considerations. |
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* '''Side by Side''': Staple booster for AS and DS in groups. |
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* '''Surge of Strength''': AS booster to make up for the relatively low power of edged weapons. |
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* '''Whirling Dervish''': I can't imagine going for anything other than this on a two weapon combat rogue. |
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==Other Considerations== |
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Duck and Weave would make so much sense on a light armor Evade Specialization rogue who has ''one'' weapon that I theorycrafted the whole thing out and will present that soon enough too, but on a two weapon rogue I just don't see foregoing Whirling Dervish for more offensive power. |
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In a vacuum, Slippery Mind is arguably a better use of points than the last two ranks of Combat Focus would have been (not that I trained those), but once again I can't justify it when Whirling Dervish exists. |
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I'll look into Spell Thieve if I find that I like going to spell sever hunting grounds on a rogue, but at that point the whole build would probably need to be reconsidered. |
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==Context== |
==Context== |
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My warrior uses a lance as her bonded weapon, unarmed combat as backup, and ranged |
My warrior primarily uses a lance as her bonded weapon, unarmed combat as a viable backup, and trains ranged weapons exclusively for Volley. (She lacks the Ambush ranks to use ranged in a conventional way and I have no plans of changing that.) She wears robes for even more evasion to trigger Radial Sweep and Spin Kick more often. |
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==Explanation== |
==Explanation== |
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(coming later: rogue) |
Revision as of 18:06, 25 July 2021
Preamble
After testing Phase 3 of the Player System Manager for five weeks, I figured that I'd experienced enough to settle on plans for which combat maneuvers I'd learn on each of my characters when the changes went live. Below is my thought process for each one in case others find it helpful!
Bard
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Combat Focus focus 5/5 Combat Movement cmovement 2/5 Dirtkick dirtkick 4/5 Feint feint 5/5 Warrior Guild Groin Kick gkick 4/5 Precision precision 1/2 Side by Side sidebyside 5/5 Sweep sweep 5/5 Rogue Guild True Strike truestrike 5/5 Vault Kick vaultkick 1/5 Available Combat Maneuver Points: 1
Cleric
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Combat Movement cmovement 2/5 Dirtkick dirtkick 2/5 Feint feint 5/5 Warrior Guild Groin Kick gkick 4/5 Precision precision 2/2 Side by Side sidebyside 5/5
Click here for explanations!
Empath
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Combat Movement cmovement 2/5 Cunning Defense cdefense 5/5 Dirtkick dirtkick 3/5 Feint feint 5/5 Warrior Guild Groin Kick gkick 1/5 Side by Side sidebyside 5/5 Available Combat Maneuver Points: 2
Click here for explanations!
Monk
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Burst of Swiftness burst 5/5 Combat Focus focus 5/5 Combat Mobility mobility 1/1 Combat Movement cmovement 2/5 Coup de Grace coupdegrace 5/5 Evade Specialization evadespec 3/3 Kick Specialization kickspec 5/5 Rolling Krynch Stance krynch 3/3 Side by Side sidebyside 5/5 Available Combat Maneuvers Points: 1
Click here for explanations!
Paladin
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Combat Focus focus 5/5 Combat Movement cmovement 2/5 Combat Toughness toughness 1/3 Feint feint 5/5 Warrior Guild Precision precision 2/2 Side by Side sidebyside 5/5 Spin Attack sattack 5/5 Warrior Guild Surge of Strength surge 5/5 Weapon Specialization wspec 5/5 Available Combat Maneuvers Points: 1
Click here for explanations!
Ranger
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Combat Focus focus 5/5 Combat Movement cmovement 2/5 Dirtkick dirtkick 5/5 Disarm Weapon disarm 1/5 Warrior Guild Feint feint 5/5 Warrior Guild Groin Kick gkick 4/5 Hamstring hamstring 3/5 Shield Bash sbash 3/5 Side by Side sidebyside 5/5 Sweep sweep 5/5 Rogue Guild Available Combat Maneuvers Points: 1
Click here for explanations!
Rogue
Option 1: Open Combat With Dual Katars
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Cheapshots cheapshots 6/6 Rogue Guild Combat Focus focus 3/5 Combat Mobility mobility 1/1 Combat Movement cmovement 2/5 Coup de Grace coupdegrace 3/5 Evade Specialization evadespec 3/3 Eyepoke eyepoke 6/6 Rogue Guild Footstomp footstomp 6/6 Rogue Guild Hamstring hamstring 3/5 Kick Specialization kickspec 5/5 Kneebash kneebash 6/6 Rogue Guild Mug mug 5/5 Nosetweak nosetweak 6/6 Rogue Guild Side by Side sidebyside 5/5 Stun Maneuvers stunman 6/6 Rogue Guild Subdue subdue 6/6 Rogue Guild Surge of Strength surge 5/5 Sweep sweep 6/6 Rogue Guild Swiftkick swiftkick 6/6 Rogue Guild Templeshot templeshot 6/6 Rogue Guild Throatchop throatchop 6/6 Rogue Guild Whirling Dervish dervish 3/3 Available Combat Maneuvers Points: 1
Click here for explanations!
Warrior
Skill Mnemonic Ranks Category Subcategory -------------------------------------------------------------------------------- Berserk berserk 6/6 Warrior Guild Combat Focus focus 5/5 Combat Mobility mobility 1/1 Combat Movement cmovement 2/5 Disarm Weapon disarm 6/6 Warrior Guild Evade Specialization evadespec 3/3 Feint feint 6/6 Warrior Guild Kick Specialization kickspec 5/5 Side by Side sidebyside 5/5 Spin Attack sattack 6/6 Warrior Guild Stance Perfection stance 2/2 Warrior Guild Surge of Strength surge 5/5 Tackle tackle 6/6 Warrior Guild True Strike truestrike 2/5 Weapon Specialization wspec 5/5 Whirling Dervish dervish 3/3 Available Combat Maneuvers Points: 1
Click here for explanations!