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(merged prior year information onto this page as main page for Caligos Isle GHOUL information) |
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GHOUL is a BINGO-style live game and is included in the 2021 Ebon Gate selection of live games, which means that it requires a Service Pass (it is not an automated game; therefore, the Games Pass will not work for it). Information for the 2021 sessions is below. For general information on the game outside of this year's Ebon Gate, please see the main [[GHOUL]] page. |
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GHOUL is a BINGO-style live game and is included in the 2021 Ebon Gate selection of live games, which means that it requires a Service Pass (it is not an automated game; therefore, the Games Pass will not work for it). |
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==2021== |
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===FESTIVAL Listing=== |
===FESTIVAL Listing=== |
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<pre{{log2}}> |
<pre{{log2}}>>festival 7 |
||
>festival 7 |
|||
~*~ GHOUL ~*~ |
~*~ GHOUL ~*~ |
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Line 26: | Line 27: | ||
===2021 Rules Sign=== |
===2021 Rules Sign=== |
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<pre{{log2}}> |
<pre{{log2}}>>read sign |
||
>read sign |
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In the Common language, it reads: |
In the Common language, it reads: |
||
GHOUL is a traditional BINGO-style game. In order to play, you must be holding a valid game card and dauber. You can type DAUB HELP to get more information on how to mark your card with the dauber. |
GHOUL is a traditional BINGO-style game. In order to play, you must be holding a valid game card and dauber. You can type DAUB HELP to get more information on how to mark your card with the dauber. |
||
Line 60: | Line 60: | ||
Z-PATTERN - This pattern consists of three lines, two of which must be on opposite sides and the third a diagonal betwixt them, and can be rotated either way like the letters Z or N.</pre> |
Z-PATTERN - This pattern consists of three lines, two of which must be on opposite sides and the third a diagonal betwixt them, and can be rotated either way like the letters Z or N.</pre> |
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== |
==Prior Years== |
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To view the schedule and rules of prior years, click each below to expand. |
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===<span class="mw-customtoggle-1" style="color:#0000ff">2020</span>=== |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1"> |
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====FESTIVAL Listing==== |
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<pre{{log2}}>>festival 7 |
|||
~*~ GHOUL ~*~ |
|||
GHOUL is a traditional BINGO-style game. Participation in GHOUL requires: (1) a Caligos Isle Service Pass; (2) an unused and valid GHOUL card for each "game". Valid cards can ONLY be purchased* at the CURRENT festival, and they must remain blank until the game starts; and (3) a dauber in order to mark your GHOUL card. |
|||
The GHOUL area is located through the rusted gate on the eastern side of the High Plateau. Valid cards and new daubers can be purchased in the Garden Courtyard. The game will be played in the Greenhouse. There is a sign in the Greenhouse that covers all rules and gameplay. PLEASE read the rules PRIOR to your first gameplay attempt! |
|||
* All times in Eastern. * |
|||
~*~ PLATINUM GHOUL SESSION SCHEDULE ~*~ ~*~ PRIME GHOUL SESSION SCHEDULE ~*~ |
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------------- ------------- |
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WEDNESDAY 10/14 - 8:30pm (Platinum) WEDNESDAY 10/14 - 9:30pm (Prime) |
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TUESDAY 10/20 - 9:30pm (Platinum) SATURDAY 10/17 - 3pm (Prime) |
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SUNDAY 10/25 - 11am (Platinum) MONDAY 10/19 - 8:30pm (Prime) |
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SATURDAY 10/31 - 5pm (Platinum) FRIDAY 10/23 - 11:59pm (Prime) |
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SUNDAY 10/25 - Noon (Prime) |
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SATURDAY 10/31 - 7pm (Prime) |
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Grand Prizes: each session of GHOUL will offer 2 games with a grand prize for the first place winner of each of those particular games. A grand prize is an item of better than off-the-shelf quality, and no two are the same. During the last session of the festival in each instance, the final grand prize game will be for a more limited item and will require a separate, higher-priced GHOUL card that can only be purchased during that session. The winner of any grand prize may opt to trade out for a general prize (in which case, that grand prize will be slated for replay during the final GHOUL session of this year's festival). Grand prizes are limited to one per character over the course of the festival. |
|||
General Prizes: all runner-up prizes (2nd and 3rd place), as well as any first place prizes for games that do not include a grand prize, will be as follows per game: choice of 1 Pre-written Signature Verb from a limited set list. General prizes must be redeemed at the close of the game they were won during or they will be considered forfeit. General prizes are only redeemable by the winning *character* and are not transferable in any way. Options for the signature verb are listed here: [https://gswiki.play.net/Ebon_Gate_2019/GHOUL#General_Prize_List] |
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*Please note that GHOUL card prices have increased this year to reflect the quality of some of the grand prize offerings.</pre> |
|||
====2020 Rules Sign==== |
|||
<pre{{log2}}>>read sign |
|||
In the Common language, it reads: |
|||
GHOUL is a traditional BINGO-style game. In order to play, you must be holding a valid game card and dauber. You can type DAUB HELP to get more information on how to mark your card with the dauber. |
|||
GAMEPLAY: |
|||
On your GHOUL card are 24 random numbers out of 75 total possible numbers, laid out in a 5x5 grid, with each number corresponding to a certain letter - 01-15 for G, 16-30 for H, 31-45 for O, 46-60 for U and 61-75 for L. |
|||
Before each game, the host will announce a winning pattern, prize and number of winners. Then, the game will start by numbers randomly being selected by the host. When a number you have is called, you can DAUB it in order to mark it on your card. |
|||
RULES: |
|||
* You can only use valid GHOUL cards (i.e. attuned, unmarked, and purchased at this year's Ebon Gate festival) for starting each game or game series that requires a new card. When looking at the card, one area will note in messy writing: "DAUB me! This attuned game card is currently unmarked and ready for an Ebon Gate 5120 GHOUL In The Greenhouse session!" |
