Critical randomization: Difference between revisions
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The ranking of a [[critical]] attack has some variation according to the '''critical randomization''' mechanics. First, the base rank of the critical is determined as normal (the [[raw damage]] of an attack modified by [[weighting]] and [[padding]], followed by scaling according to [[critical divisor]]). This is the maximum possible critical rank of the attack. The minimum critical rank is half of the maximum rounded up. The actual critical rank of the attack is anything in that range (inclusively) with equal probability. The maximum critical rank of an attack is 9. The table at right summarizes these values. |
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[[Category:Basic Mechanics]] |
[[Category:Basic Mechanics]] |
Revision as of 11:56, 9 September 2009
Base Rank | Randomized Rank |
---|---|
0 | 0 |
1 | 1 |
2 | 1 or 2 |
3 | 2 or 3 |
4 | 2, 3 or 4 |
5 | 3, 4 or 5 |
6 | 3, 4, 5 or 6 |
7 | 4, 5, 6 or 7 |
8 | 4, 5, 6, 7, or 8 |
9 | 5, 6, 7, 8 or 9 |
The ranking of a critical attack has some variation according to the critical randomization mechanics. First, the base rank of the critical is determined as normal (the raw damage of an attack modified by weighting and padding, followed by scaling according to critical divisor). This is the maximum possible critical rank of the attack. The minimum critical rank is half of the maximum rounded up. The actual critical rank of the attack is anything in that range (inclusively) with equal probability. The maximum critical rank of an attack is 9. The table at right summarizes these values.