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==[[Compartmentalized quiver|Compartmentalized Quiver]] Update==
==[[Compartmentalized quiver|Compartmentalized Quiver]] Update==
{{#section:Compartmentalized quiver/saved posts|savedpost2}}
{{#section:Compartmentalized quiver/saved posts|savedpost2}}

==[[Plague Cowl]]==
{{#section:Plague Cowl/saved posts|savedpost}}


{{DEFAULTSORT:Saved posts 2019-08}}
{{DEFAULTSORT:Saved posts 2019-08}}

Revision as of 23:00, 12 January 2022

General Information

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 10859
Author: SIMU-WYROM
Date: 7/22/2019
Subject: Confirmed Dates for August

Duskruin will have a start date of August 9th at 9pm ET. It will run at least 14 days.


Wyrom, PM

Compartmentalized Quiver Update

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 10849
Author: GS4-AVALUKA
Date: 07/17/2019
Subject: Compartmentalized Quivers - New Feature and QOL Updates!

Compartmentalized Quivers are coming back for the next run of Duskruin! All of the unlock certificates available last run will be refreshed and available at the same quantities/limits noted before. (Pricing/limits for certificates are listed at the bottom of this post.) All of the quiver designs have been changed/refreshed.

In addition, there is a new feature that can be unlocked for T1 or T2 quivers: auto-advancement. When this feature is active, the quiver will automatically advance to a full compartment when it senses that the current compartment has been emptied. A new unlock certificate will be available to unlock this feature.

A snippet of the new feature in action on a T2 quiver with Flare Display active:

>spin my quiver
Reaching to the side of your quiver, you wind up the spring-loaded gears attached there. Each turn of your hand produces a chorus of clicking noises until the gears reach the correct tension.
Roundtime: 5 sec.
>pull my quiver
In a graceful motion, you reach for the quiver on your shoulder. You remove a faewood arrow from in your quiver.
The layer of icy frost covering the quiver melts away.
>
[About 3 seconds later ...]
Without any contents to hold it back, the tension in the spring-loaded gears attached to your quiver starts to slowly release. Accompanied by a steady clicking noise, the mechanism starts to advance to a new compartment.
With a whir, the gears stop on a bundle of arrows as the compartment clicks into place.
Flickering flames erupt along the length of the quiver.

Notes:

  • This behavior will continue indefinitely until you turn off the feature with SPIN.
  • There is roughly a 3 second pause before the feature kicks in to advance, but there is no RT associated with it since it is automatic.
  • This feature will only kick in if you manually empty the current compartment. If you merely TURN to an empty compartment normally, it will not advance (because that would make it super annoying to try to put arrows back in.)
  • As noted above, this will only be unlockable for T1 or T2 quivers, as you need at least one extra compartment to make this work.

Other General Quality of Life Updates:

  • The quivers will now play nice with STOW/STORE when the description changes via Ammo Display or Flare Display.
  • CLENCH will now do the same thing that PULL does, but it won't knock you out of hiding. Knocking you out of hiding was not intended in my original design when you equip an arrow.
  • The compartments are now noted as being lined with veniom in the show, as this more accurately describes the fact they negate encumbrance when not active.

[The above QOL improvements should be live already - if you find any issues, please don't hesitate to post here.]

Certificate Pricing:

  • T0 to T1 Unlock Certificate. 10k Bloodscrip base price, scaling pricing, unlimited.
  • T1 to T2 Unlock Certificate. 50k bloodscrip base price, scaling pricing, limit 2.
  • +1 Compartment Certificate. 5k bloodscrip base price, scaling pricing, unlimited.
  • Auto-Advancement Certificate. 5k bloodscrip base price, scaling pricing, unlimited.

Thanks!
~ Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 10852
Author: GS4-AVALUKA
Date: 07/17/2019
Subject: Compartmentalized Quivers - New Feature and QOL Updates!

>> To be clear: any arrows that you have in compartments that are NOT "the active one", give you NO encumbrance? (So you can carry all the ammo, but not be hindered by it?)

Yes, exactly. There is always 1 compartment that is in the "active" slot. Ammo in this compartment can be pulled from/manipulated and acts normally with encumbrance.

