Critical weighting: Difference between revisions
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== Example == |
== Example == |
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The amount of phantom damage added is half the weighting value of the weapon. For example, a heavily crit weighted weapon (which has a numerical value of 9 to 11, but for these purposes we'll say 10) does five extra phantom damage to an attack. For example, a character attacks and hits a creature wearing soft leather armor for 15 damage. Since the crit divisor of soft leather armor is |
The amount of phantom damage added is half the weighting value of the weapon. For example, a heavily crit weighted weapon (which has a numerical value of 9 to 11, but for these purposes we'll say 10) does five extra phantom damage to an attack. For example, a character attacks and hits a creature wearing soft leather armor for 15 damage. Since the crit divisor of soft leather armor is 6, it would normally be a level 2 maximum critical rank. With a heavily crit weighted weapon, it would be a level 4 maximum critical rank, but the attack still does 15 raw damage. Critical hits also add a certain amount of damage, so the damage will appear to be actually greater if the critical rank increases due to the critical weighting. |
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Critical weighting cannot increase the rank of a hit that would have been a critical rank 0 otherwise. |
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== Weighting Chart == |
== Weighting Chart == |
Revision as of 15:08, 4 September 2007
Critical Weighting is a property of weapons that adds "phantom" damage to an attack for the purpose of determining the severity of the critical damage of an attack.
Example
The amount of phantom damage added is half the weighting value of the weapon. For example, a heavily crit weighted weapon (which has a numerical value of 9 to 11, but for these purposes we'll say 10) does five extra phantom damage to an attack. For example, a character attacks and hits a creature wearing soft leather armor for 15 damage. Since the crit divisor of soft leather armor is 6, it would normally be a level 2 maximum critical rank. With a heavily crit weighted weapon, it would be a level 4 maximum critical rank, but the attack still does 15 raw damage. Critical hits also add a certain amount of damage, so the damage will appear to be actually greater if the critical rank increases due to the critical weighting.
Critical weighting cannot increase the rank of a hit that would have been a critical rank 0 otherwise.
(Note: There is some variation on critical hits. See critical randomization.)
Weighting Chart
Name | Rating |
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Lightly | 1-2 |
Fairly | 3-4 |
Somewhat | 5-6 |
Decent | 7-8 |
Heavy | 9-11 |
Very Heavy | 12-14 |
Exceptional | 15-19 |
Masterful | 20-24 |
Incredible | 25+ |
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