|||
* Game cards that have been FOLDed or altered are ineligible for winning. You can ANALYZE your card to see if this is the case. |
|||
* You can only play one GHOUL card at one time. |
|||
* You can only win on a GHOUL card that is an attuned game card and daubed by you. |
|||
* The FIRST daub mark on your card (including the FREE space) must be made WITHIN the initial daubing window -- not before, not after. |
|||
* You must DAUB your card only with numbers which have been called and are marked on the case. Cards marked with numbers not called are ineligible to win. |
|||
* LOOK at the case for the scoreboard information. |
|||
* Only patterns which are listed on the case or announced by the host are valid to win. |
|||
* You must call 'GHOUL!' when you have won. |
|||
* In the case of multiple winners, whoever has the most daubed spaces on their card wins. If all spaces are filled in (e.g. a blackout game), then a best-of-3 roshambo between winners will determine placement. |
|||
* Grand prizes are limited to one per character during this year's festival; characters who win a second time during a grand prize game will take 2nd place, and gameplay will continue for 1st and 3rd. |
|||
* No refunds; all payouts are final. |
|||
WINNING PATTERNS: |
|||
Each game will have a different winning pattern and may or may not include the FREE space as applicable. |
|||
SINGLE LINE - This pattern is any line of 5 numbers, either vertical, horizontal or diagonal. |
|||
DOUBLE LINE - This pattern is any two single lines of 5 numbers; they may or may not be able intersect. Some games may require certain intersections like the X- or L-patterns. |
|||
BLACKOUT - All numbers on the card must have been called. |
|||
4 CORNERS - This pattern is simply the four corners of the 5x5 grid. |
|||
OUTERFRAME - This pattern is the outer ring of numbers on the edge of the card - the inner 9, including the FREE spot, will not count. |
|||
Z-PATTERN - This pattern consists of three lines, two of which must be on opposite sides and the third a diagonal betwixt them, and can be rotated either way like the letters Z or N.</pre></div> |
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===<span class="mw-customtoggle-2" style="color:#0000ff">2019</span>=== |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-2"> |
|||
====FESTIVAL Listing==== |
|||
<pre{{log2}}>GN>festival 7 |
|||
~*~ GHOUL ~*~ |
|||
GHOUL is a traditional BINGO-style game. Participation in GHOUL requires: (1) a Caligos Isle Service Pass; (2) an unused and valid GHOUL card for each "game". Valid cards can ONLY be purchased at the CURRENT festival, and they must remain blank until the game starts; and (3) a dauber in order to mark your GHOUL card. |
|||
The GHOUL area is located through the rusted gate on the eastern side of the High Plateau. Valid cards and new daubers can be purchased in the Garden Courtyard. The game will be played in the Greenhouse. There is a sign in the Greenhouse that covers all rules and gameplay. PLEASE read the rules PRIOR to your first gameplay attempt! |
|||
* All times in Eastern. * |
|||
~*~ PLATINUM GHOUL SESSION SCHEDULE ~*~ ~*~ PRIME GHOUL SESSION SCHEDULE ~*~ |
|||
WEDNESDAY 10/16 - 7pm (Platinum) WEDNESDAY 10/16 - 9:30pm (Prime) |
|||
SUNDAY 10/20 - Noon (Platinum) THURSDAY 10/17 - 9pm (Prime) |
|||
SATURDAY 10/26 - 9pm (Platinum) TUESDAY 10/22 - 8pm (Prime) |
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SUNDAY 10/27 - 6pm (Platinum) FRIDAY 10/25 - 11:59pm (Prime) |
|||
SATURDAY 10/26 - 3pm (Prime) |
|||
SUNDAY 10/27 - 6pm (Prime) |
|||
Grand Prizes: each session of GHOUL will offer 2 games with a grand prize for the first place winner of each of those particular games. A grand prize is an item of better than off-the-shelf quality, and no two are the same. The winner of a grand prize may opt to trade out for a general prize (in which case, that grand prize will be slated for replay during the final GHOUL session of this year's festival). |
|||
General Prizes: all runner-up prizes (2nd and 3rd place), as well as any first place prizes for games that do not include a grand prize, will be as follows per game: choice of 1 Pre-written Signature Verb from a limited set list. General prizes must be redeemed at the close of the game they were won during or they will be considered forfeit. General prizes are only redeemable by the winning *character* and are not transferable in any way. Options for the signature verb are listed here: [https://gswiki.play.net/Ebon_Gate_2019/GHOUL#General_Prize_List]</pre> |
|||
====2019 Rules Sign==== |
|||
<pre{{log2}}>>read sign |
|||
In the Common language, it reads: |
|||
GHOUL is a traditional BINGO-style game. In order to play, you must be holding a valid game card and dauber. You can type DAUB HELP to get more information on how to mark your card with the dauber. |
|||
GAMEPLAY: |
|||
On your GHOUL card are 24 random numbers out of 75 total possible numbers, laid out in a 5x5 grid, and with each number corresponds to a certain letter - 01-15 for G, 16-30 for H, 31-45 for O, 46-60 for U and 61-75 for L. |
|||
Before each game, the host will announce a winning pattern, prize and number of winners. Then, the game will start by numbers randomly being selected by the host. When a number you have is called, you can DAUB it in order to mark it on your card. |
|||
RULES: |
|||
* You can only use valid GHOUL cards (i.e. attuned, unmarked, and purchased at this year's Ebon Gate festival) for starting each game or game series that requires a new card. When looking at the card, one area will note in messy writing: "DAUB me! This attuned game card is currently unmarked and ready for an Ebon Gate 5119 GHOUL In The Greenhouse session!" |
|||
* Game cards that have been FOLDed or altered are ineligible for winning. You can ANALYZE your card to see if this is the case. |
|||
* You can only play one GHOUL card at one time. |
|||
* You can only win on a GHOUL card that is an attuned game card and daubed by you. |
|||
* The FIRST daub mark on your card (including the FREE space) must be made WITHIN the initial daubing window -- not before, not after. |
|||
* You must DAUB your card only with numbers which have been called and are marked on the case. Cards marked with numbers not called are ineligible to win. |
|||
* LOOK at the case for the scoreboard information. |
|||
* Only patterns which are listed on the case or announced by the host are valid to win. |
|||
* You must call 'GHOUL!' when you have won. |
|||
* In the case of multiple winners, whoever has the most daubed spaces on their card wins. If all spaces are filled in (e.g. a blackout game), then a best-of-3 roshambo between winners will determine placement. |
|||
* No refunds; all payouts are final. |
