Rogue

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Rogue
Small teef.jpg
Type Square
Spell Circles Minor Spiritual
Minor Elemental
Prime Requisites Dexterity, Agility
Mana Statistics Aura, Wisdom
Physical Skills
Skill Cost Ranks
Two Weapon Combat 2/2 2
Armor Use 5/0 2
Shield Use 4/0 2
Combat Maneuvers 4/4 2
Edged Weapons 2/1 2
Blunt Weapons 3/1 2
Two-Handed Weapons 6/2 2
Ranged Weapons 3/1 2
Thrown Weapons 2/1 2
Polearm Weapons 7/2 2
Brawling 3/1 2
Ambush 2/1 2
Multi Opponent Combat 10/3 1
Physical Fitness 3/0 2
Dodging 2/1 3
Magical Skills
Skill Cost Ranks
Arcane Symbols 0/7 1
Magic Item Use 0/8 1
Spell Aiming 4/5 1
Harness Power 0/9 1
Elemental Mana Control 0/10 1
Mental Mana Control 0/15 1
Spirit Mana Control 0/10 1
Spell Research 0/67 1
Elemental Lore 0/15 1
Spiritual Lore 0/15 1
Sorcerous Lore 0/30 1
Mental Lore 0/40 1
General Skills
Skill Cost Ranks
Survival 2/2 2
Disarming Traps 1/1 3
Picking Locks 1/1 3
Stalking and Hiding 1/1 3
Perception 0/1 3
Climbing 1/0 2
Swimming 2/0 2
First Aid 1/2 2
Trading 0/3 2
Pickpocketing 1/0 2

Striking from the shadows, Rogues are the masters of stealth combat. With speed and agility, Rogues maneuver and dodge their way through the battlefield. This makes them most adept with lighter weapons and armor, though they are proficient with a wide variety of equipment. Outside of combat, the Rogue is more than capable of training any skill that may suit their needs. Their unparalleled abilities at bypassing traps, opening locked doors or treasure chests, and spying out secret passages, make them valued members of any society. A Rogue is even capable of a modest amount of spellcasting, further increasing their versatility.

Profession Highlights

Rogues can achieve expertise in many different means of combat. They can hide and ambush enemies with melee or ranged weapons, use a shield or wield two weapons or be an unarmed brawler, wear either light or heavy armor, and fight well with or without magical aid. As a martial profession they can learn all Weapon Techniques of whichever types of weapons they train in, and have access to a wide variety of Feats, Combat Maneuvers, Shield Specializations, and Armor Specializations. They are the only profession able to train up to three times per level in Stalking and Hiding and Perception. They are also the best profession at Disarming Traps and Picking Locks, if trained in those skills. The Rogue Guild is available to all rogues of at least 15th level, giving access to additional combat maneuvers and locksmithing tools.

Feats

Combat Maneuvers

Rogue Guild

These skills are available both through the Rogue Guild and through regular combat maneuver learning. The guild versions are slightly more effective.

Martial Stances

Shield Specializations

Armor Specializations

Rogue Statistic Growth Rates

For more information see the page on statistic growth rates.

Rogue Stat Growth Rates
Profession Strength Constitution Dexterity Agility Discipline Aura Logic Intuition Wisdom Influence
Rogue 25 20 25 30 20 15 20 25 10 15

Note: The table above is the baseline statistic growth rates. These values are actually modified for every race in GemStone IV, including humans.

Resources

Officials Folders
Guides
Rogue Profession - edit
Spell Circles: Minor Spiritual Spells | Minor Elemental Spells
Professional Highlights: Rogue Guild | Combat Maneuvers | Locksmithing | Hiding & Ambushing
Popular Archetypes: Locksmith | Archer | Magical Rogue | Combat Specialist


Profession - edit
Squares: Rogue | Warrior | Monk
Semis: Bard | Paladin | Ranger
Pures: Cleric | Empath | Sorcerer | Wizard