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Latest revision as of 14:21, 22 January 2022
March 2015
Topic: Duskruin Arena
Message #: 149
Author: GS4-LIIA
Date: 3/9/2015
Subject: Successful Beta Testing
Did anyone 130 or society "fog" out of the ratacombs? Those exit rooms are spiffy!
~GM Liia
Team 3P/T&C ASGM, Events Manager
Topic: Duskruin Arena
Message #: 203
Author: GS4-LIIA
Date: 3/20/2015
Subject: Duskruin Arena - Treasure Promotion
If anyone fogs out or uses signs/symbols/sigils to get out of the sewers, TELL ME HOW MUCH YOU LOVE THE EXIT <3
~GM Liia
Team 3P/T&C ASGM, Events Manager
Topic: Duskruin Arena
Message #: 204
Author: GS4-WYROM
Date: 3/20/2015
Subject: Duskruin Arena - SimuCoin Items
>>Out of curiosity- are there any T5-ish prizes you can win while searching through the sewers?
Not like EG. But during alpha testing, we saw some amazing things go out. Platinum found some good things too. A razern katana went out in Platinum beta testing.
~Wyrom, APM
Topic: Duskruin Arena
Message #: 337
Author: GS4-LIIA
Date: 3/23/2015
Subject: Everyone stinks.
In case you didn't look around when you come out of the sewers, here is what you're climbing out of:
[Bloodriven Village, Cesspool]
The floor of this putrid pit is quaggy and wet beneath about three feet of liquid sewage. A few roots stick out from the tall dirt walls, covered in slick sludge. A wet and rotting rope dangles over the side from above, where a shaft of light descends through a small overhead circle.
Obvious paths: none
You reach up and try to grab the rope. Your hands slip before grasping tightly enough to climb up. Dripping and smelly, you do so.
[Abandoned Building]
Not a single piece of furniture is left in this dusty room. A splintered crate filled with random litter sits against one wall, beneath a cracked and dirty window. The air holds a foul, musty odor that emanates strongly from the piles of rat droppings located in the shadowy corners. You also see a set of crumbling steps.
Obvious paths: out
>l steps
What was once a railing is now only a few broken, splintered posts. The stairs are rotted through, and those that remain somewhat intact are obviously not capable of supporting anything heavier than a small sparrow.
>l behind steps
Behind the crumbling steps you see a feculent privy hole.
>l hole
A round hole has been cut from the floor boards. Inside, it is, thankfully, quite dark.
~GM Liia, thinks you ALL need baths.
Team 3P/T&C ASGM, Events Manager
Topic: Duskruin Arena
Message #: 355
Author: GS4-VANAH
Date: 3/24/2015
Subject: Possible bug in the ratacombs
>It is possible that the system actually always puts you back in a room you've searched before, but it is more probably just a minor bug.
YOU aren't moved when the maze shifts. You stay in the room you are in. All of the exits now lead to different rooms. Since it's random, some of the same rooms might be connected again.
If you've already searched the room you are in, and the maze shifts, you still can't search again in the room you are in. You're in the same place, you just lost your orientation of the rooms around you.
~Vanah
May 2015
Topic: Duskruin Arena
Message #: 614
Author: GS4-WYROM
Date: 4/27/2015
Subject: Arena and Ratacombs Updates
I'm excited to say I've spent the remaining amount of my sanity on some Duskruin Arena updates! HOORAY!
Just kidding, I never had sanity.
The arena matches are much more action packed now. No more herb munching and waiting an obnoxiously long time to maximize your bloodscrip. Matches will be roughly 6 to 7 minutes long where you face 25 creatures one-on-one. Every 5 matches you'll face a champion similar to the champions in the previous version of the arena. There are over 20 new creatures in the arena to face. Most creatures can perish to a critical blow, outside the champions. You earn bloodscrip for each creature you kill. You also earn a bonus if you defeat all 25 creatures in the time limit. Dying no longer incurs a bloodscrip penalty, but surrendering still does.
I've also introduced new hazards. I removed the darts, arrows, spiked ball-and-chain, and boulders. Hazards can now be avoided in a small mini-game during arena matches. I will leave it to you to figure it out. It's not terribly hard, and the term "mini-game" probably is an exaggeration of what it is. But it adds flavor. Hazards are a little more deadly though.
You can now earn a time bonus too that works in a more favorable way. The quicker you make it through, the higher the bonus. You can earn a max of 225 bloodscrip plus the time bonus.
The Ratacombs have also had a minor update. It seems more wildlife has escaped into the sewers, as well as some other sort of rats. So you may find something different this time around. There are also some minor obstacles in the sewers when you SEARCH to add some flavor.
We'll be relaunching this Friday and staying open for a week.
~Wyrom, APM
Topic: Duskruin Arena
Message #: 704
Author: GS4-WYROM
Date: 5/2/2015
Subject: Did loot get turned down to zero?
Just to remove all sorts of anecdotal information.
There is an 8.3% chance to be swept up by sewage upon any given search.
If you're in the proper room with a rat, you have a 25% chance to catch it.
You have a 12.5% chance to find loot in the sewers.
Quality of loot is highly dependent on your level (not experience). A level 5 person can't find a 6x broadsword. The loot generator takes your level and randomizes it to find the level of loot.
Comparing the Ratacombs on opening night last time won't be a good benchmark. Finding good loot should be equivalent to a slot machine. The majority of pulls will be lackluster. That's always been the same.
~Wyrom, APM
Topic: Duskruin Arena
Message #: 729
Author: GS4-WYROM
Date: 5/2/2015
Subject: Did loot get turned down to zero?
>>Out of curiosity, what was the purpose of adding this factor? Does it count against 1 of our 10 searches?
It does not count. Anyone who has gone should be able to confirm that.
>>1) Loot quality at the beginning of the first Duskruin event WAS better.
No. You just had a guarantee to find a rat. The quality has never changed. It cannot change. There are no fundamentals at play here. I did not code the random loot generator. It's the same one you experience in game, every day. But because of the rat guarantee, you were finding loot at a guaranteed level as well, which is hard to explain because you'd have to be able to see it. It's not that you found more or better. But you were finding loot in specific rooms without a doubt.
>>2) Players should NOT expect it to be as good even again.
Again, that's not what you should be taking away from it. Either you had really good luck the first time, or really bad luck right now. I had a test run earlier with only 10 data points, but I was able to confirm people were finding good stuff and within the parameters meant to be.