|||
WINNING PATTERNS: |
|||
Each game will have a different winning pattern and may or may not include the FREE space as applicable. |
|||
SINGLE LINE - This pattern is any line of 5 numbers, either vertical, horizontal or diagonal. |
|||
DOUBLE LINE - This pattern is any two single lines of 5 numbers; they may or may not be able intersect. Some games may require certain intersections like the X- or L-patterns. |
|||
BLACKOUT - All numbers on the card must have been called. |
|||
4 CORNERS - This pattern is simply the four corners of the 5x5 grid. |
|||
OUTERFRAME - This pattern is the outer ring of numbers on the edge of the card - the inner 9, including the FREE spot, will not count. |
|||
Z-PATTERN - This pattern consists of three lines, two of which must be on opposite sides and the third a diagonal betwixt them, and can be rotated either way like the letters Z or N.</pre></div> |
|||
===<span class="mw-customtoggle-3" style="color:#0000ff">2018</span>=== |
|||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-3"> |
|||
====FESTIVAL Listing==== |
|||
<pre{{log2}}>>festival 7 |
|||
~*~ GHOUL ~*~ |
|||
GHOUL is a traditional BINGO-style game. Participation in GHOUL requires: (1) a Caligos Isle Service Pass; (2) an unused and valid GHOUL card for each "game". Valid cards can ONLY be purchased at the CURRENT festival, and they must remain blank until the game starts; and (3) a dauber in order to mark your GHOUL card. |
|||
The GHOUL area is located through the rusted gate on the eastern side of the High Plateau. Valid cards and new daubers can be purchased in the Garden Courtyard. The game will be played in the Greenhouse. There is a sign in the Greenhouse that covers all rules and gameplay. PLEASE NOTE that some of the rules of the game and card behavior have changed since last year. |
|||
* All times in Eastern. * |
|||
~*~ PLATINUM GHOUL SESSION SCHEDULE ~*~ ~*~ PRIME GHOUL SESSION SCHEDULE ~*~ |
|||
SUNDAY 10/14 - 9pm (Platinum) WEDNESDAY 10/17 - 9pm (Prime) |
|||
SATURDAY 10/20 - 5pm (Platinum) SATURDAY 10/20 - 3pm (Prime) |
|||
SATURDAY 10/27 - 8pm (Platinum) SUNDAY 10/21 - 5pm (Prime) |
|||
SUNDAY 10/28 - 4pm (Platinum) SATURDAY 10/27 - 9pm (Prime) |
|||
SUNDAY 10/28 - 7pm (Prime) |
|||
TUESDAY 10/30 - 10pm (Prime) |
|||
Grand Prizes: each session of GHOUL will offer 2 games with a grand prize for the first place winner of each of those particular games. A grand prize is an item of better than off-the-shelf quality, and no two are the same. The winner of a grand prize may opt to trade out for a general prize (in which case, that grand prize will be slated for replay during the final GHOUL session of this year's festival). |
|||
General Prizes: all runner-up prizes (2nd and 3rd place), as well as any first place prizes for games that do not include a grand prize, will be as follows per game: choice of 1 Pre-written Signature Verb from a limited set list. General prizes must be redeemed at the close of the game they were won during or they will be considered forfeit. General prizes are only redeemable by the winning *character* and are not transferable in any way.</pre> |
|||
====2021 Rules Sign==== |
|||
<pre{{log2}}>>read sign |
|||
In the Common language, it reads: |
|||
GHOUL is a traditional BINGO-style game. In order to play, you must be holding a valid game card and dauber. You can type DAUB HELP to get more information on how to mark your card with the dauber. |
|||
GAMEPLAY: |
|||
On your GHOUL card are 24 random numbers out of 75 total possible numbers, laid out in a 5x5 grid, and with each number corresponds to a certain letter - 01-15 for G, 16-30 for H, 31-45 for O, 46-60 for U and 61-75 for L. |
|||
Before each game, the host will announce a winning pattern, prize and number of winners. Then, the game will start by numbers randomly being selected by the host. When a number you have is called, you can DAUB it in order to mark it on your card. |
|||
RULES: |
|||
* You can only use valid GHOUL cards (i.e. attuned, unmarked, and purchased at this year's Ebon Gate festival) for starting each game or game series that requires a new card. When looking at the card, one area will note in messy writing: "DAUB me! This attuned game card is currently unmarked and ready for an Ebon Gate 5118 GHOUL In The Greenhouse session!" |
|||
* Game cards that have been FOLDed or altered are ineligible for winning. You can ANALYZE your card to see if this is the case. |
|||
* You can only play one GHOUL card at one time. |
|||
* You can only win on a GHOUL card that is an attuned game card and daubed by you. |
|||
* The FIRST daub mark on your card (including the FREE space) must be made WITHIN the initial daubing window -- not before, not after. |
|||
* You must DAUB your card only with numbers which have been called and are marked on the case. Cards marked with numbers not called are ineligible to win. |
|||
* LOOK at the case for the scoreboard information. |
|||
* Only patterns which are listed on the case or announced by the host are valid to win. |
|||
* You must call 'GHOUL!' when you have won. |
|||
* In the case of multiple winners, whoever has the most daubed spaces on their card wins. If all spaces are filled in (e.g. a blackout game), then a best-of-3 roshambo between winners will determine placement. |
|||
* No refunds; all payouts are final. |
|||
WINNING PATTERNS: |
|||
Each game will have a different winning pattern and may or may not include the FREE space as applicable. |
|||
SINGLE LINE - This pattern is any line of 5 numbers, either vertical, horizontal or diagonal. |
|||
DOUBLE LINE - This pattern is any two single lines of 5 numbers; they may or may not be able intersect. Some games may require certain intersections like the X- or L-patterns. |
|||
BLACKOUT - All numbers on the card must have been called. |
|||
4 CORNERS - This pattern is simply the four corners of the 5x5 grid. |
|||
OUTERFRAME - This pattern is the outer ring of numbers on the edge of the card - the inner 9, including the FREE spot, will not count. |
|||
Z-PATTERN - This pattern consists of three lines, two of which must be on opposite sides and the third a diagonal betwixt them, and can be rotated either way like the letters Z or N.</pre></div> |
|||
==General Prize List== |
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EG 2021 GHOUL general prize [[signature verb]] options are as follows: |
|||
EG at [[Caligos Isle]] GHOUL general prize [[signature verb]] options are as follows: |
|||
{| class="wikitable sortable" |
: {| class="wikitable sortable" |
||
! #||Activation||Targeted?||Description |
! #||Activation||Targeted?||Description |
||
|- |
|- |
Revision as of 16:02, 19 September 2022
GHOUL is a BINGO-style live game and is included in the 2021 Ebon Gate selection of live games, which means that it requires a Service Pass (it is not an automated game; therefore, the Games Pass will not work for it).
