Duskruin/saved posts August 2026: Difference between revisions

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=== Aggro Culture ===
=== Aggro Culture ===
{{saved-discord-post
{{saved-discord-post
| messagelink = https://discord.com/channels/226045346399256576/1402111157979975840/1537293728606199820
| messagelink = [phttps://discord.com/channels/226045346399256576/1402111157979975840/1537293728606199820 Aggro Culture]
| author = Weaves
| author = Weaves
| date = 8/12
| date = 8/12

Revision as of 07:02, 14 August 2026

Announcements

Announcement 1 - Updated Dates

Discord Message Link: Event Dates
Author: GM Thandiwe
Date: 1/9/2026

9/4 -9/6 - Duskruin

Announcement 2 - Email

Discord Message Link:
Author: Email I dunno
Date: 8/13/2026


Duskruin -- Fractured Reflection

Cracked echoes and dangerous possibilities await as Duskruin returns, bringing brutal Arena combat, hunting for bandit caches in the sewers, and new additions to the wares and services throughout the shops of Bloodriven Village.

The High End Scrip Shop welcomes a new addition with the arrival of the Meddler, a new NPC offering a variety of services for your weapons and armor. To celebrate her debut, 15x enchants will be available, offering the rare opportunity to push your most prized armaments to their limits.

The Annex and HESS continue to expand with new offerings, including a fresh slate of intermediate transmutes, three new purified materials, and additional services.

The battle vault returns packed with entries to your choice of scrip-earning activities plus other rewards, including the return of the Chaos Mirror Shard, a fractured remnant of a mysterious mirror allowing glimpses into the Abyss.

Teasers

Purified Woods

Purified Woods - Glowbark

Discord Message Link: Glowbark
Author: Zissu
Date: 8/12

There are 3 new ones. All woods.

>Kaetel: witchwood,glowbark,wyrwood

Purified Glowbark has plasma flares that blind the target. There is also a chance that the flare will chain to up to 4 additional targets.

> You nock a wooden arrow in your glowbark long bow.
> You fire a wooden arrow at an Ithzir janissary!
>   AS: +89 vs DS: +71 with AvD: +25 + d100 roll: +88 = +131
>    ... and hit for 27 points of damage!
>    Slash to the Ithzir janissary's chest!
>    Breathe deep, it'll feel better in a minute.
> 
> ** Searing white light spills from your wyrwood long bow, breaking over an Ithzir janissary in a blistering wave of plasma! **
>    ... 25 points of damage!
>    The Ithzir janissary's fingers burn and explode leaving blackened stumps!
> You blinded an Ithzir janissary!
> 
> ** Light swells along the length of the bow, and the plasma leaps hungrily onward! **
> 
> ** A ribbon of plasma whips across the space between and bursts against an Ithzir janissary! **
>    ... 10 points of damage!
>    Blistering strike to leg shrivels skin and causes excruciating pain.
> You blinded an Ithzir janissary!
> 
> ** A ribbon of plasma whips across the space between and bursts against an Ithzir janissary! **
>    ... 25 points of damage!
>    Superheated energy causes the artery in the Ithzir janissary's leg to explode!
>    It is knocked to the ground!
> You blinded an Ithzir janissary!
> 
> ** A ribbon of plasma whips across the space between and bursts against an Ithzir janissary! **
>    ... 50 points of damage!
>    Whiplike blast of plasma creates a gaping hole in the Ithzir janissary's lower back!
> You blinded an Ithzir janissary!
>   The Ithzir janissary suffers an additional 2 damage!
> The arrow breaks into tiny fragments.
> Roundtime: 4 sec.
  • Glowbark leans heavily into the extra targets bonus. Unlike starsong and sephwir, it won't redirect extra cycles back to the original target if no other targets are found.

Purified Woods - Wyrwood

Discord Message Link: Wyrwood
Author: Zissu
Date: 8/13

Alright, hit and run teaser! I'll be back to answer questions and tease witchwood in about an hour.

Purified Wyrwood will flare crushing damage that roots the target. It also has a 25% chance to have a second cycle on that target which will garrote them, doing more crushing damage targeted at the neck and silence them (if they survive).