>>Is a bound critter suppose to be able to push you into a trap? Also, both pushes occurred right after the bind and in quick succession.
Hmm, must be two types of binding mechanics. I'll fix this.
>>Is there a ceiling to this effect, or should I expect in advance when I buy passes that I will never be able to find top tier treasure?
Loot in GS is highly dependent on level.
>>Interestingly enough, with the new swept away mechanic and the drop in loot value... Once you have a rat, the arena is now the better option- as it gives about twice the bloodscrip.
You found the exact same number of bloodscrip in the arena before. It's just quicker now. The arena gives exp (on top of kills), silver, loot, and bloodscrip. It always did. And there was NEVER a drop in loot value. The Ratacombs were NEVER better in bloodscrip value.
>>The math seems wonky.
As a math instructor, I'm not sure I follow.
>>Re: Sewage Sweeper
I'll do something else with this.
~Wyrom, APM
Topic: Duskruin Arena
Message #: 736
Author: GS4-WYROM
Date: 5/3/2015
Subject: More Updates
Okay, based on feedback I made some updates. Also, due to the quantity vs quality argument, I've made changes to loot in the Ratacombs.
Arena
- Creatures that are bound should stop causing the hazards.
- RT locked creatures will still be able to fire off the hazards.
- Extra death messaging with no deeds is resolved (you weren't dying more, it was just being silly).
- Matches are roughly 8 minutes, not 6. This hasn't changed, but the intro messaging reflects this.
- If a GameHost or GameMaster enters your arena, it will pause the match briefly (not the creature), but they need to leave, and you need to ASSIST or REPORT when you're done.
Ratacombs
- >The sewage sweeper doesn't strike much at all anymore. It should be a rare occurrence. And it doesn't ever take you to the starting spot. This NEVER uses up a search attempt. Just because I said rare doesn't mean it can't strike twice in a trip. It can happen, but not that often. This is a 1% chance now.
- I've decreased the number of loot you can find in a single trip into the Ratacombs and stabilized the loot to not be so random. Loot drops at a rate of 10% of all searches. As an FYI, this is now better than anything you experienced on opening night last time. Loot is still random though, like a slot machine (this is the nature of GS). There will still be times you don't win great things, but you have better chances at a jackpot find now.
~Wyrom, APM
July 2015
Topic: Duskruin Arena
Message #: 1374
Author: GS4-WYROM
Date: 7/11/2015
Subject: Duskruin Updates Discussion
I'd like to discuss the plans for Duskruin on the next run. Outside anything new added to the grounds, this is the last overhaul planned for the bloodscrip earnings structure.
Arena Updates
There will be a 250 cap on earnings. That cap will be achievable. Earning bloodscrip won't be about massacring everything as quick as possible. Time will still be an important element to being a top earner, but there will be more things at play when earning bloodscrip. Dodging the traps will play a minor role. Dying and surrendering will no longer have any penalties to your bloodscrip earnings, but will still result in no chance of a randomly created item in your prize package. Prize packages are also getting a small revamp to offer a little more variety. Losing will now earn a good showmanship bonus to bloodscrip, meaning people who can't always win will still have a chance to earn more depending on how long they last on their final opponent. For example, if you can't defeat the your 12th opponent and you had 3 minutes to defeat them, you'll earn for making it to the 12 opponent, for dodging any traps, and a bonus for lasting 3 minutes (dying/surrendering won't get you that bonus). The spells haste and rapid fire will be dispelled during the combat sequence of the arena matches. While they both offer an advantage, the reason is due to the crashes many of you experienced in the arena.
Ratacombs Updates
Bloodscrips earned while searching the Ratacombs will have a higher range of their value. It will still not compare to the arena, but it will be closer to the hopeful median. The random directions in the Ratacombs will be lessened with some more static areas to walk through.
Shop Updates
I will be going through the shops to try to make some items more appealing for purchase. The limited release items will be discussed as we get closer to the first run under these ravamped conditions.
~Wyrom, APM
Topic: Duskruin Arena
Message #: 1440
Author: GS4-WYROM
Date: 7/22/2015
Subject: Platinum Beta Testing
I don't know why I haven't earned some of your trust (general you). We might not agree on some topics, but I think I've been a very fair with my rulings and forthcoming with information, not just with this event, but with the game as a whole. My goal here is to make the game a better place, and that usually starts with making sure it's fun. Speaking strictly about Duskruin, I wanted to address concerns with people who struggled. Unfortunately, I had to address the lag issue as well which was a blow to wizards. I actually have an idea I'm going to try to rush in to automate the disconnection issues so you don't need to chase down a GM for a replacement item. Hoping to have it ready for Friday (but it might not happen). That said, if we discover the lag/disconnect persists with the Rapid Fire being barred, I'll add it back.
Since this is going to be a hot topic, I guess I'll just lay everything out so you can make the decision if Duskruin is right for you.
Arena
+The arena is slower by about a second per "round" that is being cycled throughout your placement. This means you have about ten minutes to get through the arena instead of eight minutes.
++This does mean that creature clean up will be a second slower as well.
+There are a couple new creatures in the arena. Hobgoblins have moved to becoming champions where kiramon moved to being regular foes.
+Creatures have less bolt and ranged DS equivalent to a negative modifier of your level / 2. This means at cap, you'll see a reduction of 50 DS.
+Creature health has had a reduction across the board. Characters under level 10 still get the biggest bonus to health reduction.
+Hazards go off about twice as fast now, and there is no immunity for the first 30 seconds. Creatures will not use hazards until they are established as your enemy.
+Dodging a hazard will now injure the creature, giving players who might not be able to overcome an opponent a chance.
+Scoring is based on winning, killing, speed, and dodging hazards. If you don't win, your speed bonus changes to what I've named the showman bonus, which awards you bloodscrip based on how long you lasted. All four categories have a hard cap of how high you can score. I'll leave it up to you to figure out the range you score for each. The only way to score 250 is by winning. The temporary titles and item prize have been adjusted to be distributed at specific bloodscrip won. Exp and silver awards are equivalent (in some manner) to the bloodscrip you've earned. Prior to this, silver was randomized.
Ratacombs
+There are 25 less rooms in the Ratacombs and the maze layout shifts less often.