2021
FESTIVAL Listing
>festival 7 ~*~ GHOUL ~*~ GHOUL is a traditional BINGO-style game. Participation in GHOUL requires: (1) a Caligos Isle Service Pass; (2) an unused and valid GHOUL card for each "game". Valid cards can ONLY be purchased* at the CURRENT year's festival, and they must remain blank until the game starts; and (3) a dauber in order to mark your GHOUL card. The GHOUL area is located through the rusted gate on the eastern side of the High Plateau. Valid cards and new daubers can be purchased in the Garden Courtyard. The game will be played in the Greenhouse. There is a sign in the Greenhouse that covers all rules and gameplay. PLEASE read the rules PRIOR to your first gameplay attempt! * All times in Eastern. * ~*~ PLATINUM GHOUL SESSION SCHEDULE ~*~ ~*~ PRIME GHOUL SESSION SCHEDULE ~*~ ------------- ------------- TUESDAY 10/12 - 8pm (Platinum) THURSDAY 10/14 - following Caligos Comestibles (Prime) FRIDAY 10/15 - 9:30pm (Platinum) SUNDAY 10/17 - Noon (Prime) SATURDAY 10/23 - 10am (Platinum) TUESDAY 10/19 - 3pm (Prime) SUNDAY 10/31 - 3pm (Platinum) FRIDAY 10/22 - 9:30pm (Prime) SATURDAY 10/23 - 8pm (Prime) SUNDAY 10/31 - 5pm (Prime) Grand Prizes: each session of GHOUL will offer 2 games with a grand prize for the first place winner of each of those particular games. A grand prize is an item of better than off-the-shelf quality, and no two are the same. The winner of any grand prize may opt to trade out for a general prize (in which case, that grand prize will be slated for replay during the final GHOUL session of this year's festival). Grand prizes are limited to one per character over the course of the festival. General Prizes: all runner-up prizes (2nd and 3rd place), as well as any first place prizes for games that do not include a grand prize, will be as follows per game: choice of 1 Pre-written Signature Verb from a limited set list. General prizes must be redeemed at the close of the game they were won during or they will be considered forfeit. General prizes are only redeemable by the winning *character* and are not transferable in any way. Options for the signature verb are listed here: [1]
2021 Rules Sign
>read sign In the Common language, it reads: GHOUL is a traditional BINGO-style game. In order to play, you must be holding a valid game card and dauber. You can type DAUB HELP to get more information on how to mark your card with the dauber. GAMEPLAY: On your GHOUL card are 24 random numbers out of 75 total possible numbers, laid out in a 5x5 grid, with each number corresponding to a certain letter - 01-15 for G, 16-30 for H, 31-45 for O, 46-60 for U and 61-75 for L. Before each game, the host will announce a winning pattern, prize and number of winners. Then, the game will start by numbers randomly being selected by the host. When a number you have is called, you can DAUB it in order to mark it on your card. RULES: * You can only use valid GHOUL cards (i.e. attuned, unmarked, and purchased at this year's Ebon Gate festival) for starting each game or game series that requires a new card. When looking at the card, one area will note in messy writing: "DAUB me! This attuned game card is currently unmarked and ready for an Ebon Gate 5121 GHOUL In The Greenhouse session!" * Game cards that have been FOLDed or altered are ineligible for winning. You can ANALYZE your card to see if this is the case. * You can only play one GHOUL card at one time. * You can only win on a GHOUL card that is an attuned game card and daubed by you. * The FIRST daub mark on your card (including the FREE space) must be made WITHIN the initial daubing window -- not before, not after. * You must DAUB your card only with numbers which have been called and are marked on the case. Cards marked with numbers not called are ineligible to win. * LOOK at the case for the scoreboard information. * Only patterns which are listed on the case or announced by the host are valid to win. * You must call 'GHOUL!' when you have won. * In the case of multiple winners, whoever has the most daubed spaces on their card wins. If all spaces are filled in (e.g. a blackout game), then a best-of-3 roshambo between winners will determine placement. * Grand prizes are limited to one per character during this year's festival; characters who win a second time during a grand prize game will take 2nd place, and gameplay will continue for 1st and 3rd. * No refunds; all payouts are final. WINNING PATTERNS: Each game will have a different winning pattern and may or may not include the FREE space as applicable. SINGLE LINE - This pattern is any line of 5 numbers, either vertical, horizontal or diagonal. DOUBLE LINE - This pattern is any two single lines of 5 numbers; they may or may not be able intersect. Some games may require certain intersections like the X- or L-patterns. BLACKOUT - All numbers on the card must have been called. 4 CORNERS - This pattern is simply the four corners of the 5x5 grid. OUTERFRAME - This pattern is the outer ring of numbers on the edge of the card - the inner 9, including the FREE spot, will not count. Z-PATTERN - This pattern consists of three lines, two of which must be on opposite sides and the third a diagonal betwixt them, and can be rotated either way like the letters Z or N.
Prior Years
To view the schedule and rules of prior years, click each below to expand.