You fire a wooden arrow at an Ithzir janissary!
 AS: +416 vs DS: +348 with AvD: +25 + d100 roll: +57 = +150
  ... and hit for 30 points of damage!
  Strike pierces forearm!

Woody tendrils shoot up around an Ithzir janissary and snap taut, quickly cinching down! 
  ... 20 points of damage!
  Left kneecap smashed into pulp.
  It is knocked to the ground!
An Ithzir janissary is rooted in place!
The arrow breaks into tiny fragments.
Roundtime: 4 sec.
 

>fire jan
You nock a wooden arrow in your wyrwood long bow.
You fire a wooden arrow at an Ithzir janissary!
 AS: +416 vs DS: +348 with AvD: +25 + d100 roll: +20 = +113
  ... and hit for 10 points of damage!
  Well aimed shot almost removes an eye!

Woody tendrils shoot up around an Ithzir janissary and snap taut, quickly cinching down! 
  ... 20 points of damage!
  Stomach ripped open by mighty blow!
An Ithzir janissary is rooted in place!

A single runner whips upward and draws itself closed about an Ithzir janissary's throat! 
  ... 35 points of damage!
  Vertebrae in neck disintegrate from impact!
 Neck sinks into shoulders.
The Ithzir janissary falls to the ground in a crumpled heap.
The arrow breaks into tiny fragments.
Roundtime: 4 sec.

Petrified Woods - Witchwood

Discord Message Link: Witchwood
Author: Zissu
Date: 8/13


Witchwood flares will horrify 1d3 targets. The main target is always horrified, with an MDR roll to potentially do psychic damage to the target. Non-Primary targets will have an MDR roll for their chance to horrify.

>cast jan
You gesture at an Ithzir janissary.
 CS: +458 - TD: +353 + CvA: +25 + d100: +4 + Bonus: +1 == +135
 Warding failed!
 A powerful hit for 30 points of damage!
  ... 10 points of damage!
  Small veins in the Ithzir janissary's neck burst, the blood flows freely.

The grain of your witchwood runestaff seems to writhe as though something unseen were trying to escape. 
[MDR result: 159 (Open d100: 48, Bonus: 14)]
An Ithzir janissary goes rigid, then convulses in horror!
  ... 30 points of damage!

Spectral energy from the runestaff seeps towards an Ithzir scout. 
[MDR result: 135 (Open d100: 28)]
An Ithzir scout flinches, shrinking away in visible dread!

Spectral energy from the runestaff seeps towards an Ithzir initiate. 
[MDR result: 137 (Open d100: 35)]
An Ithzir initiate flinches, shrinking away in visible dread!
Cast Roundtime 3 Seconds.

4:19 PM]Kaetel [GS4], : What is "psychic damage"?

[4:19 PM]Zissu [GS4], : Just damage, like a cycle of mind wrack flares.

4:20 PM]Kaetel [GS4], : Is that concussion damage?

[4:20 PM]Zissu [GS4], : Yes.

And not that I condone violence, but if you find yourself on the receiving end your consolation prize is cool messaging no one else gets to see.

Zissu gestures at you.
 CS: +504 - TD: +325 + CvA: +25 + d100: +82 == +286
 Warding failed!
Blood sprays from your neck in a crimson arc!
  ... 7 points of damage!
 You suffer an additional 4 damage!

The grain of Zissu's runestaff contorts into a hundred soundlessly gaping mouths! 
[MDR result: 173 (Open d100: 55, Bonus: 103)]
A hundred voices pour into your skull at once and rise to a scream.  Horrible delusions of death and sorrow burrow through your mind as your psyche buckles under the assault!
  ... 50 points of damage!

Purified Woods - Transmute?

Discord Message Link: https://discord.com/channels/226045346399256576/594009933763051549/1537535767130275880
Author: Tivvy
Date: 8/13

2:57 PM]Brinret [BLTZ], : I really hope these can be transmuted and further that I can get it to work with my glove bow cause this is super cool and perfect thematically for my ranger

[2:58 PM]Tivvy [GS4], : I asked already, they're lesser transmutes.

Be Warez

Discord Message Link: Be Warez
Author: Elysani
Date: 8/12

>Lissaya 🍄 [GS4], : New illusions in Be Warez? 🤞

Mhm, just 4 because I still have EG looming.