+Bloodscrip amounts are now displayed when you search, eliminating the need to LOOK to see what you got.
+Survival ranks will help you stay on your feet when entering and exiting the sewers.
+A small handful of new descriptors have been added to the rats (if you want another one, Cruxophim)
~Wyrom, APM
August 2015
Topic: Duskruin Arena
Message #: 2115
Author: GS4-WYROM
Date: 8/21/2015
Subject: Loot in the Arena/Sewers
I didn't mention this last run, but figured I would this run. The loot you win in the arena or find in the sewers no longer will be restricted to your level. It's always a bit random (like it has always been), but I just wanted you all to know that. I just cleaned up the logic before this run though (nothing mechanically changed from last run). Winning an arena match always has the best chances of better outcomes. Nothing is guaranteed though.
~Wyrom, APM
Topic: Duskruin Arena
Message #: 2150
Author: GS4-WYROM
Date: 8/22/2015
Subject: Duskruin Arena: Entrance Mechanics
I'm pleased to announce that if you accidentally purchase slips instead of tokens, or tokens instead of slips, you can now get into either area no matter what. The NPC will say something different, but basically, the entrances will now take tokens OR slips for the arena and sewers.
~Wyrom, APM
Topic: Duskruin Arena
Message #: 2221
Author: GS4-WYROM
Date: 8/23/2015
Subject: A proposal for the sewers
I realize the sewers are a controversial subject, since you can move much faster to gain bloodscrip. From a pricing standpoint, I wanted the arena to be twice as effective as the sewers, and last run I hit that mark. That means in order to earn as much as you can in the arena, it would cost you twice as much in the sewers. Money is a very big factor here. I'm contemplated what to do to slow down the sewers over and over. I feel hard roundtime is the wrong way to go. When I added the washout effect, I had emails, posts, and messages on how awful that was, so I dropped it down to a "fumble" type search. The only real measure that is feasible is a cooldown, and that is going to come with some serious ramifications. It's not something I have the time to deal with right now, and it's going to need to be something that will get deliberated on next time.
Scripting, by itself, is allowed in GS. If it wasn't, we'd also have to enforce no third-party overlays like Lich. The people in the sewers are there or have really good ways to make sure they can be there. I'm a no nonsense staff member when it comes to script checks. I don't worry about if I was clear on my check because I'm usually pretty upfront. You miss one of my checks, you're not there. As a big time warning though, you and ALL OF YOUR LINKED ACCOUNTS get their bloodscrip confiscated and you become banned from the sewers for 30 days. That means if you transferred a character to someone else, you're still responsible for whoever takes control of that character. Any history follows that character. You can ride, but you can't hide, etc etc. But again, everyone has been pretty good at being at the keys when I check.
~Wyrom, APM
April 2016
Topic: Duskruin Arena
Message #: 2822
Author: SIMU-WYROM
Date: 4/18/2016
Subject: Upcoming Details
Moonshards ONLY in the sewers. Moon pendants ONLY in the arena.
Wyrom, APM
Topic: Duskruin Arena
Message #: 2825
Author: SIMU-WYROM
Date: 4/18/2016
Subject: Upcoming Details
Moonshards go into the pendant after you make each moon! More details soon! Will make sense once that info is released.
Wyrom, APM
Topic: Duskruin Arena
Message #: 2853
Author: SIMU-WYROM
Date: 4/22/2016
Subject: Deets
Hey everyone. I know information has been lacking about this run, but the updates became a lot bigger than I anticipated. With Platinum's beta testing, I've been operating on about 3 to 4 hours of sleep for the last week because I've been sinking in some serious hours with the development of this event. I know you all want info, and I appreciate Platinum keeping a closed lip about it.
There is going to be a certain element to be discovered here. Not so much inventory. Most shops either have signs or things are obvious this time around. Lots of new inventory (or updated with new properties). The new collectible system has gone over very well in Platinum, but a lot of it is going to be for you to find out. The collectible system is a new layer to the arena and (mostly) sewers. There is no additional cost, nothing is lost or sacrificed to have this new system.
There are some new arena mechanics to help with resource (mana/stamina) management. The announcer has some new dialogue about this. We have 3 new champions, an orc, a tattooed maniac, and hallowed zealot (in game descriptions don't quite match these descriptions) -- the hobgoblin, mezic, and bendith have been retired. The goblin and stone troll in the regular matches have been replaced with a troll slaver and a vor'taz. Some descriptions have been updated. Stealth builds don't get the double whammy on being pulled from hiding with the dodge mechanics. You'll still get pulled when performing most the moves. Just not the actual dodge.
Two new NPCs are included with some history and questions they can answer. One NPC, a dwarven archaeologist, buys the new MoonShards that you can find in the sewers. This will make more sense once people start getting involved. The other is a rat catcher in the sewers that will buy your rats, should you not want them anymore. Both of these pay in bloodscrip that gets added directly to your character's TICKET amount.
There is a new area, the underground temple, which is across from the actual arena entrance where you use a slip to fight. It is part of the background of the area and houses the dwarf NPC. The temple has a direct tie in to the new collectible system.
There were a plethora of fixes on the GM side that helps with better tracking, better messaging, and more options for a wider variety of players to enjoy both the arena and sewers.
You all should be seeing a new email tonight with some of this information. The way we're handling the marketing and hype is a little different, hence my "soons" over and over. We're trying something new. It doesn't help those of you chomping at the bit for info here. I know I've been much more forthcoming with pre-event information. But I've really been working hard to get this out. I didn't want this to be just "another run." It comes with many new features.
See you tomorrow.
Wyrom, APM
Topic: Duskruin Arena
Message #: 3291
Author: SIMU-WYROM
Date: 4/27/2016
Subject: runestaves, drop rates enhansives.
Treasure boosters, song of luck, and any other loot enhancive has no effect at Duskruin or the Sewers. I don't want anyone wasting any of those SimuCoin purchases here.
Wyrom, APM
April 2017
Topic: Duskruin Arena
Message #: 5458
Author: SIMU-WYROM
Date: 4/16/17
Subject: Duskruin Details: April 2017
With Duskruin upon us, here are some details about this run. We did a lot of updates this run, and we did a lot of prep work for future runs.
Bloodriven Village
We went ahead and updated the majority of shops this run. You'll need to explore for shop lists, but there are many new things available for purchase.