2020
FESTIVAL Listing
>festival 7 ~*~ GHOUL ~*~ GHOUL is a traditional BINGO-style game. Participation in GHOUL requires: (1) a Caligos Isle Service Pass; (2) an unused and valid GHOUL card for each "game". Valid cards can ONLY be purchased* at the CURRENT festival, and they must remain blank until the game starts; and (3) a dauber in order to mark your GHOUL card. The GHOUL area is located through the rusted gate on the eastern side of the High Plateau. Valid cards and new daubers can be purchased in the Garden Courtyard. The game will be played in the Greenhouse. There is a sign in the Greenhouse that covers all rules and gameplay. PLEASE read the rules PRIOR to your first gameplay attempt! * All times in Eastern. * ~*~ PLATINUM GHOUL SESSION SCHEDULE ~*~ ~*~ PRIME GHOUL SESSION SCHEDULE ~*~ ------------- ------------- WEDNESDAY 10/14 - 8:30pm (Platinum) WEDNESDAY 10/14 - 9:30pm (Prime) TUESDAY 10/20 - 9:30pm (Platinum) SATURDAY 10/17 - 3pm (Prime) SUNDAY 10/25 - 11am (Platinum) MONDAY 10/19 - 8:30pm (Prime) SATURDAY 10/31 - 5pm (Platinum) FRIDAY 10/23 - 11:59pm (Prime) SUNDAY 10/25 - Noon (Prime) SATURDAY 10/31 - 7pm (Prime) Grand Prizes: each session of GHOUL will offer 2 games with a grand prize for the first place winner of each of those particular games. A grand prize is an item of better than off-the-shelf quality, and no two are the same. During the last session of the festival in each instance, the final grand prize game will be for a more limited item and will require a separate, higher-priced GHOUL card that can only be purchased during that session. The winner of any grand prize may opt to trade out for a general prize (in which case, that grand prize will be slated for replay during the final GHOUL session of this year's festival). Grand prizes are limited to one per character over the course of the festival. General Prizes: all runner-up prizes (2nd and 3rd place), as well as any first place prizes for games that do not include a grand prize, will be as follows per game: choice of 1 Pre-written Signature Verb from a limited set list. General prizes must be redeemed at the close of the game they were won during or they will be considered forfeit. General prizes are only redeemable by the winning *character* and are not transferable in any way. Options for the signature verb are listed here: [2] *Please note that GHOUL card prices have increased this year to reflect the quality of some of the grand prize offerings.
2020 Rules Sign
>read sign In the Common language, it reads: GHOUL is a traditional BINGO-style game. In order to play, you must be holding a valid game card and dauber. You can type DAUB HELP to get more information on how to mark your card with the dauber. GAMEPLAY: On your GHOUL card are 24 random numbers out of 75 total possible numbers, laid out in a 5x5 grid, with each number corresponding to a certain letter - 01-15 for G, 16-30 for H, 31-45 for O, 46-60 for U and 61-75 for L. Before each game, the host will announce a winning pattern, prize and number of winners. Then, the game will start by numbers randomly being selected by the host. When a number you have is called, you can DAUB it in order to mark it on your card. RULES: * You can only use valid GHOUL cards (i.e. attuned, unmarked, and purchased at this year's Ebon Gate festival) for starting each game or game series that requires a new card. When looking at the card, one area will note in messy writing: "DAUB me! This attuned game card is currently unmarked and ready for an Ebon Gate 5120 GHOUL In The Greenhouse session!" * Game cards that have been FOLDed or altered are ineligible for winning. You can ANALYZE your card to see if this is the case. * You can only play one GHOUL card at one time. * You can only win on a GHOUL card that is an attuned game card and daubed by you. * The FIRST daub mark on your card (including the FREE space) must be made WITHIN the initial daubing window -- not before, not after. * You must DAUB your card only with numbers which have been called and are marked on the case. Cards marked with numbers not called are ineligible to win. * LOOK at the case for the scoreboard information. * Only patterns which are listed on the case or announced by the host are valid to win. * You must call 'GHOUL!' when you have won. * In the case of multiple winners, whoever has the most daubed spaces on their card wins. If all spaces are filled in (e.g. a blackout game), then a best-of-3 roshambo between winners will determine placement. * Grand prizes are limited to one per character during this year's festival; characters who win a second time during a grand prize game will take 2nd place, and gameplay will continue for 1st and 3rd. * No refunds; all payouts are final. WINNING PATTERNS: Each game will have a different winning pattern and may or may not include the FREE space as applicable. SINGLE LINE - This pattern is any line of 5 numbers, either vertical, horizontal or diagonal. DOUBLE LINE - This pattern is any two single lines of 5 numbers; they may or may not be able intersect. Some games may require certain intersections like the X- or L-patterns. BLACKOUT - All numbers on the card must have been called. 4 CORNERS - This pattern is simply the four corners of the 5x5 grid. OUTERFRAME - This pattern is the outer ring of numbers on the edge of the card - the inner 9, including the FREE spot, will not count. Z-PATTERN - This pattern consists of three lines, two of which must be on opposite sides and the third a diagonal betwixt them, and can be rotated either way like the letters Z or N.
