Hitpoint: Difference between revisions

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A character's maximum hitpoint value is based on their [[constitution]] and their race. For example, a [[dark elf]] has a maximum hitpoint value of 120. A dark elf character with a constitution bonus of +15 would have a maximum hitpoint value of 135.
A character's maximum hitpoint value is based on their [[constitution]] and their race. For example, a [[dark elf]] has a maximum hitpoint value of 120. A dark elf character with a constitution bonus of +15 would have a maximum hitpoint value of 135.

The [[Combat Toughness]] [[Combat Maneuvers|combat maneuver]] can also increase hitpoints for [[warrior]]s, [[rogue]]s, [[monk]]s, and [[paladin]]s by 15, 25, or 35 hitpoints depending on rank.


{{Hitpoints by race}}
{{Hitpoints by race}}

Revision as of 18:32, 2 May 2008

A character's hitpoint value is a number which represents how much damage the character can recieve before dying. There are certain critical hits that will kill a character regardless of what this value is.

A character's maximum hitpoint value is based on their constitution and their race. For example, a dark elf has a maximum hitpoint value of 120. A dark elf character with a constitution bonus of +15 would have a maximum hitpoint value of 135.

The Combat Toughness combat maneuver can also increase hitpoints for warriors, rogues, monks, and paladins by 15, 25, or 35 hitpoints depending on rank.

Maximum hitpoints based on Race
Aelotoi Burghal Gnome Dark Elf Dwarf Elf Erithian Forest Gnome Giantman Half-Elf Half- Krolvin Halfling Human Sylvan- kind
Base 120 90 120 140 130 120 100 200 135 165 100 150 130
+CON
Bonus
145 125 140 180 155 155 135 235 160 200 135 175 155
+Health
Bonus
195 175 190 230 205 205 185 285 210 250 185 225 205

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References