Mass Interference (217): Difference between revisions

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<section begin=description /><noinclude>'''Mass Interference''' is the</noinclude><includeonly>The</includeonly> mass version of [[Interference (212)]] and affects all targets in the room not in the caster's group.<section end=description />
<section begin=description /><noinclude>'''Mass Interference''' is the</noinclude><includeonly>The</includeonly> mass version of [[Interference (212)]] and affects all targets in the room not in the caster's group.<section end=description />

Mass Interference is an autosuccess spell and will automatically succeed when cast on a target no more than 10 levels above you. Against a bounty boss or ascension creature, it can succeed up to 20 levels above you, with a 10% failure chance per level difference over 10. Failing due to the failure chance will grant a stacking 20% decrease to the failure chance.


{{Mana control targets
{{Mana control targets

Revision as of 19:30, 1 January 2024

Mass Interference (217)
Mnemonic [MASSINT]
Duration 10 + (MjS spell ranks / 5) + (warding failure * 3) sec
capped at 120 sec
Mana Cost 5
Attack Magic - Disabling  
Subtype Autosuccess 
Target(s) Ungrouped 
Interval One-shot 
State(s) Inflicted Reduced AS/DS/TD
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive

Mass Interference is the mass version of Interference (212) and affects all targets in the room not in the caster's group.

Mass Interference is an autosuccess spell and will automatically succeed when cast on a target no more than 10 levels above you. Against a bounty boss or ascension creature, it can succeed up to 20 levels above you, with a 10% failure chance per level difference over 10. Failing due to the failure chance will grant a stacking 20% decrease to the failure chance.

Mana Control Benefit

Potential targets for most open cast spells are set at a base maximum of 3, with additional targets possible for each 50 skill bonus of the appropriate mana control for this spell.

Mana Control ranks 0 10 24 50 100 150 200
Maximum number of targets 3 4 5 6 7 8 9
Skill bonus converted to ranks.

Lore Benefit

Training in Spiritual Lore, Summoning increases the imparted penalty to the targets' TD on follow-up spiritual warding spells at a rate of 1 per seed 5 summation of ranks.

Spiritual Lore, Summoning ranks 0 5 11 18 26 35 45 56 68 81
Total TD penalty 15 16 17 18 19 20 21 22 23 24
Spiritual Lore, Summoning ranks 95 110 126 143 161 180 200 221 243
Total TD penalty 25 26 27 28 29 30 31 32 33

Resources