Damage factor: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
The actual damage factors are listed in the skills articles. For the weapons, see [[Edged Weapons]], [[Blunt Weapons]], [[Polearm Weapons]], [[Ranged Weapons]], [[Two-Handed Weapons]], [[Brawling]], and [[Thrown Weapons]]. For bolt spell DFs, see [[Bolt spell]]s. |
The actual damage factors are listed in the skills articles. For the weapons, see [[Edged Weapons]], [[Blunt Weapons]], [[Polearm Weapons]], [[Ranged Weapons]], [[Two-Handed Weapons]], [[Brawling]], and [[Thrown Weapons]]. For bolt spell DFs, see [[Bolt spell]]s. |
||
See also [[critical divisor]] and [[armor]]. |
|||
==References== |
==References== |
Revision as of 17:38, 3 November 2007
A weapon's damage factor (DF) determines the amount of base damage a weapon does, in combination with an attack's endroll. Base damage and a random factor determines the critical level of the strike, and critical hits to certain locations do different amounts of damage. Base damage combined with critical damage determine the actual damage calculated from an attack.
The actual damage factors are listed in the skills articles. For the weapons, see Edged Weapons, Blunt Weapons, Polearm Weapons, Ranged Weapons, Two-Handed Weapons, Brawling, and Thrown Weapons. For bolt spell DFs, see Bolt spells.
See also critical divisor and armor.
References
- http://gs4sorcerer.com - QRS script.