Machtig (prime): Difference between revisions
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|profession= swordsman, explorer, cartographer, treasure hunter |
|profession= swordsman, explorer, cartographer, treasure hunter, blacksmith |
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|religion=nihilist |
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Revision as of 18:18, 30 August 2023
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So, there's this place, Teras Island—lava flows, roaring volcano, the works. Really the sort of dramatic landscape that would make a fine backdrop for an epic saga or, at the very least, a decent vacation postcard. But Machtig isn't there for the views; he's there for the forge. He usually resides on Kraken's Fall, an island whose name promises more sea monsters than it delivers. But Teras Island has a forge and a dwarf community, which is a blacksmith's equivalent of a five-star resort.
The Man Himself: Cider > Rum
Let's talk Machtig. The man is as robust as a vintage barrel of cider, his preferred drink because rum is a bit too pirate-cliché for his taste. He's a walking paradox of muscle and contemplation, with eyes like molten steel and a beard that could double as a bristly weapon in dire situations, now peppered with gray.
Skills: Far More Useful than Juggling
Not only can he swing a kukri blade with unparalleled skill, but he can also forge one that'll make you question the very essence of metallurgy. What were you doing with your life before you owned a Machtig-original blade?
The Crew: Bound by a Silent Code
No enigma of a man would be complete without equally mystifying friends. Enter Weyrs the Druid, a man who can talk to plants and actually hears back from them. Then there's his brother Casinoe the Fire Wizard, whose magical skills are as masterful and dazzling as his inability to avoid death at the hands of Illumiada.
Life's Purpose: As Confusing as it is Clear
Machtig often claims his motto is 'Fortune and Glory,' though he'd settle for a fray and a drink afterward. Mostly, he amasses a treasure trove of misadventures and scars. While others quest for existential truths or to become the ultimate adventurer, Machtig finds profound joy in the clang of metal, the smell of freshly forged blades, and a toke from his pipe.
Conclusion: Where We Don't Really Conclude Anything
So, there you have it—the tale of Machtig, the sword-swinging, cider-swigging, swordsman blacksmith. He's an island-hopping enigma, bound neither by law nor logic, not the hero the world needs or deserves. Maybe not a hero at all... who knows?