Duskruin SK/MK List for August 2026

Discord Message Link: Duskruin SK/MK List for August 2026
Author: Tivvy
Date: 8/12

Spell Knowledge
Tiers 1 and 2
  • Rapid Fire (515)
  • Empathic Focus (1109)
Tier 3
  • Heroism (215)
  • Iron Skin (1202)
Tiers 4 and 5
  • Barkskin (605)
  • Melgorehn's Aura (913)
  • Dauntless (1606)
  • Mystic Focus (1711)
Tier 6
  • Spirit Strike (117)
  • Camouflage (608)
  • Martial Prowess (1705)
  • Astral Spear (1408)
  • Telekinesis (1206)
  • Flaming Aura (1706)
Tier 7
  • Foresight (1204)
  • Hurl Boulder (510)
  • Death Cloud (1713)
  • Elemental Saturation (413)
  • Locate Person (116)
  • Arcane Decoy (1701)
Tier 8
  • Unpresence (204)
  • Manna (203)
  • Glamour (1205)
Martial Knowledge
Setups
  • Dirtkick
  • Sweep
  • Divert
  • Dislodge
  • Haymaker
Attacks
  • Exsanguinate
  • Leap Attack
  • Coup de Grace

Stovetop Dehydrator

Discord Message Link: Stove top Dehydrator
Author: Vanah
Date: 8/12

There are two new unlocks available in Wet and Dry for the Stovetop Dehydrator, one for jerky and one for brewable teas and coffee.

Jerky is a regular food item. You take raw meat from shank knives or butcher shops and can add up to two optional flavorings. You can customize the description of the jerky.

For tea and coffee, you supply the base such as tea leaves or coffee cherries, and up to one or two optional flavorings. The resulting jars can be customized by the bottle contraption.

Nervestaff Unlocks

Discord Message Link: T5 Nerve Staff Unlocks
Author: Xynwen
Date: 8/11

↳ Replying to Hexbane: Will nervestaff T5 unlocks be at DR?

Yes, they'll be in Auto-Hess with the others

It has not but it should be the same as T4 unlocks. I just can't remember what that is off the top of my head!

Flux Rune Staff

Discord Message Link: Flux Rune Staff
Author: Marstreforn
Date: 8/11

OTS ability: TURN to switch between Mana and Acuity flares. They start with Mana (+1) and Acuity (+5) and both flare types can be upgraded normally with certificates at the Annex.

   * Flux Rune Staff *

     Available Actions
   * PEER
   * PULL
   * PUSH
   * TURN   - selects weapon flare (mana)

Merchants that are skilled with this type of weapon may customize the following:
   * Glyphs One:  "pale white-blue"
   * Glyphs Two:  "emerald green"
   * Orb or Gem:  "an iridescent crystal orb"
  ** Beam Color:  "grey" (not unlocked)

Unlocks:
  ** Infused Amalgam   (WAVE - disintegrate): NOT UNLOCKED
      - Maneuver ability that deals damage if it hits.
      - Infused Amalgam has a 60-second cooldown.
 *** Entropic Flux     (flares - disruption): NOT UNLOCKED
      - Chance for extra flares when you hit or ward a target with a hostile spell.
      - TOUCH to toggle between disruption or unbalance flares.
**** Discordant Control (POINT - disruption): NOT UNLOCKED
      - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.
      - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.
      - Discordant Control has a 60-second cooldown.
***** Harnessed Instability             (RUB): NOT UNLOCKED
      - Entropic Flux gains a 25% chance to deal damage twice when it flares.
      - RUB to apply Flux Overload for 60 seconds.
     Flux Overload
      - Entropic Flux instead has a 100% chance to deal damage twice when it flares.
      - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.
      - Flux Overload has a 3 minute cooldown.

