Clockwerke Weapon: Difference between revisions
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! scope="row" role="rowheader"|PULL |
! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place. The gears come to a stop, and spiked cogs within the cleaver's vents retract to better align with its edge. |
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! scope="row" role="rowheader"|PUSH |
! scope="row" role="rowheader"|PUSH |
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|<!-- First Person View --> You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place. The gears come to a stop, and spiked cogs within the cleaver's vents extend to better align with its edge. |
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|<!-- First Person View --> Coming Soon! |
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! scope="row" role="rowheader"|TURN |
! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion. As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver's edge and angled rods extend in their place. |
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|<!-- First Person View --> Coming Soon! |
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Roundtime: 3 sec. |
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Revision as of 00:14, 9 April 2026
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Clockwerke Weapons are scripted weapons that debuted at the April 2026 run of Rumor Woods, in a shop called Uvaldov's Pinions and Cogs. They were created by GameMaster Marstreforn. Tier 1 (OTS) - ModularityAt tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between Slash, Piercing, and Crush using TURN. The weapon also adds a line to the end of its LOOK description: Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge. Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver's haft. You also notice a small enchanter's glyph. This line varies slightly based on the type of flare chosen with TURN.Analyze* Clockwerke Weapon *
Available Actions
* LISTEN
* PULL
* PUSH
* TURN - selects weapon flare (puncture)
Merchants that are skilled with this type of weapon may customize the following:
* Parts: "blade"
"edge"
"haft"
* Gears: "tiny brass"
* Gizmo: "a spring-loaded dial"
* Techs: "bladed pinions"
"spiked cogs"
"angled rods"
Unlocks:
** Coiled Retrofit (WAVE - spike): NOT UNLOCKED
- Maneuver ability that deals damage equivalent to a weapon flare if it hits.
- Coiled Retrofit has a 60-second cooldown.
*** Arcane Pneumatics (flares - air): NOT UNLOCKED
- Chance for extra flares when you hit a target with an attack.
- TINKER to toggle between air or steam.
**** Ensigiled Cylinder (POINT - air): NOT UNLOCKED
- Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.
- Target is Slowed if air is selected, or Vulnerable if steam is selected.
- Ensigiled Cylinder has a 60-second cooldown.
***** Rune-Tuned Gears (SPIN): NOT UNLOCKED
- Arcane Pneumatics gains a passive 25% chance to flare twice.
- SPIN to apply Clockwerke Overdrive for 60 seconds.
Clockwerke Overdrive
- Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.
- Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.
- Clockwerke Overdrive has a 3 minute cooldown.Usage
Tier 2 - Coiled RetrofitComing Soon!Tier 3 - Arcane PneumaticsComing Soon!Tier 4 - Ensigiled CylinderComing Soon!Tier 5 - Rune-Tuned GearsComing Soon!Additional InformationArcane Pneumatics ExampleObtained with the Tier 3 unlock. Charging up (no flare): Coming Soon! Example of flare (can activate in addition to standard flares): Coming Soon! ExampleExample: Coming Soon! See Also |
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