User talk:GS4ALASTIR/Script Upgrade Costs: Difference between revisions
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|Total: || 676,000 |
|Total: || 676,000 |
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===[[BVShop:Temple_of_Tentacles|Parasite Armor:]]=== |
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{| class="wikitable" {{prettytable}} style="width: 20%;" aria-label="In"; style="text-align:center" |
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! colspan="4" | [[Parasite_Armor|Parasite Armor]] |
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! colspan="1" | Tier |
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! colspan="1" | Cost |
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! colspan="1" | Details |
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|OTS || 10,000 || |
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Allows the owner to store health into their armor that they can tap into for parasite abilities. Building this up also increases affinity.<br> |
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Affinity 1 - Provides a chance on being hit using the standard flare rate to lash out using SMR2 to root your attacker. The root lasts for a random duration of 5 seconds + affinity. |
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|Tier 1 || 50,000 || Parasitic Blood Match - Affinity 2. Upon being attacked, and if the player is missing more than 10% of their health, the armor can return shared blood to the owner from the reserves at a loss, 2 blood per 1 health, for a maximum of (affinity * 5). This effect can only occur once every 5 minutes. |
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|Tier 2 || 100,000 || Parasitic Bulwark - Affinity 4. Upon being cast at, the parasite armor has a chance to create an anti-magic bulwark. The Bulwark provides temporary TD and bolt DS for 10 seconds per affinity. (Maximum of 90 seconds). This effect cannot occur more than once every 5 minutes. |
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|Tier 3 || 150,000 || Parasitic Defense and Parasitic Armaments - Affinity 8. Upon being attacked the parasite armor has a chance to shield the wearer’s body in a crystallized portion of the parasite to brace against attacks, providing critical padding. |
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|Total: || 310,000 |
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Revision as of 22:44, 24 August 2024
Armor Scripts:
Animalistic Spirit Armor:
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Cursed Armor:
Elven Armor:
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