High End Scrip Shop
As stated in 2016, we'd be retiring a number of items moving forward. We have added some new and fresh certificates and gear this run to the shop!
Here is what's new for certificates!
- Ironwright Flares: Added to weapons that can accept scripts. Cannot work with other scripts (ex. fusion).
- Bubble Flares: Added to weapons for +10 points of damage padding.
- Polearm Flares: Added to acceptable polearm weapons.
- Knockout Flares: Added to acceptable blunt weapons.
- De-fusion: Remove fusion script and keep the enhancive bonuses intact.
Here's what's new for the armor stand and weapon rack!
Weapons, shields, and armor made from kroderine, zelnorn, and adamantine. It will be their base properties with basic descriptions. This way everything is known from a glance.
Here is what is returning for certificates!
- Undead Bane: Price reduced to base
- TD: +5 with price reduced to half to make more affordable
- Enchant 7x and under: Price reduced to base
- Enchant 8x: Price reduced to base
- Weight Reduction: Changed to 5% from 20%. Cap is 50% on any item
- Open Acuity Flare: Price reduced to base
- Flat Acuity Flare: Price reduced to base
- Open Mana Flare: Price reduced to base
- Flat Mana Flare: Price reduced to base
Be sure to browse the wares for sale before committing to getting a certain number of bloodscrip, as some items may not be there anymore! Items in the high end scrip shop do go up in price per purchase.
Ratacombs
There are a few big things happening inside the Ratacombs this time around. The big thing is, there are two new legendary bloodrunes in their runic stone form to be found. A cave troll and a troll king. Only one of each will go out, and like the minotaur, it will be pretty rare. There are still moonshards and additional bloodrunes in the sewers like before. The rat catcher will likely be buying rats for a little more due to the scarcity of these rodents.
Rats are going to have a few new additional descriptors this run, and they are going to be much more rare. If a rat is important to you, be sure to chase it if you catch one wandering around, as that is a rare occurrence now. When entering the sewers, you will have a CHANCE to see the trail of a rat. It will no longer be guaranteed if you haven't found a rat this run. You will no longer be limited to just one a run, but you won't always be able to chase the trail of a rat. The chance to find a rat happens when entering the sewers, it will not change once inside.
As the Bank Heist nears closer to a release (not this time, unfortunately), bandits have been hiding large caches of bloodscrip in the sewers. Sewers searchers have a very rare chance to uncover these caches and find up to 1000 times the normal amount! So for example, on your seventh search, instead of finding another 8 bloodscrip, you might find 8000 bloodscrip. Be warned, bandits don't take too kindly to stealing their treasure. If you are lucky enough to find these grand amounts, it's best to be paying attention to avoid any confrontations and loss of said cache!
Celestial Temple and Bloodforge
After the cold winter, a new area of the temple was discovered, the BLOODFORGE. All the secrets haven't been identified just yet, but it is believed that you can transmute a completed pendant with enough special ore and a ritual. There is plenty more to be discovered, which may be revealed at a future run of Duskruin.
When moonshards were introduced, the ability to combine them and create a pendant was possible anywhere in Elanthia, however, their magic has since waned outside the Celestial Temple, and you must be inside to bundle the moonshards and place them inside a pendant.
Arena
The arena has had a number of changes this time around. When the BLOODFORGE was discovered, so were dozens ancient metal automatons. These metallic golems were created with the special material needed for the ritual for transmutation of the pendants. The golems will now be a very rare boss battle, and if defeated, will drop a small bit of ore of the type of metal it was created from. So an eahnor automaton will drop an ore of eahnor. After collecting five of these ores, you will be able to start the process of transmuting your pendant. Not all of the metal possibilities for pendants were found in golem form, but it is possible that more will be released at a future run!
With the new ores, the winnings package has been updated. Finding a pendant or rare treasure item will no longer take the place of a promissory note. Notes have been slightly reduced, as silver will always be a prize if you do not die in the arena, instead of only being awarded when winning. Arena packages will have bloodscrip depending on your score, a promissory note, an ore if you slay a golem/automaton, random loot if you win or score high enough, and a pendant if you're lucky enough to find one!
Data Harvesting
Starting this run, everything you do at Duskruin will be recorded and tracked to your character specifically. This won't mean much this time around, but at future runs, this can unlock special features, achievements, and more!
Wyrom, PM
August 2017
Topic: Duskruin Arena
Message #: 7002
Author: SIMU-WYROM
Date: 8/15/2017
Subject: Duskruin Details: A Rundown
I'm just going to give some quick bullet points on what to expect this run. I'll have more details before we go live, but I just don't want to make sure everything in QC is accurate before doing that.
Dates
The event will start on the 18th, but we're going to extend the event until the end of the month. Slips and tokens will not be available after 11pm (ish) ET on the 30th. We'll leave the event open throughout the 31st for purely shopping. The extension is mainly for shopping, but with the solar eclipse happening on the 21st, we're going to give people a few extra days who might be traveling for that.
Arena
- 3 vs 3 matches.
- Can also do 2 vs 2 matches.
- Prizes are individual, but group benefits from winning.
- New drop will be available for certain service (vague on purpose).
Sewers
- New bloodrunes.
- Upped rate of caches (still very rare).
Shops
- Book shop will be back.
- New Spellbound x/day items. We're adding a bunch of offensive spells for the new magic item use updates.
- Custom (premade) bolt messaging.
- Unlock certificates you can REDEEM.
- Slab roulette (from EG) will be here for bloodscrip.
- New Illusion pins.
- New high end scrip shop offerings.
- This is something I really want to make sure is through QC before revealing.
- Weighting/Padding will not be in the scrip shop. It will be handled a new way.
- New shops.
- More on these when they exit QC.
Titles
- New permanent titles unlocked at certain levels of play. Tracking started April 2017. Some of you will have a lot of them going into this run.
I know I'm forgetting something, but I want to make sure you guys have some information before I go to bed.
Wyrom, PM
Topic: Duskruin Arena
Message #: 7463
Author: SIMU-WYROM
Date: 8/21/2017
Subject: Arena and Sewers Update
I went ahead and removed the trolls (reskinned tomb trolls). They were regenerating all their health, which was not a side effect I wanted. You will find 2 new creatures that are new to the arena.
There was too much confusion about the 8 bloodscrip finds in the sewers, so I went ahead and eliminated the chance. Prior to this update, there was a 50% chance when you received 8 bloodscrip that it could be an envelope. Now it's a 100% chance to always be an envelope, instead of an 8 bloodscrip find.