2019
FESTIVAL Listing
GN>festival 7 ~*~ GHOUL ~*~ GHOUL is a traditional BINGO-style game. Participation in GHOUL requires: (1) a Caligos Isle Service Pass; (2) an unused and valid GHOUL card for each "game". Valid cards can ONLY be purchased at the CURRENT festival, and they must remain blank until the game starts; and (3) a dauber in order to mark your GHOUL card. The GHOUL area is located through the rusted gate on the eastern side of the High Plateau. Valid cards and new daubers can be purchased in the Garden Courtyard. The game will be played in the Greenhouse. There is a sign in the Greenhouse that covers all rules and gameplay. PLEASE read the rules PRIOR to your first gameplay attempt! * All times in Eastern. * ~*~ PLATINUM GHOUL SESSION SCHEDULE ~*~ ~*~ PRIME GHOUL SESSION SCHEDULE ~*~ WEDNESDAY 10/16 - 7pm (Platinum) WEDNESDAY 10/16 - 9:30pm (Prime) SUNDAY 10/20 - Noon (Platinum) THURSDAY 10/17 - 9pm (Prime) SATURDAY 10/26 - 9pm (Platinum) TUESDAY 10/22 - 8pm (Prime) SUNDAY 10/27 - 6pm (Platinum) FRIDAY 10/25 - 11:59pm (Prime) SATURDAY 10/26 - 3pm (Prime) SUNDAY 10/27 - 6pm (Prime) Grand Prizes: each session of GHOUL will offer 2 games with a grand prize for the first place winner of each of those particular games. A grand prize is an item of better than off-the-shelf quality, and no two are the same. The winner of a grand prize may opt to trade out for a general prize (in which case, that grand prize will be slated for replay during the final GHOUL session of this year's festival). General Prizes: all runner-up prizes (2nd and 3rd place), as well as any first place prizes for games that do not include a grand prize, will be as follows per game: choice of 1 Pre-written Signature Verb from a limited set list. General prizes must be redeemed at the close of the game they were won during or they will be considered forfeit. General prizes are only redeemable by the winning *character* and are not transferable in any way. Options for the signature verb are listed here: [3]
2019 Rules Sign
>read sign In the Common language, it reads: GHOUL is a traditional BINGO-style game. In order to play, you must be holding a valid game card and dauber. You can type DAUB HELP to get more information on how to mark your card with the dauber. GAMEPLAY: On your GHOUL card are 24 random numbers out of 75 total possible numbers, laid out in a 5x5 grid, and with each number corresponds to a certain letter - 01-15 for G, 16-30 for H, 31-45 for O, 46-60 for U and 61-75 for L. Before each game, the host will announce a winning pattern, prize and number of winners. Then, the game will start by numbers randomly being selected by the host. When a number you have is called, you can DAUB it in order to mark it on your card. RULES: * You can only use valid GHOUL cards (i.e. attuned, unmarked, and purchased at this year's Ebon Gate festival) for starting each game or game series that requires a new card. When looking at the card, one area will note in messy writing: "DAUB me! This attuned game card is currently unmarked and ready for an Ebon Gate 5119 GHOUL In The Greenhouse session!" * Game cards that have been FOLDed or altered are ineligible for winning. You can ANALYZE your card to see if this is the case. * You can only play one GHOUL card at one time. * You can only win on a GHOUL card that is an attuned game card and daubed by you. * The FIRST daub mark on your card (including the FREE space) must be made WITHIN the initial daubing window -- not before, not after. * You must DAUB your card only with numbers which have been called and are marked on the case. Cards marked with numbers not called are ineligible to win. * LOOK at the case for the scoreboard information. * Only patterns which are listed on the case or announced by the host are valid to win. * You must call 'GHOUL!' when you have won. * In the case of multiple winners, whoever has the most daubed spaces on their card wins. If all spaces are filled in (e.g. a blackout game), then a best-of-3 roshambo between winners will determine placement. * No refunds; all payouts are final. WINNING PATTERNS: Each game will have a different winning pattern and may or may not include the FREE space as applicable. SINGLE LINE - This pattern is any line of 5 numbers, either vertical, horizontal or diagonal. DOUBLE LINE - This pattern is any two single lines of 5 numbers; they may or may not be able intersect. Some games may require certain intersections like the X- or L-patterns. BLACKOUT - All numbers on the card must have been called. 4 CORNERS - This pattern is simply the four corners of the 5x5 grid. OUTERFRAME - This pattern is the outer ring of numbers on the edge of the card - the inner 9, including the FREE spot, will not count. Z-PATTERN - This pattern consists of three lines, two of which must be on opposite sides and the third a diagonal betwixt them, and can be rotated either way like the letters Z or N.
2018
FESTIVAL Listing
>festival 7 ~*~ GHOUL ~*~ GHOUL is a traditional BINGO-style game. Participation in GHOUL requires: (1) a Caligos Isle Service Pass; (2) an unused and valid GHOUL card for each "game". Valid cards can ONLY be purchased at the CURRENT festival, and they must remain blank until the game starts; and (3) a dauber in order to mark your GHOUL card. The GHOUL area is located through the rusted gate on the eastern side of the High Plateau. Valid cards and new daubers can be purchased in the Garden Courtyard. The game will be played in the Greenhouse. There is a sign in the Greenhouse that covers all rules and gameplay. PLEASE NOTE that some of the rules of the game and card behavior have changed since last year. * All times in Eastern. * ~*~ PLATINUM GHOUL SESSION SCHEDULE ~*~ ~*~ PRIME GHOUL SESSION SCHEDULE ~*~ SUNDAY 10/14 - 9pm (Platinum) WEDNESDAY 10/17 - 9pm (Prime) SATURDAY 10/20 - 5pm (Platinum) SATURDAY 10/20 - 3pm (Prime) SATURDAY 10/27 - 8pm (Platinum) SUNDAY 10/21 - 5pm (Prime) SUNDAY 10/28 - 4pm (Platinum) SATURDAY 10/27 - 9pm (Prime) SUNDAY 10/28 - 7pm (Prime) TUESDAY 10/30 - 10pm (Prime) Grand Prizes: each session of GHOUL will offer 2 games with a grand prize for the first place winner of each of those particular games. A grand prize is an item of better than off-the-shelf quality, and no two are the same. The winner of a grand prize may opt to trade out for a general prize (in which case, that grand prize will be slated for replay during the final GHOUL session of this year's festival). General Prizes: all runner-up prizes (2nd and 3rd place), as well as any first place prizes for games that do not include a grand prize, will be as follows per game: choice of 1 Pre-written Signature Verb from a limited set list. General prizes must be redeemed at the close of the game they were won during or they will be considered forfeit. General prizes are only redeemable by the winning *character* and are not transferable in any way.
