Necrotic ring: Difference between revisions
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The necrotic ring is '''a smooth bone ring pierced by tiny crystal shards'''. It was released at [[Ebon Gate 2019]], as a prize from the Arena of the Abyss. The ring is charged by defeating undead in the Arena and may randomly reanimate slain foe throughout the year, if charges remain. The number of charges can be determined through [[ |
The necrotic ring is '''a smooth bone ring pierced by tiny crystal shards'''. It was released at [[Ebon Gate 2019]], as a prize from the Arena of the Abyss. The ring is charged by defeating undead in the Arena and may randomly reanimate slain foe throughout the year, if charges remain. The number of charges can be determined through {{boldmono|[[ANALYZE]]}} or [[Loresinging|loresinging]]. Additional features were added at [[Ebon Gate 2020]], including the ability to spawn undead [[boss creatures]] and another to provide a chance for the ring owner to receive a boost to their attacks and defenses for a limited time. |
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Additional charges can be procured either from the the lithe dark-skinned abyran'ra at the Arena of the Abyss entrance (28549). Just ASK (1 per 25 soul shards), or with '''sticky ichor green substance''', which is purchased at Ebon Gate festival. |
Additional charges can be procured either from the the lithe dark-skinned abyran'ra at the Arena of the Abyss entrance (28549). Just {{boldmono|ASK}} (1 per 25 soul shards), or with '''sticky ichor green substance''', which is purchased at Ebon Gate festival. |
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==Analyze== |
==Analyze== |
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|Grimacing with pain, XXXXX slowly slips a smooth bone ring pierced by tiny crystal shards onto her finger, and the flesh surrounding it immediately begins to rot. |
|Grimacing with pain, XXXXX slowly slips a smooth bone ring pierced by tiny crystal shards onto her finger, and the flesh surrounding it immediately begins to rot. |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= Ring<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= No |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= Yes<!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2=Feature line |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Ebon Gate 2019<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= Yes<!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=CLENCH <!-- Verbs MUST be capitalized when entered. --> |
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|verb2= COVER |
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|verb3= PROD |
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|verb4= PULL |
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|verb5=REMOVE |
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|verb6=TAP |
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|verb7=TOUCH |
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|verb8=TWIST |
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|verb9=WAVE |
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|verb10=WEAR |
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}} |
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</td></tr></table> |
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==Additional Information== |
==Additional Information== |
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|The smooth bone ring seems to respond to the magic of XXX's song. |
|The smooth bone ring seems to respond to the magic of XXX's song. |
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[[Category: Pay Event Souvenirs]] |
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==See Also== |
==See Also== |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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</td><td> |
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{{iteminfo |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= Ring<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= No |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= Yes<!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2=Feature line |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Ebon Gate 2019<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= Yes<!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=CLENCH <!-- Verbs MUST be capitalized when entered. --> |
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|verb2= COVER |
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|verb3= PROD |
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|verb4= PULL |
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|verb5=REMOVE |
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|verb6=TAP |
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|verb7=TOUCH |
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|verb8=TWIST |
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|verb9=WAVE |
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|verb10=WEAR |
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|verb11= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
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</td></tr></table> |
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[[Category:Pay event collectibles]] |
Revision as of 08:28, 23 May 2023
The necrotic ring is a smooth bone ring pierced by tiny crystal shards. It was released at Ebon Gate 2019, as a prize from the Arena of the Abyss. The ring is charged by defeating undead in the Arena and may randomly reanimate slain foe throughout the year, if charges remain. The number of charges can be determined through ANALYZE or loresinging. Additional features were added at Ebon Gate 2020, including the ability to spawn undead boss creatures and another to provide a chance for the ring owner to receive a boost to their attacks and defenses for a limited time. Additional charges can be procured either from the the lithe dark-skinned abyran'ra at the Arena of the Abyss entrance (28549). Just ASK (1 per 25 soul shards), or with sticky ichor green substance, which is purchased at Ebon Gate festival. AnalyzeYou analyze your smooth bone ring and sense that the item cannot be altered in any way. The creator has also provided the following information: The smooth bone ring is a prize from the Arena of the Abyss (Ebon Gate event at Caligos Isle). When worn, it has a chance to summon an undead creature from a recently slain creature. Attuned: XXXX Charges: 2403 (OFF, PROD to toggle) Lich's Curse: 5% (ON, TAP to toggle) Voln's Blessing: 0% Appearance: OFF (COVER to toggle) Unstable Manifestation: bracelet (TURN to toggle) Lich's Curse is a % chance for the undead the ring spawns to be a boss creature. Voln's Blessing is a % chance for the ring owner to receive +15 AS/DS and +10 CS/TD for 30 seconds when they kill the undead the ring spawned. The ring cannot be altered in any way! You get no sense of whether or not the ring may be further lightened. ShowAcross the surface of the ring, spots of ochre and brown stains radiate from tiny crystalline structures embedded in the bone. Ichor green motes and shadows lurk within the crystals, living inclusions that alternately lighten and darken the calcification along the ring's edges. A faint pulse, deep and bone-jarring, accompanies the flickering, beating like a necrotic heart. Usage
Additional InformationCharges
In ActionAfter death, the creature may randomly be reanimated into a ghostly version of itself. The resulting undead is still a foe, and will attack the adventurer all over again. You loose a ghastly, keening wail! Your spellsong is ready. You weave another verse into your harmony, directing the sound of your voice at an Ithzir champion. CS: +494 - TD: +400 + CvA: -10 + d100: +45 == +129 Warding failed! An Ithzir champion reels under the force of the sonic vibrations! Sound waves disrupt for 53 damage! ... 50 points of damage! The Ithzir champion's eye explodes shattering the skull into a thousand pieces. Excruciating pain lances through your hand as the smooth bone ring on your disfigured finger is awakened! Necrotic energy, in the form of an ichor green haze, erupts from your ring and encircles an Ithzir champion, strangling its lifeless remains until a ghostly Ithzir champion is squeezed into existence! The champion's face hardens in concentration, and she starts moving faster than seems possible. A ghostly Ithzir champion's eyes narrow in focus as she attacks. A ghostly Ithzir champion swings a jagged steel flamberge at you! AS: +450 vs DS: +590 with AvD: +42 + 60 + d40 roll: +7 = -31 A clean miss. Loresong
See Also |
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