Some other things...
Alexandrite automatons are now possible. This means all possible metals can be found for transmuting at this point.
Krodera automatons will not hinder spellcasters any more than normal.
Rarer automatons spawn rate has increased by about 50%.
Sewer caches are just a touch more frequent.
Enjoy!
Wyrom, PM
Topic: Duskruin Arena
Message #: 7711
Author: SIMU-WYROM
Date: 8/25/2017
Subject: Duskruin QoL Updates
Moments ago I went ahead and added a number of updates to both the sewers and the arena.
Sewer Update
The bandit caches now announce every cache that is found. Prior to this update, it was random whether or not it would announce a cache. Typically, only the bigger caches were announced. The smaller ones will also announce now.
Arena Update
The messaging you receive after a match will reflect the level of reward a bit better. Perfect wins will now boast about your achievements, if you have one of the champion post name titles unlocked.
Smithy Invites Update
The way invites are rewarded has been changed a bit. Invites now have a chance to be rewarded if you score high enough to get a piece of gear or jewelry, but do not fully win. The messaging update above will help indicate this as well. Your odds are greatly improved if you win though. And perfect wins are the best odds. You still have to live and not surrender.
Once the smithy goes live and you use your invites, I've added in some checks where over time, your odds will improve to get additional ones. Once you find one, it resets.
Bloodrune Stones and Archaeologist Update
Bloodrunes, while in stone form, can be TURNed to prevent them from being sold to the archaeologist NPC. It is up to you to TURN them to mark them.
Envelopes
A very rare prize can be found that will grant you access to the smithy. It will contain instructions on how to redeem it. Because the envelopes draw from the same prize pool, it can be found in the sewers or arena. Keep in mind, this is very rare. You will need to redeem it before this run of Duskruin closes up. If you already have an invite and want to hang onto this as a secondary invite (after you use your first), you can.
As for other prizes, obviously the most common are just the 2 extra bloodscrip. There are levels of extra bloodscrips, like 100, 500, 1000, 2500, 5000, and 10000. There are some RPA orbs. There is a few will-o'-wisps and amulets from Coraesine Forest (Field). There are a few unlock certificates for some of my fluff.
Wyrom, PM
February 2018
Topic: Duskruin Arena
Message #: 8515
Author: GS4-HALISTE
Date: 1/17/2018
Subject: February Run: Tentative Dates
Duskruin Dig will be returning to Bloodriven Village beginning February 16th at 9:00 PM. The Sewers beneath the village will also be open for adventurers to explore, and the Village Shops will be open for business so that you can see the exciting wares offered by the many shop owners.
Two new legendary bloodrunes will be added to the mix -- I won't spoil anything now, but I'll tell you that these will go all Steve Miller on you.
New gem descriptions (as well as the previous run's gems) will be available in the Dig feeders.
Some shops will see updates, and the High End Script Shop (HESS) will also be open. Details on the contents of HESS will be forthcoming. In addition, some shops may not be open for this run of Duskruin Dig, but more information will be given as we get closer to the event.
The unique and jackpot feeders are chocked full of new items for you to discover (no teasers at this time). Items found in the feeders cannot be exchanged for other items.
~ Haliste ~
SGM, Events
Auntie H, Forever
Topic: Duskruin Arena
Message #: 8547
Author: GS4-HALISTE
Date: 2/11/2018
Subject: Who's ready for the Dig?
Duskruin Dig, with Sewers and Bloodriven Village, is just around the corner! Duskruin Arena, the combat portion of Bloodriven, will not be available with this run of the Dig but will be open during a later run in 2018. Here's some information to help you enjoy this event.
- To enter the sewers, you will need a "rat" token or a "rat token jar". These are available in a gold token (single use), bronze (10-use), silver (25-use), and gold (50-use) jars. These are available in the SimuCoin store.
[Note: Arena slips will also work here if you have some from previous runs, or if you purchase the wrong item.]
- To dig in the Dig area, you will need a "pickaxe". The following are available in the SimuCoin store.
- rusted iron: single use
- pitted iron: 10-use
- rusted steel: 25-use
- pitted steel: 50-use
- invar: 100-use
- mithril: 250-use
- The Old Farmhouse, home to the NerveStave, will be closing after the February Duskruin Dig. It may reopen at a later date, but it's time to shut these doors.
- The archaeologist has received a very large request for Moonshard Pendants and hopes to dry up that resource after February. Bloodrunes will still be plentiful, and plans to further research their many uses will continue.
- A Moment In Time (easels) will not be open for February, but it will re-open during the full run of Duskruin Arena later in the year.
- High End Scrip Shop - information is forthcoming on this. Stay tuned!
- Spellbound has been expanded to make room for incoming inventory. While the shop is largely the same for this February, additions will make their way through its door later this year. For February, more spell preps have been added, and the exciting Shimmer Trinket -- along with an unlock certificate to add more uses -- has been placed on the wooden shelf. Enjoy!
- Khloake and Dagger's inventory will be retired after the February event.
- Bolt From The Blue: This shop has seen a bit of construction and is slightly larger. Items within containers have been rearranged to place like-bolts together and help with ease of browsing and selection.
- Numerous shops have had inventory updates including (but not limited to) Cacographic Critters (with some new stuff for you to enjoy), Bloodriven Bowery, Gamac's Goods, Crosswinds and Crosshairs, Autumnal Den, and more.
- Both the unique and jackpot feeders (available in the Dig side of the event) have been "locked and loaded" and are ready for you to find all the goodies! Want some things from the jackpot feeder to whet your whistle? How about...
> Shocklance
> Permablessed UAC
> Adamantine armor accessories
> Weight reducing container
> Elemental Circlet
> Legendary Bloodrune Cloak (brand new item)
> Watering Can (from the 2016 Auction items)
> Weighted Katana with Plasma Flares
> +5 Defender Runestaff
> Tier 2 Parasite Weapon
> And much more!
- Two new legendary bloodrunes have been sighted -- a storm griffin and a war griffin. If you've ever wanted a bit of avian flair, these bloodrunes are for you. And, if you're lucky, you might find the new legendary bloodrune cloak which will help you settle more comfortably into your new "skin". These cloaks, which also work with previous legendary bloodrunes in a unique and wonderful way, can be found if you dare to dig amongst the rubble of the Underground Temple.