Any "extra" compartments beyond the one that is currently "active" are completely weightless. Each compartment only holds 1 bundle of ammo. Each compartment confers 1 pound to the quiver's overall weight. There is a bit of a balancing act with this - do you want the overall quiver to be lighter or do you want more weightless slots?

The total number of compartments noted in the various limitations includes the "active" compartment.

For example, a T1 quiver can have a maximum of 4 compartments (1 "active", 3 "extra") with a minimum of 2 (1 "active", 1 "extra") You would need to get 2 of the +1 Compartment Certificates to fully expand the compartments on a T1 quiver.

It is similar for a T2 quiver, but they can have a maximum of 6 compartments total.

The auto-bundle feature on the quiver will also search in the "extra"/weightless compartments when you put an arrow/bolt inside to try to find a match that it can bundle with. So you can have fire-flaring ammo in an "extra" compartment, cold-flaring ammo in the "active" compartment ... yet when you attempt to add another of the fire-flaring arrows to your quiver, it will turn the "extra" compartment with the fire-flaring ammo to the "active" compartment and bundle it with the rest.

Think of it like a carousel of ammo with only one compartment available at a time. Or like a revolver ... except not with bullets but with bundles of ammo.

There is a wiki article, as well, but I have yet to update it with the new features: Compartmentalized quiver

~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 10854
Author: GS4-AVALUKA
Date: 07/17/2019
Subject: Compartmentalized Quivers - New Feature and QOL Updates!

"To include accounting for Blessed status, on top of just description/Enchant/flare, I'm guessing?" ~ Krakii

If you put a non-blessed arrow inn the quiver with a blessed bundle in the "active" slot, it would find a new slot for the non-blessed arrow and keep your blessed arrows separate. What it is essentially doing is checking each compartment and asking "can I bundle with you?" until it either finds a match or an empty compartment.

"So instead of carrying 600 arrows (6 bundles @ 100) == 60 pounds of encumbrance, a character with a fully-blinged T2w/max# would be carrying 600 arrows == 10 pounds encumbrance (plus weight of quiver itself [== base of quiver +5 pounds for extra compartments]), AND when picking up/"gather"ing used ammo would NOT have to worry about cycling the device to hit the correct one; 'gather/put in quiver' would auto-locate the correct socket and stow them there." ~ Krakii

Correct. In addition, a T2 quiver has the "Auto-Gather" ability, in which you'd merely have to do "GATHER MY QUIVER" and it will scour the ground, gather the arrows and automatically place them in your quiver. (Essentially like doing GATHER arrow, put arrow in my quiver ... but all in one command.)

Also, base quivers are 1 pound. A maxed T2 quiver with 6 compartments would be 6 pounds base, plus whatever weight of the arrows/ammo in the "active" compartment.

"I know that many revolver-users keep one chamber empty (where the hammer is), in order to prevent accidental discharge. Do I correctly interpret your writings here that doing the same thing--6 chambers, 5 with ammo, 'active' one is the empty--would result in +0 encumbrance (only the weight of the quiver itself)? Until it cycled to something for you to shoot, obviously." ~ Krakii

Yes, that is a strategy you could use. However, you would have to use TURN (roundtime 2 seconds) to switch to a compartment with ammo in it in order to have access to ammo to shoot with. You can't equip an arrow/bolt if the "active" compartment is empty. But I suppose if you were not actively shooting anything and wanted to save some weight, you could switch to the empty compartment. (You can also switch to a specific compartment using TURN quiver TO #, where as just TURN cycles to the next compartment in line. INSPECT shows you the numbers of the compartments and what is in them.)

"Does the act of cashing in a T0->T1 certificate, automatically confer the +1 compartment? (Reading the 'analyze' in the "~Unlock Status~ by Tier" section on the CQ GSWiki page could lead one to assume that. Goes from 'nothing special' at Tier0 to '2 out of 4' at Tier1.)" ~ Krakii

Yes. Using a T0 to T1 unlock certificate gives you a "free" bonus extra compartment, as none of the features really work without at least one "extra" compartment. But if you want anything beyond the minimum/base, you need to buy +1 Compartment certificates. At a fresh T1 unlock status, the quiver would weigh 2 pounds (1 pound for each compartment). T0 quivers only have 1 compartment, so they are 1 pound.