2021 Rules Sign
>read sign In the Common language, it reads: GHOUL is a traditional BINGO-style game. In order to play, you must be holding a valid game card and dauber. You can type DAUB HELP to get more information on how to mark your card with the dauber. GAMEPLAY: On your GHOUL card are 24 random numbers out of 75 total possible numbers, laid out in a 5x5 grid, and with each number corresponds to a certain letter - 01-15 for G, 16-30 for H, 31-45 for O, 46-60 for U and 61-75 for L. Before each game, the host will announce a winning pattern, prize and number of winners. Then, the game will start by numbers randomly being selected by the host. When a number you have is called, you can DAUB it in order to mark it on your card. RULES: * You can only use valid GHOUL cards (i.e. attuned, unmarked, and purchased at this year's Ebon Gate festival) for starting each game or game series that requires a new card. When looking at the card, one area will note in messy writing: "DAUB me! This attuned game card is currently unmarked and ready for an Ebon Gate 5118 GHOUL In The Greenhouse session!" * Game cards that have been FOLDed or altered are ineligible for winning. You can ANALYZE your card to see if this is the case. * You can only play one GHOUL card at one time. * You can only win on a GHOUL card that is an attuned game card and daubed by you. * The FIRST daub mark on your card (including the FREE space) must be made WITHIN the initial daubing window -- not before, not after. * You must DAUB your card only with numbers which have been called and are marked on the case. Cards marked with numbers not called are ineligible to win. * LOOK at the case for the scoreboard information. * Only patterns which are listed on the case or announced by the host are valid to win. * You must call 'GHOUL!' when you have won. * In the case of multiple winners, whoever has the most daubed spaces on their card wins. If all spaces are filled in (e.g. a blackout game), then a best-of-3 roshambo between winners will determine placement. * No refunds; all payouts are final. WINNING PATTERNS: Each game will have a different winning pattern and may or may not include the FREE space as applicable. SINGLE LINE - This pattern is any line of 5 numbers, either vertical, horizontal or diagonal. DOUBLE LINE - This pattern is any two single lines of 5 numbers; they may or may not be able intersect. Some games may require certain intersections like the X- or L-patterns. BLACKOUT - All numbers on the card must have been called. 4 CORNERS - This pattern is simply the four corners of the 5x5 grid. OUTERFRAME - This pattern is the outer ring of numbers on the edge of the card - the inner 9, including the FREE spot, will not count. Z-PATTERN - This pattern consists of three lines, two of which must be on opposite sides and the third a diagonal betwixt them, and can be rotated either way like the letters Z or N.
General Prize List
EG at Caligos Isle GHOUL general prize signature verb options are as follows:
# Activation Targeted? Description #190 [drama] N - 1P:You place the back of your hand across your forehead, lean back slightly, and sigh dramatically.
- 3P:Roxe places the back of her hand across her forehead, leans back slightly, and sighs dramatically.
#191 [anxious] N - 1P:Eyes glued to the ground, you anxiously clench and unclench your hands in rapid motion.
- 3P:Eyes glued to the ground, Roxe anxiously clenches and unclenches her hands in rapid motion.
#192 [cacklelong] N - 1P:You put your hands on your hips, throw your head back, and break out into a long, gleeful cackle.
- 3P:Roxe puts her hands on her hips, throws her head back, and breaks out into a long, gleeful cackle.
#193 [affected] N - 1P:Oozing an affected air, you gaze disdainfully at your surroundings.
- 3P:Oozing an affected air, Roxe gazes disdainfully at her surroundings.
#194 [timid] N - 1P:You sniffle lightly, wringing your hands together in front of you and glancing about timidly.
- 3P:Roxe sniffles lightly, wringing her hands together in front of herself and glancing about timidly.
#195 [shudder] N - 1P:You shudder violently, making little effort to obscure the utter and complete disgust that you feel.
- 3P:Roxe shudders violently, making little effort to obscure the utter and complete disgust that creeps over her expression.
#196 [titter] N - 1P:Rolling your eyes and tossing your head back, you titter loudly. Fortunately, you come to your senses before you carry on for too long and abruptly stop making noise, immediately shifting into a calm, composed demeanor.
- 3P:Rolling her eyes and tossing her head back, Roxe titters loudly, then abruptly quiets, immediately shifting to a calm, composed demeanor.
#197 [attention] N - 1P:You widen your eyes in what you hope is an imploring expression and sniff loudly, attempting to make clear that you want some attention.
- 3P:Roxe widens her eyes imploringly and sniffs loudly, clearly seeking out some attention.
#199 [gnashwild] N - 1P:You gnash your teeth, thrashing wildly while shaking your head back and forth like a crazed animal.
- 3P:Roxe gnashes her teeth, thrashing wildly while shaking her head back and forth like a crazed animal.
#201 [bliss] N - 1P:You flutter your eyelashes, effusing complete and utter bliss as you smile brightly.
- 3P:Roxe flutters her eyelashes, effusing complete and utter bliss as she smiles brightly.
#205 [decide-nod] N - Your gaze flickers to-and-fro, not quite landing on any single spot, until you gather yourself and give a firmly decisive nod.
- Roxe's gaze flickers to-and-fro, not quite landing on any single spot, until she seems to gather herself and gives a firmly decisive nod.
#208 [curl] N - You curl one side of your lips up into a furtive, playful smirk.
- Roxe curls one side of her lips up into a furtive, playful smirk.
#212 [swipe] N - You swipe your hands through the air in a broad, sweeping gesture.
- Roxe swipes her hands through the air in a broad, sweeping gesture.
#213 [cup-whisper] N - Cupping your hands over your mouth, you quietly whisper into them.
- Cupping her hands over her mouth, Roxe seems to be talking to herself in a quiet whisper.
#216 [noise] N - You jam the palms of your hands against the sides of your ears and squeeze your eyes shut as you try to block out all sound.
- Roxe jams the palms of her hands against the sides of her ears and squeezes her eyes shut, clearly attempting to block out all sounds.
#219 [malevolent] N - Hunching your shoulders in slightly, you rub your hands together gleefully as you grin with malevolent intent.
- Hunching her shoulders in slightly, Roxe rubs her hands together gleefully as she grins with malevolent intent.
#223 [exhale] N - You exhale in a huff of disbelief that sounds something like a high-pitched guffaw, horrific weeping, and a derisive snort all combined into one.
- Roxe exhales in a huff of disbelief that sounds something like a high-pitched guffaw, horrific weeping, and a derisive snort all combined into one.
#224 [dab] N - You dab at the outer corners of your eyes, then look off into the distance.
- Roxe dabs at the outer corners of her eyes, then looks off into the distance.
#225 [facecheek] N - You reach up to touch your face, placing both hands against your jawline, then your head, and next your nose. You finally finish by brushing your fingers over your eyelids. Yep, your face is still there and fully intact!
- Roxe reaches up to touch her face as if to ensure that it's fully intact, placing both hands against her jawline, then her head, and next her nose. She finally finishes by brushing her fingers over her eyelids.
#227 [maniacal] N - As a maniacal feeling takes a hold of you, you erratically titter to yourself.
- As a maniacal expression washes over Roxe's features, she erratically titters to herself.
#228 [cat] N - Smacking your lips together and smiling with delighted satisfaction, you feel as smug as a well-fed cat.
- Smacking her lips together and smiling with delighted satisfaction, Roxe looks as smug as a well-fed cat.