Duskruin Dig will run from Friday, February 16 at 9:00 PM through February 25 at 11:59 PM. See you there!
~ Haliste ~ SGM, Events Auntie H, Forever
Topic: Duskruin Arena
Message #: 8556
Author: SIMU-WYROM
Date: 2/12/2018
Subject: Who's ready for the Dig?
There are no pendants at the dig or in the sewers. Those are an arena drop. Last year, over 100 pendents were found with only ~20% used, so there are a lot out there. They can be sold for a lot of bloodscrip though, but I didn't see many being sold.
The dig is the only thing that has a feeder, so that's where GM-created drops are. Moonshards, pendants, and bloodrunes are hard coded into the other systems, but we put moonshards into the feeders. We also only put the legendary bloodrune in the dig. Random treasure drops are in the sewers. The dig does not have that either.
Both pieces of the event cater to different players. Bloodscrip is the main appeal in the sewers. Digging will have GM created items. There is no combat this run.
Wyrom, PM
June 2018
Topic: Duskruin Arena
Message #: 9138
Author: SIMU-WYROM
Date: 6/15/2018
Subject: Updates to Duskruin
There were a large number of updates to the event with the Bank Heist. There will be a few more updates staggered with the opening.
- There is a supernode inside the Viridian Coil.
- Each lounge in the Bank Heist's hideouts are normal nodes and sanctuaries.
- The DUSKRUIN verb will be updated later tonight or early tomorrow.
- Your progress with the Bank Heist will be stored in the DUSKRUIN verb.
- You receive bonus bloodscrip doing the sewers, arena, or heist if you worked the Bank Heist. The SI get a bonus to the arena. The PH get a bonus to the heist. The OC get a bonus to the sewers. This will be displayed in the DUSKRUIN verb.
- The arena now tracks your last time and your fastest time. This will be displayed in the DUSKRUIN verb.
- More titles will be added early next week!
- You gain additional exp in the Bank Heist for completing it.
- You now gain a very small amount of exp in the sewers.
And as a reminder, HESS will be open Saturday after 9pm ET. We will try to make sure it is as close to 9pm ET as possible.
Wyrom, PM
Topic: Duskruin Arena
Message #: 9188
Author: GS4-HALISTE
Date: 6/16/2018
Subject: The (new) Bag of Holding!
This collectible reward, a Bag of Holding, is the reward for finding the blood crystal at the Bank Heist! If you complete the base collectible (acquire 12 items from the bank's vault), you'll receive a minor version of this same script, but will be limited to 10 of 1 unique item.
>glance
You glance down to see a large treasure sack clasped by a blood diamond in your right hand and a blue crystal in your left hand.
>put crystal in my sack
You search through your sack and find another pocket containing a blue crystal. You place the items together.
>l in my sack
This treasure sack has multiple pockets and storage units sewn inside. Closer inspection of the pockets reveals the following contents:
(10) a blue crystal
(9) a golden wand
(1) a rat-shaped vial
(1) a long strip of floral printed cotton
(3) a small statue
(5) some pothinir grass
(4) a pair of vaalin buckles
(1) some leaf-embossed leathers
A pocket containing "a blue crystal" currently has your attention. PULL the sack if you want to remove a blue crystal, or TURN the sack to focus your attention on a different item.
>turn my sack
You rummage through your sack and focus your attention on a pocket containing "a golden wand".
>turn my sack
You rummage through your sack and focus your attention on a pocket containing "a rat-shaped vial".
>turn my sack
You rummage through your sack and focus your attention on a pocket containing "a long strip of floral printed cotton".
>turn my sack
You rummage through your sack and focus your attention on a pocket containing "a small statue".
>pull my sack
You reach into your sack and remove a small statue from its storage pocket.
>l in my sack
This treasure sack has multiple pockets and storage units sewn inside. Closer inspection of the pockets reveals the following contents:
(10) a blue crystal
(9) a golden wand
(1) a rat-shaped vial
(1) a long strip of floral printed cotton
(2) a small statue
(5) some pothinir grass
(4) a pair of vaalin buckles
(1) some leaf-embossed leathers
A pocket containing "a small statue" currently has your attention. PULL the sack if you want to remove a small statue, or TURN the sack to focus your attention on a different item.
>analyze my sack
You analyze your treasure sack and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "There do not seem to be any specific limitations."
The creator has also provided the following information:
This sack is a Bag of Holding (major) reward from the Bank Heist at Duskruin Arena. Items stored inside will count only as one item (the container). The current properties of this sack are as follows:
Unique Item Capacity: 10 items -- carrying 34 total items, 8 unique items
Per-Item Capacity: Up to 10 of the same item
Max Encum of Container: 50 pounds (currently carrying 45 pounds)
Weight Reduction: 0%
Despite any messages below, this item cannot be lightened or deepened.
USAGE: DROP/PUT, POKE, PULL (to remove focused item), PUSH, RAISE, RUB, TOUCH, TURN (to set focus on an item to remove).
Important Note: GET will not work with this container.
You get no sense of whether or not the sack may be further lightened.
While the initial treasure sack is held-only, you can speak to the ringleader and ask him about wearable.
Also during your adventures in the Sewers, you may find "expanders". These items will work with the epic Bag of Holding and can be used to upgrade its default limits as follows:
a material swatch - this will increase the unique item capacity, up to 100.
a slender wooden rod - this will increase the per-item capacity, up to 100.
a handful of sparkling dust - this will increase the max encumbrance of the container, up to 200.
a strand of veniom thread - this will provide weight reduction up to 100%.
There are some items that will not be able to be stored in these containers. For instance, cursed items, containers that have items inside, items with special scripts that specifically handle things like GET and PUT, Wavedancer Journals and/or other similar items, will all be ineligible for storage in this container.
In order for items to be stacked, they must be exactly the same.
These containers, both the base and epic versions, are not attuned. There is no limit to how many you can have. The containers will register as ONE item when you store it in your locker despite the number of items it is actually "holding".
Questions? Ask away!
~ Haliste ~
SGM, Events
Auntie H, Forever
Topic: Duskruin Arena
Message #: 9687
Author: GS4-HALISTE
Date: 7/13/2018
Subject: Bag of Holding updates
You can now store both 1) bag of holding expanders, and 2) Duskruin Bag of Holding collectible pieces inside the Bag of Holding. I also made a minor update to a specific situation that may or may not affect an item that was previously blocked. However...