Hopefully I answered all your questions! :)

~Avaluka

Plague Cowl

Category: Paid Event: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 10884
Author: GS4-THANDIWE
Date: 7/27/2019
Subject: Teaser - Sable Quietus

Hello!

There is a new shop room in the Sable Quietus. Cowls have been added to the stock. These cowls can be used with or without a Plague Mask. If you are using a cowl with a Plague Mask, then the cowl will interact with the mask.

For example:

>wear my cowl

You lay your hunter green cowl across your shoulders and use the heavy toggles to cinch it over your neck while ensuring that the edges of your leather mask are hidden from view.

>inventory

You have a thick hunter green cowl wreathing your shoulders and neck, and an ebon-stitched waxed leather mask fitted with rose goggles that completely obscures your face.

>pull my cowl

Using both hands, you pull the hood of your hunter green cowl up over your head, the fabric gliding over the waxed surface of your leather mask.

>inventory

You have a thick hunter green cowl wreathing your shoulders and neck, the hood of which cast shadows upon an ebon-stitched waxed leather mask fitted with rose goggles that completely obscures your face.

>push my cowl

Using both hands, you draw the hood of your hunter green cowl back over your head, exposing an ebon-stitched waxed leather mask fitted with rose goggles in the process.

WITHOUT A MASK

>wear my cowl

You lay your hunter green cowl across your shoulders and use the heavy toggles to cinch it over your neck.

>inventory

You have a thick hunter green cowl wreathing your shoulders and neck, obscuring the lower face of your face.

>pull my cowl

You tug the hood attached to your hunter green cowl up onto your head, easily hiding your face in its folds.

>inventory

You have a thick hunter green cowl wreathing your shoulders and neck, the hood of which is pulled up around your head and casting shadows upon your features.

>analyze my cowl

You analyze your hunter green cowl and sense that the creator has provided the following information:
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.

Do not change the noun!

When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.

It has access to the following verbs: Pull, Push, Remove, and Wear.

It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.

Again, it will work as a stand-alone item. There is an unlock certificate available for it.

~*~ Thandiwe
ASGM of Events

Category: Paid Event: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 10889
Author: GS4-THANDIWE
Date: 7/31/2019
Subject: Teaser - Sable Quietus

Since the thing I wanted to tease isn't ready yet, I thought I'd tease more cowl stuff...

>salute my cowl (hood up, no mask)
You offer a curt salute by pressing the fingers of your left hand against your forehead, the folds of your hunter green cowl's hood rubbing against your skin for a moment before you flick your fingers away with a mocking smirk.

(hood down, no mask) Touching your forehead, your lips, and then your throat through the fabric of your hunter green cowl, you offer a solemn greeting.

(hood up w. mask) Touching your fingertips to the forehead of your leather mask, you then tap its beak and offer a mocking bow by way of gesturing outward from your body. Your head dips down, causing the liripipe at the end of your hunter green cowl's hood to flutter for a brief moment.

(hood down w. mask) Slipping your fingers between the folds of your hunter green cowl and the edge of your leather mask, you make a rude gesture by flicking your chin with the back of your fingers.


>pray my cowl (hood up, no mask)
You cover your face with your hands, a soft pray spilling from your lips as you hide within the folds of the hood on your hunter green cowl.

(hood down, no mask) You murmur a prayer into the folds of your hunter green cowl, the words between you, the fabric, and the gods.

(hood up w. mask) Folding your hands in supplication, your fingertips brushing the beak of your leather mask, you offer a soft prayer that seems to echo within the confines of the hood of your hunter green cowl.

(hood down w. mask) Clasping your hands in front of you, you offer a simple prayer. You repeat the whispered closing as you touch the forehead of your leather mask, and again when you touch your throat through your hunter green cowl.

The above are Tier 2 unlocks.

~*~ Thandiwe ~*~
ASGM of Events