Silver Saver: Difference between revisions
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The '''Silver Saver''' was released during the February 2023 run of [[Duskruin Arena]]. These were created by GM Khorbin, with coding provided by GM Naiken. This comes with two individual trees of unlocks, as well as two separate, independent side unlocks. |
The '''Silver Saver''' was released during the February 2023 run of [[Duskruin Arena]]. These were created by GM Khorbin, with coding provided by GM Naiken. This comes with two individual trees of unlocks, as well as two separate, independent side unlocks. |
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Note: This will not work if a player were to use DEPART CONFIRM. |
Note: This will not work if a player were to use {{boldmono|DEPART CONFIRM}}. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{itemtier |
{{itemtier |
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You can tell that the pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. |
You can tell that the pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes |
|itemverbtable= Yes |
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}} |
}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;" |
! scope="col" style="width:5em;"|Verb |
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! scope="col" |
! scope="col"|First |
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! scope="col" |
! scope="col"|Third |
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|- |
|- |
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! scope="row" role="rowheader"|WEAR |
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| A mysterious presence creeps into your thoughts as you fasten your leather pouch to your belt. |
| A mysterious presence creeps into your thoughts as you fasten your leather pouch to your belt. |
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| Attaching his leather pouch to his belt, Khorbin involuntarily flinches. |
| Attaching his leather pouch to his belt, Khorbin involuntarily flinches. |
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! scope="row" role="rowheader"|REMOVE |
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| A mysterious presence leaves your thoughts as you detach your leather pouch and remove it from your belt. |
| A mysterious presence leaves your thoughts as you detach your leather pouch and remove it from your belt. |
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| Removing his leather pouch from his belt, Khorbin's shoulders relax slightly. |
| Removing his leather pouch from his belt, Khorbin's shoulders relax slightly. |
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! scope="row" role="rowheader"|LISTEN |
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| Your leather pouch vibrates, and a slithering voice echoes in your thoughts, "I have 1,000 silver set aside for you." |
| Your leather pouch vibrates, and a slithering voice echoes in your thoughts, "I have 1,000 silver set aside for you." |
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| - |
| - |
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! scope="row" role="rowheader"|TOUCH |
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| Digging around in your leather pouch, a slithering voice echoes in your thoughts, "I've set something aside for you, but you will need to be in the vicinity of a bank in order for me to give it to you." |
| Digging around in your leather pouch, a slithering voice echoes in your thoughts, "I've set something aside for you, but you will need to be in the vicinity of a bank in order for me to give it to you." |
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| - |
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|} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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⚫ | |||
{{itemtier |
{{itemtier |
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|tier= Activation |
|tier= Activation |
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|itemsummary= This tree unlocks uses per day. |
|itemsummary= This tree unlocks uses per day. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes |
|itemverbtable= Yes |
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}} |
}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;" |
! scope="col" style="width:5em;"|Tier |
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! scope="col" |
! scope="col"|Value |
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|- |
|- |
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! scope="row" role="rowheader"|1 |
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| 1000 silver |
| 1000 silver |
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|- |
|- |
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! scope="row" role="rowheader"|2 |
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| 2000 silver |
| 2000 silver |
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|- |
|- |
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! scope="row" role="rowheader"|3 |
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| 3000 silver |
| 3000 silver |
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|- |
|- |
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! scope="row" role="rowheader"|4 |
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| 4000 silver |
| 4000 silver |
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|- |
|- |
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! scope="row" role="rowheader"|5 |
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| 5000 silver |
| 5000 silver |
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|} |
|} |
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|tier= Silver coins saved |
|tier= Silver coins saved |
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|itemsummary= This tree unlocks silver coins saved per activation. |
|itemsummary= This tree unlocks silver coins saved per activation. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes |
|itemverbtable= Yes |
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}} |
}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;" |
! scope="col" style="width:5em;"|Tier |
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! scope="col" | |
! scope="col" style="width:5em;"|Uses Per Day |
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|- |
|- |
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! scope="row" role="rowheader"|1 |
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| 1x/day |
| 1x/day |
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|- |
|- |
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! scope="row" role="rowheader"|2 |
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| 2x/day |
| 2x/day |
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|- |
|- |
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! scope="row" role="rowheader"|3 |
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| 3x/day |
| 3x/day |
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|- |
|- |
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! scope="row" role="rowheader"|4 |
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| 4x/day |
| 4x/day |
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|} |
|} |
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|tier= Independent Unlocks |
|tier= Independent Unlocks |
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|itemsummary= These are separate independent side unlocks. They can be unlocked regardless of the current unlock tree and separately from each other. |
|itemsummary= These are separate independent side unlocks. They can be unlocked regardless of the current unlock tree and separately from each other. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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⚫ | |||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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⚫ | |||
}} |
}} |
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: {| {{verbtable}} |
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{| {{verbtable}} |
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⚫ | |||
! scope="col" |
! scope="col"|Independent Unlocks |
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|- |
|- |
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| Activation when killed and robbed by a bandit |
| Activation when killed and robbed by a bandit |
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}} |
}} |
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{{itemverb |
{{itemverb |
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⚫ | |||
|verb= LISTEN |
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|verb2= PULL |
|verb2= PULL |
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|verb3= REMOVE |
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⚫ | |||
|verb4= WEAR |
|verb4= WEAR |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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==See Also== |
==See Also== |
Latest revision as of 10:43, 15 February 2023
The Silver Saver was released during the February 2023 run of Duskruin Arena. These were created by GM Khorbin, with coding provided by GM Naiken. This comes with two individual trees of unlocks, as well as two separate, independent side unlocks. Note: This will not work if a player were to use DEPART CONFIRM. Off the shelfThis is the off-the-shelf version. This item comes with several verbs.AnalyzeThe SilverSaver, when worn, automatically attempts to save silvers you possess when they are otherwise seized during particularly unfortunate circumstances. You can use PULL to withdraw all stored silver as a bank note and LISTEN to check its storage. The pouch may be altered normally. STATUS Uses today: 1/1 Silvers per use: 1,000 Silver storage: 1,000/1,000 ACTIVATION Involuntary decay yes ChronoMage indemnity no Slain by bandit no You can tell that the pouch is as light as it can get, but you might be able to have a talented merchant deepen its pockets for you. Usage
ActivationThis tree unlocks uses per day.Usage
Silver coins savedThis tree unlocks silver coins saved per activation.Usage
Independent UnlocksThese are separate independent side unlocks. They can be unlocked regardless of the current unlock tree and separately from each other.
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