Aggro Culture

Discord Message Link: [phttps://discord.com/channels/226045346399256576/1402111157979975840/1537293728606199820 Aggro Culture]
Author: Weaves
Date: 8/12


The Aggro Weapons will have a few updates for this Duskruin:

  • There are two new clench messages for a total of four messages that are randomly chosen when using CLENCH.
  • The roundtime from using clench is reduced to 2-4 seconds (from 3-7).
  • You can use CLEAN to reset the aggro counter.
  • Bloody Hit has an improvement for high health, durable creatures (looking at you Hinterwilds golems) for better earning.
  • New MASSIVE CRIT earning potential: massive crits resulting in a death have a 20% chance to award 20 aggro (60 second cooldown, not subject to creature limits but all other adjustments).

The blacksmith is also planning to stop by this run to offer unique services on them.

There is a unique alter (the vial showing your accumulated aggression) and one ability can be enhanced, and general GALD of course.

Vault Item

Discord Message Link: https://discord.com/channels/226045346399256576/387270949499830273/1537504257706688612
Author: Wyrom
Date: 8/13

>Maylan [GS4], : The theme must be a hint for the vault item. I think we're building on the one that lets you duel yourself?

[12:51 PM]Wyrom [GS4], : Yup. Year one isn't super exciting in terms of where it's going. It's a lore-driven item as well.

[12:53 PM]Wyrom [GS4], : But we'll have the second use in, some minor QoL updates, and a new way to interact with it, should you add to your first one. If you're an exp hoarder, then there is that. If you decide to hang on to them as single shards, won't be a change there.

[1:10 PM]Wyrom [GS4], : The shards will push all the story of the Arena of the Abyss into the game. I know a lot of it got lost since it started at Feywrot Mire.

Meddler

Discord Message Link: https://discord.com/channels/226045346399256576/387270949499830273/1537504257706688612
Author: Tivvy
Date: 8/13

>12:35 PM]Ufian: You could tell us what "the meddler" is going to do and regain your crown I'm sure.

12:35 PM Tivvy [GS4], : Automating the enchants, for one.

12:50 PM Naiken [GS4], : i'll tease more later, but the Meddler is an NPC that will take over some of the HESS services

12:51 PM Naiken [GS4], : Acuity would remain in the Annex, but i don't know if we'd offer going to 15x

12:52 PM Tivvy [GS4], : He means HESS.

12:53 PM Tivvy [GS4], : if we did something like go beyond the normal caps.

12:53 PM Naiken [GS4], : i just mean, the Meddler wouldn't handle Acuity since we have certificates for it in the Annex

1:37 PM Naiken [GS4], : in addition to enchanting, some other HESS services she's taking over are Martial Knowledge, Self Mana, and Spell Knowledge, which have rotating options

Once Upon a Time

Discord Message Link: https://discord.com/channels/226045346399256576/1537414698096394332/1537414755646578799
Author: Ethereal
Date: 8/13

_Coming soon to Once Upon a Time_

Some players read faster. Some players choose better. This year, we’re asking a different question: what if you just had more time?

Enter the Leystone Compass: a dented, unassuming little instrument that doesn’t point north so much as it points “could’ve gone better.” Four tiers of temporal hijinks await:

Tier 1 — Stretch Time (STRETCH)

Extends the duration of your beneficial spells by 30 minutes per tier. Usable once every 2.5 hours. Your buffs were always good. Now they’re just… reluctant to leave.

Tier 2 — Temporal Alignment (TAP)

Your next attack causes all flares* to activate at once. 3-minute cooldown. Everything, all at once, exactly when you need it — and maybe a little of what you don’t.

Tier 3 — Hastened Movements

A standard flare chance to reduce RT/Cast RT by 1 on attack. Targets are subjected to an SMR attack — fail it, and they’re inflicted with a 3 second Slow effect. RUB guarantees flares for 30 seconds. Usable once every 3 minutes. Being one step ahead has never been this literal.

Tier 4 — Temporal Anchor (BESEECH)

Recall a different timeline into an adjacent room**. Once per login day. For when “I wish this had gone differently” needs to be more than a feeling.

Pricing is still being finalized, and the shop opening will be delayed.

Once Upon a Time: where every purchase comes with a story.

  • - Not all flares will apply (lore flares, for example). It should generally catch all things “with a standard flare chance” such as flare slot flares, ensorcell, etc.
    • - This ability searches in a random direction up to five rooms away and will put you in the room with a) the least amount of creatures or b) the furthest away (if tied).