If you find items that will not stack inside the bag, please post them on this thread. Let me know 1) what the item is, 2) where you received the item, and 3) the error message you receive when you try to place the item inside the bag. (Side note: I am aware of the gem-stacking issue; for now, the gem jars are the best option for gem storage.)
Just like the L/D notes, the restrictions are wide until I can evaluate whether or not allowing them will break something. And if not, I can add exclusions to allow them.
~ Haliste ~
SGM, Events
Auntie H, Forever
August 2019
Topic: Duskruin Arena
Message #: 10983
Author: SIMU-WYROM
Date: 8/9/2019
Subject: Duskruin Updates: August 2019 Schedule
A lot went into this run right to the very last day before it opens, so here are more of the details.
- RPA orbs will now drop in all three activities. The more you run each activity, the better chance you have at finding one!
- All three activities can now reward a Treasure Trove token.
- Bloodscrip is now added directly to your totals for easier access.
- Arena Updates: Max bloodscrip increased to 275.
- Sewer Updates: Max bloodscrip increased 12 to 25 per search. A new legendary bloodrune, the Abyran'ra, can be discovered. Bandit caches will hit more frequently!
- Heist Updates: Max bloodscrip has increased to 260. You can now get invited to the smithy from completing the Heist.
- Shops Updates: Majority of shops across Bloodriven Village have refreshed wares.
With the new stuff, we are staggering the opening of certain things to make sure everything is smooth sailing. We typically do this, but there are a few facets this time around.
The event itself will open at 9pm ET. Platinum is going to get an early sneak peek at roughly 8pm ET. The High End Scrip Shop is going to open Saturday (8/10) at roughly noon ET. We also have the area to the Hypogeal Cavern that will open on Saturday (8/10) in the evening, roughly at 8pm ET. The creatures are back, so beware (clear your strongest foe if you want to capture one in your PROFILE)! Lastly we have the Treasure Trove which will open either Tuesday (8/13) or Wednesday (8/14), this is to give tokens a chance to start dropping.
Beyond the door in the Hypogeal Cavern, a box was left behind. The archaeologist has studied this, and determined there are pieces of jewelry that can be procured from it, but he's unsure the process due to the creatures returning. The jewelry can interact with bloodrunes. More details on this once the cavern is cleared back out and he can continue his studies!
Wyrom, PM
Topic: Duskruin Arena
Message #: 10997
Author: SIMU-WYROM
Date: 8/9/2019
Subject: Duskruin Updates: August 2019 Schedule
I forgot to mention some other changes with the arena and why there are increased bloodscrip amounts.
Originally we had a bonus you could get in the arena, sewers, or heist depending on the fraction you did in the heist. It was intended to promote a synergy between the 3 activities, but it really didn't work out as well. So instead, we added the bonus, permanently, to each activity. The heist had a bigger bump because we wanted it to be more in-line with the arena due to the combat/skill aspects. The arena is still the star of the show for max gains though. The sewers just needed some changes, it was getting stale. The new numbers can theoretically put it closer to the heist, but due to the RNG elements, it's tough.
Silvers from the arena are gone though. Originally, we planned to have things cost silvers at Duskruin, and it should have been phased out earlier, but it wasn't. With the increased amount of bloodscrip, that's a much better trade off than 1250 silvers. Less item management as well.
Lastly, with the new trove token drops, we felt that now even someone coming into the event with very little has a shot to walk away with something great.
Wyrom, PM
February 2020
Topic: Duskruin Arena
Message #: 11488
Author: SIMU-WYROM
Date: 2/1/2020
Subject: Duskruin Updates
A big part of February is making the arena a little easier for everyone to get involved and to remove the tedium.
ARENA
Timer: The timer of roughly 8 minutes and 40 seconds is coming to an end. In its place creatures will start getting more difficult the longer you take until you cannot proceed. That won't happen until around that original warning that the match would be ending soon. This is so slower professions have a shot to win, but it's not a shoe in that takes longer. Players who take long periods of time in the arena will not gain as much bloodscrip, but will have higher chances at item drops. The current cap of bloodscrip in the arena is 275. A person who might take 10 or 12 minutes may only get 250 bloodscrip, but their odds of getting an item drop will be slightly increased. Exact numbers subject to change before February 7th.
PRAY: Since the timer is being removed, PRAY is shifting to an item drop in your arena awards. You will be able to use these items in the arena to gain the same benefit of PRAY at no change to difficulty.
Hazards: These are going away. Their original intent was to offer difficulty to someone who might breeze through the match, but it ended up being heavily scripted. This ended up penalizing slower professions and those not scripting the arena.
Difficulty Changes': As mentioned with the timer, things will be getting a little tougher if you take awhile. That difficulty is going to come in flavor of a crit immunity, more health. To account for no hazards, creatures may heal themselves to take the place of an action. We might do something similar to boss creatures (like those in the wild) in August.
SEWERS
Searches: Bloodscrip caches adjusted upward in amounts. Bonus to finding a rat increased with scent applied.
HEIST
Rewards: Artifact sell-back values adjusted slightly. Less for common, more for rare.
ALL
Prizes: Items will now be part of a prize pool for all activities. Originally we had a number of aids in the heist, which will now drop anywhere. These items are additional drops and will not be taking the place of another item. More on prizes before the 7th.
RPA Orbs: Adjustments made to the tracking and better drop rates the more you do something. More on this before the 7th.
Wyrom, PM
Topic: Duskruin Arena
Message #: 11556
Author: SIMU-WYROM
Date: 2/1/2020
Subject: Duskruin Updates
Couple questions were asked about the sewers cache adjustment and rat catching bonus. The floor was increased from 2,400 to 3,000 on caches. The rat bonus if you're wearing the pheromones is now very significant.
Another update to the sewers is finding an expander is 33% more likely.
For the heist, the odds of finding a blood crystal has been doubled.
Wyrom, PM
Topic: Duskruin Arena
Message #: 11721
Author: SIMU-WYROM
Date: 2/15/2020
Subject: Rat Catcher
The rat catcher will once again buy rats for 100 bloodscrip if you wish to sell them. You must hand him the rat itself. You can DROP the sack in the sewers to get rid of it afterward.
