Telekinetic Disarm (1406): Difference between revisions
Jump to navigation
Jump to search
WHIGHTCNIGHT (talk | contribs) (Undo revision 186697 by WHIGHTCNIGHT (talk) spell actually not implemented, spell mixed up with Animate weapon ability from Gaudy phantasmic conjurer) |
WHIGHTCNIGHT (talk | contribs) (Undo revision 186699 by WHIGHTCNIGHT (talk)spell actually not implemented, spell mixed up with Animate weapon ability from Gaudy phantasmic conjurer) |
||
Line 1: | Line 1: | ||
{{Not-yet-implemented|spell}} |
{{Not-yet-implemented|spell}} |
||
{{Savant base header}} |
|||
The spell '''Telekinetic Disarm''' of the [[Savant Base]] spell sphere was seen on 11/10/2022 being cast by creatures in the [[Moonsedge]] region of [[Icemule Trace]]. |
The spell '''Telekinetic Disarm''' of the [[Savant Base]] spell sphere was seen on 11/10/2022 being cast by creatures in the [[Moonsedge]] region of [[Icemule Trace]]. |
||
Latest revision as of 15:03, 10 January 2023
This spell is not yet implemented and may or may not currently be under development. Information presented in this article is subject to change. |
The spell Telekinetic Disarm of the Savant Base spell sphere was seen on 11/10/2022 being cast by creatures in the Moonsedge region of Icemule Trace.
Messaging
A gaudy phantasmic conjurer gives a flourish of one translucent hand, sending a filament of shimmering violet energy streaking toward your orase runestaff! [SMR result: 337 (Open d100: 252, Bonus: 4)] Your orase runestaff tears free from your hands and floats threateningly in the air around you, darting about as if possessed! > >You try to reach for a flying orase runestaff, but it darts out of the way before swinging back around to attack! A flying orase runestaff spirals past you before hurtling in for an attack! ... 10 points of damage! Blow to your back cracks several vertebrae. Roundtime: 5 sec. >get runes You snatch a flying orase runestaff out of the air and slam it once on the ground, driving the animating magic out of it! A flying orase runestaff gives a a violent shiver as the animating forces shimmer away from it in a wash of violet light. The runestaff settles into your right hand. Roundtime: 5 sec.