Template:Town shops: Difference between revisions

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[[Category: Shop templates]]</noinclude>
[[Category: Shop templates]][[Category:Town shops| ]]</noinclude>

Revision as of 04:15, 5 December 2024

Please see the town shops style guide for instructions on how to use this template. This template will only handle a single room. If a shop has multiple rooms, please use town shops addroom template for each additional room. A semantic form is available to use in lieu of using the template, as well: Form:Town shop.


Town shops is a shop in {{{realm}}} that sells .

[{{{roomname}}}]
{{{desc}}}


{{Town shops
|collapseall =             <!-- Required if there are collapsible tables or sections in use.  This allows for all toggles needed to uncollapse the information to be entered as: mw-customtoggle-(toggle).
|type =                    <!-- Required. Valid choices are inn or eatery.  Leave blank if just a shop. -->
|realm =                   <!-- Required. Valid choices are realm only.  For in depth location information, use "location" parameter.
|article =                 <!-- Optional. To be used with location parameter if the location has "the" in the official name, ie. the Ravelin.  Leave blank otherwise. -->
|location =                <!-- Optional. Meant to denote if a shop is found in a small town/settlement outside the "town proper," ie. Ravelin, which is outside of Ta'Vaalor. -->
|specialtyshop =           <!-- Optional. Any entry will populate "specializes in".  Leave blank for "sells" -->
|wares =                   <!-- Required in all but specialty shops. Valid choices are apparel, armor, beverage, brewing, clerical, fishing, fletching, floral goods, food, general, grocery, herb, instrument, jewelry, locksmith, magic, ship, tobacco, weapon -->
|addwares =                <!-- Optional. Should only be used if a store specializes in two main types of items, eg. brewing supplies AND tobacco.  Valid choices are same as wares. -->
|specialty =               <!-- Optional. Specialty item. To be used with specialtyshop parameter or if a shop falls within the regular wares, but has a focus, ie. a shoe store falls under apparel wares, but only sells shoes. -->
|addinfo =                 <!-- Optional. Any additional information for the shop. -->
|proprietor =              <!-- Optional. This is either the merchant that displays when you ORDER or the NPC within the room. They can either be a base description (15/15/15) or named. -->
|npcarticle =              <!-- Optional. Set an article for the proprietor if not named. -->
|npc =                     <!-- Optional. This creates a link to the NPC's page if there is on present in the shop. -->
|propdesignnpc=            <!-- Optional. This is if the proprietor NPC is also a specialty design NPC. Anything entered will automatically transclude the specialty designs from the proprietor NPC's page to the shop. -->
|designnpcart =            <!-- Optional. Set an article for the design NPC if not named. -->
|designnpc =               <!-- Optional. This is if there is a specialty design NPC in the room that is not the proprietor. This will additionally automatically transclude the specialty designs from the NPC's page to the shop. -->
|propinfo =                <!-- Optional. This is a small blurb of information about the proprietor, if known. This should not be used if the proprietor is an NPC. -->

|multiroom =               <!-- Optional. Any entry will populate the header for the first room only. Other room headers will need to be manually created, and the room description template added.-->
|roomname =                <!-- Required. Name of the room. -->
|desc =                    <!-- Required. Description of the room. -->
|realrnum =                <!-- Optional. Real room ID.  Will only populate if rnum is present. -->
|rnum =                    <!-- Optional. Lich room ID. -->
|exits =                   <!-- Optional. Inside rooms only. -->
|paths =                   <!-- Optional. Outside rooms only. -->

|sign =                    <!-- Optional.  This should be used if there is a sign in the room.
|inventory =               <!-- Required. This should be a copy and paste of the output when using ORDER, or in some cases the sign indicating a menu, as well as the customization options available.-->
|backroom =                <!-- Optional. Optional. This displays inventory that is only available for purchase after a character has built up a rapport with the shop owner and is granted access to it.-->
}}