#198 [attentiont (T)] Y-C - 1P:You widen your eyes in what you hope is an imploring expression and sniff loudly in Whuid's direction, attempting to make clear to him that you want his attention.
- 3P:Roxe widens her eyes imploringly and sniffs loudly in Whuid's direction, clearly seeking his attention.
- 2P:Roxe widens her eyes imploringly and sniffs loudly in your direction, clearly seeking your attention.
#200 [gnashwildt (T)] Y-C - 1P:You gnash your teeth at Whuid, thrashing wildly while kicking and screaming at him like a crazed animal.
- 3P:Roxe gnashes her teeth at Whuid, thrashing wildly while kicking and screaming at him like a crazed animal.
- 2P:Roxe gnashes her teeth at you, thrashing wildly while kicking and screaming at you like a crazed animal.
#202 [blisst (T)] Y-C - 1P:You flutter your eyelashes, effusing complete and utter bliss as you smile with tender affection at Whuid.
- 3P:Roxe flutters her eyelashes, effusing complete and utter bliss as she smiles with tender affection at Whuid.
- 2P:Roxe flutters her eyelashes, effusing complete and utter bliss as she smiles with tender affection at you.
#203 [slightnod (T)] Y-C - 1P:You purse your lips slightly, then give a single, barely noticeable nod in Whuid's direction.
- 3P:Roxe purses her lips slightly, then gives a single, barely noticeable nod in Whuid's direction.
- 2P:Roxe purses her lips slightly, then gives a single, barely noticeable nod in your direction.
#204 [glazet (T)] Y-C - 1P:You level an overtly skeptical gaze at Whuid, and then gradually let your attention drift as you stop paying him any attention.
- 3P:Roxe levels an overtly skeptical gaze at Whuid, and then her eyes glaze over as she gradually stops paying attention to him.
- 2P:Roxe levels an overtly skeptical gaze at you, and then her eyes glaze over as she gradually stops paying attention to you.
#206 [nogot (T)] Y-C - 1P:Glancing at Whuid with a concerned expression, you decisively shake your head.
- 3P:Glancing at Whuid with a concerned expression, Roxe decisively shakes her head.
- 2P:Glancing at you with a concerned expression, Roxe decisively shakes her head.
#207 [mullt (T)] Y-C - 1P:Deep in thought, you glance up and rest your gaze on Whuid for a long moment before returning to your private mulling.
- 3P:Deep in thought, Roxe glances up and rests her gaze on Whuid for a long moment before returning to her private mulling.
- 2P:Deep in thought, Roxe glances up and rests her gaze on you for a long moment before returning to her private mulling.
#209 [curlt (T)] Y-C - 1P:With a head-bob in Whuid's direction, you curl one side of your lips up into a furtive, playful smirk.
- 3P:With a head-bob in Whuid's direction, Roxe curls one side of her lips up into a furtive, playful smirk.
- 2P:With a head-bob in your direction, Roxe curls one side of her lips up into a furtive, playful smirk.
#210 [heavet (T)] Y-C - 1P:Heaving out an exaggeratedly loud sigh, you put a hand on your hip for effect and roll your eyes at Whuid.
- 3P:Heaving out an exaggeratedly loud sigh, Roxe puts a hand on her hip and rolls her eyes at Whuid.
- 2P:Heaving out an exaggeratedly loud sigh, Roxe puts a hand on her hip and rolls her eyes at you.
#211 [gumgree (T)] Y-C - 1P:You grumble to yourself in a low tone even as you indicate your grudging agreement with Whuid.
- 3P:Roxe grumbles to herself in a low tone even as she indicates her grudging agreement with Whuid.
- 2P:Roxe grumbles to herself in a low tone even as she indicates her grudging agreement with you.
#214 [closert (T)] Y-C - 1P:You lean in Whuid's direction and, with your eyebrows raised expectantly, emphatically motion for him to move closer to you.
- 3P:Roxe leans in Whuid's direction and, with her eyebrows raised in an expectant expression, emphatically motions for Whuid to move closer to her.
- 2P:Roxe leans in your direction and, with her eyebrows raised in an expectant expression, emphatically motions for you to move closer to her.
#217 [peekt (T)] Y-C - 1P:At first surreptitiously peeking over at Whuid, you are soon staring at him with bald, open interest.
- 3P:At first surreptitiously peeking over at Whuid, Roxe is soon staring at him with bald, open interest.
- 2P:At first surreptitiously peeking over at you, Roxe is soon staring at you with bald, open interest.
#220 [malevolentt (T)] Y-C - 1P:Hunching your shoulders in slightly, you rub your hands together gleefully as you grin at Whuid with malevolent intent.
- 3P:Hunching her shoulders in slightly, Roxe rubs her hands together gleefully as she grins at Whuid with malevolent intent.
- 2P:Hunching her shoulders in slightly, Roxe rubs her hands together gleefully as she grins at you with malevolent intent.
#221 [happyjoint (T)] Y-C - 1P:With an expression of delight, you gesture for Whuid to join you.
- 3P:With an expression of delight, Roxe gestures for Whuid to join her.
- 2P:With an expression of delight, Roxe gestures for you to join her.
#222 [solemnjoint (T)] Y-C - 1P:Expression drawn and solemn, you indicate that Whuid should join you.
- 3P:Expression drawn and solemn, Roxe indicates that Whuid should join her.
- 2P:Expression drawn and solemn, Roxe indicates that you should join her.
#226 [hellot (T)] Y-C - 1P:You acknowledge Whuid with a pernicious congeniality.
- 3P:Roxe acknowledges Whuid with pernicious congeniality.
- 2P:Roxe acknowledges you with pernicious congeniality.
#215 [overhere (T)] Y-O - You train your gaze on [target object], nudging your head in the same direction repeatedly as you mouth, "Over here."
- Roxe trains her gaze on [target object], nudging her head in the same direction repeatedly as she mouths, "Over here."
#218 [peeko (T)] Y-O - At first curiously peeking over at [target object], you are soon staring at the [target object] with avid interest.
- At first curiously peeking over at [target object], Roxe is soon staring at the [target object] with avid interest.
- 1P:You place the back of your hand across your forehead, lean back slightly, and sigh dramatically.