During this process, I noticed that rats themselves were a bit broken in some areas. I resolved what I could see. If you notice any odd behavior, please post them here or in the items and inventory area (or simply BUGITEM them in game).
Wyrom, PM
February 2021
Topic: Duskruin Arena
Message #: 12746
Author: SIMU-WYROM
Date: 2/12/2021
Subject: Sewers and Heist Updates
SEWERS UPDATE
The expander drop rates for the veniom thread and sparkling dust are higher, with the rod and swatch a bit lower.
HEIST UPDATE
The drop rates for the rarer artifacts have been increased. The blood crystal is doubled from its original rate.
Wyrom, PM
Topic: Duskruin Arena
Message #: 13454
Author: SIMU-WYROM
Date: 8/13/2021
Subject: Duskruin Endless and Updates
So after some tinkering, your field exp will stay if you have deeds on death in the arena or the heist.
Wyrom, PM
Topic: Duskruin Arena
Message #: 13516
Author: SIMU-WYROM
Date: 8/16/2021
Subject: Pending Duskruin Updates
Hope everyone enjoyed opening weekend! I have some pending updates that typically I'd just let ride until next run, but we're going to be pushing some in this run.
Special Loot
The special loot pool was reduced to just Bag of Holding (BoH) items. This was largely due to feedback over the weekend of people not enjoying the item management aspects. This means the spheres, misericords, rabbit's feet, and vials are no longer dropping in any activity. They will be for sale in the Mar and Scar for bloodscrip moving forward (some point after this post). Vials and rabbit's feet will be pricier as they directly impact loot and were part of the rarer drops. As a reminder, this is what those items do.
- Spheres: AoE attack in the arena.
- Misericords: Kill one opponent in the heist (outside the boss) with STAB.
- Rabbit's foot: Increase luck at loot, smithy invite, or trove token in the sewers.
- Vials: Rat scent to attract rats (want to use it before entering, but still helps if you don't, just better before entering).
This means that the BoH will be dropped to their base rate of 1/250. The special loot drop was roughly 10%, with the pool having rarity between what dropped from there. Nothing is changing in terms of the BoH rarity.
Because we decided to go this direction, anything out there will not be part of a sellback since it was an extra item. So either use them, give them away, or throw them away.
Endless
The debut run of Endless went well, but there are some bugs and issues with the currently implementation. Because of this, we will be launching a more challenging version that is better balanced between professions. Your stats you've earned from this run will be saved as a legacy run, the old leaderboards will be saved, and anyone who participated to a certain round in the legacy run will earn some titles (depending where they made it). The goal is to launch the more challenging version this Friday, August 20th. So be sure to get involved this week if it's something you want to do before the changes. The leaderboards will be wiped at that point, and new titles will be available for those who join the re-adjusted version (which will hopefully be the final version).
Wyrom, PM
August 2021
Topic: Paid Events
Message #: 13439
Author: SIMU-WYROM
Date: 8/13/2021
Subject: Duskruin Endless and Updates
One more update I forgot to mention.
Wearing a rat "perfume" into the sewers will greatly improve your chances that you'll be able to see a rat in the sewers. It also greatly improves your changes to catching it.
Wyrom, PM
Topic: Duskruin Arena
Message #: 13440
Author: SIMU-WYROM
Date: 8/13/2021
Subject: Duskruin Drop Rates
I mentioned this on Discord, but I'm aiming for more transparency with our paid events. Here are some of the RNG rates for some of the more random drops.
- Exp orbs: 1/2500 (you get a better chance every time you enter the activity, resets when you find one)
- Trove Tokens: 1/250
- Blood crystal: 1/333 Platinum/Shattered, 1/1000 Prime.
- The legendary bloodrune is a random event that can trigger. It's not so much a drop rate.
- The random loot (like the enhancives, weapons, armor, etc) is the same as it is with the base game. Nothing in Duskruin controls it. It does whatever it wants.
Just some notes about the Exp orbs, they started at a rate of about 1/10000 years ago. Then they were about 1/5000 until recently. When we put in the safety net to get one, it was never guaranteed. Now it is guaranteed. Worst case scenario you're getting one every 2500 runs. You might think that's a lot to get one, but this is the absolute highest drop rate we've ever had on those.
Wyrom, PM
Topic: Duskruin Arena
Message #: 13454
Author: SIMU-WYROM
Date: 8/13/2021
Subject: Duskruin Endless and Updates
So after some tinkering, your field exp will stay if you have deeds on death in the arena or the heist.
Wyrom, PM
Topic: Duskruin Arena
Message #: 13516
Author: SIMU-WYROM
Date: 8/16/2021
Subject: Pending Duskruin Updates
Hope everyone enjoyed opening weekend! I have some pending updates that typically I'd just let ride until next run, but we're going to be pushing some in this run.
Special Loot
The special loot pool was reduced to just Bag of Holding (BoH) items. This was largely due to feedback over the weekend of people not enjoying the item management aspects. This means the spheres, misericords, rabbit's feet, and vials are no longer dropping in any activity. They will be for sale in the Mar and Scar for bloodscrip moving forward (some point after this post). Vials and rabbit's feet will be pricier as they directly impact loot and were part of the rarer drops. As a reminder, this is what those items do.
- Spheres: AoE attack in the arena.
- Misericords: Kill one opponent in the heist (outside the boss) with STAB.
- Rabbit's foot: Increase luck at loot, smithy invite, or trove token in the sewers.
- Vials: Rat scent to attract rats (want to use it before entering, but still helps if you don't, just better before entering).
This means that the BoH will be dropped to their base rate of 1/250. The special loot drop was roughly 10%, with the pool having rarity between what dropped from there. Nothing is changing in terms of the BoH rarity.
Because we decided to go this direction, anything out there will not be part of a sellback since it was an extra item. So either use them, give them away, or throw them away.
Endless
The debut run of Endless went well, but there are some bugs and issues with the currently implementation. Because of this, we will be launching a more challenging version that is better balanced between professions. Your stats you've earned from this run will be saved as a legacy run, the old leaderboards will be saved, and anyone who participated to a certain round in the legacy run will earn some titles (depending where they made it). The goal is to launch the more challenging version this Friday, August 20th. So be sure to get involved this week if it's something you want to do before the changes. The leaderboards will be wiped at that point, and new titles will be available for those who join the re-adjusted version (which will hopefully be the final version).
Wyrom, PM