Implosion (720): Difference between revisions

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=== Implosion and the Justice System ===
=== Implosion and the Justice System ===


Casting unfocused or focused forms of Implosion within a town's justice limits will automatically garner a warrant for [[Endangering Public Safety]], which can lead to the caster's arrest. Casting the unfocused version within town limits while justice mechanics are operating normally will create a focused version aimed at the caster. This rebound effect doesn't function when the justice system has been "turned off," often as a result of invasions in which creatures have made it into justice-controlled areas of a city (crashing through the front gate counts). If Implosion is cast in its unfocused form with justice mechanics offline, it will function normally. Neither open nor focused forms of Implosion will net the caster an EPS warrant if justice mechanics are offline.
Casting Implosion within a town's justice limits will automatically garner a warrant for endangering public safety, which can lead to the caster's arrest. Casting the unfocused version within town limits while justice mechanics are operating normally will create a focused version aimed at the caster. This rebound effect doesn't function when the justice system has been suspended, generally the result of invasions in which creatures have breached justice-controlled areas of a city (for example, crashing through the front gate). Neither form of Implosion will net the caster an EPS warrant if justice mechanics are offline.


The JUSTICE STATUS (verb) command can be used to determine whether or not a room is under justice jurisdiction, as well as whether normal justice mechanics are online or offline.
*Use [[JUSTICE (verb)|JUSTICE STATUS]] to determine whether or not a room is under justice jurisdiction, as well as whether normal justice mechanics are in effect or not.

* If there's no justice other than your own in a room, it isn't justice controlled.

* If the surroundings are calm enough that the primary justice NPC would notice anything illegal, justice mechanics are online and functioning normally.

* If there's enough chaos that the primary justice NPC probably wouldn't notice any minor transgressions, justice mechanics are offline.

* Note that "minor" transgressions do not include wholesale slaughter of one's fellow adventurers, so murder warrants will still be assigned in both of the latter two settings.


=== Implosion and Registered Items ===
=== Implosion and Registered Items ===

Revision as of 03:04, 12 January 2006

Implosion (720)
Mnemonic [IMPLOSION]
Duration Instantaneous
Type Attack (maneuver)


Creates a "black void" which destroys all of the air around the target(s), subjecting them to vacuum injuries. Then the air will rush back into the area (shortly afterwards), subjecting its victim(s) to the force of the returning air, and likely the impact of any loose objects striking them and doing additional damage.

Focused Implosion

  • CAST AT <target> to focus a single instantaneous strike at them.

The most commonly used version, though heavily weighted so that its proficiency isn't seen until around level 40. The damage done is based on your level vs. target level, Sorcerer Base ranks, and Spell Aiming ranks.

  • Will always stun the target (unless immune to stuns), and may stun additional targets in the room.

The likeliness of stuns and number of additional targets affected is increased by training in Multi-Opponent Combat skill. Up to six targets may be stunned with no training, and each rank will yield one additional target stunned.

Against a like-leveled opponent, 1x combined MC ranks will cause the spell to cost 18 mana. 2x combined MC ranks will net a cost of 16 mana per cast. Hunting targets above one's own level will increase the mana per cast, counteracting this effect. The cost cannot exceed 20 mana.

  • Has the possibility to completely vaporize (instantly killing) the target, leaving no body or treasure.

Around 2x Spell Aiming is expected, to produce the instant vaporization crit reliably versus like-leveled targets. Casting this spell on stunned, bound, or prone targets will increase the damage and chance of instantly killing that target. Players which are vaporized will receive a major wound in every possible location and be transported immediately to the 'center' of the nearest town.

Open Implosion

CAST or INCANT this spell to unleash an instant attack which will stun every possible target. It will then linger after the initial implosion effect for four (4) total damage cycles, each doing damage and potentially instantly killing anything in the immediate and adjacent rooms. Each pulse becomes more powerful than the last, making the most devastating results caused by the last two pulses. Upon being cast, the implosion will suck any loose items into the void. It will also automatically suck in any bound, prone, or stunned targets. As items are sucked into the void upon its initial opening, they may strike targets in the room. If stunned from the damage while struck in this way, they will immediately be sucked into the void.

  • This version of the spell will always cost 20 mana.

Implosion and the Justice System

Casting Implosion within a town's justice limits will automatically garner a warrant for endangering public safety, which can lead to the caster's arrest. Casting the unfocused version within town limits while justice mechanics are operating normally will create a focused version aimed at the caster. This rebound effect doesn't function when the justice system has been suspended, generally the result of invasions in which creatures have breached justice-controlled areas of a city (for example, crashing through the front gate). Neither form of Implosion will net the caster an EPS warrant if justice mechanics are offline.

  • Use JUSTICE STATUS to determine whether or not a room is under justice jurisdiction, as well as whether normal justice mechanics are in effect or not.

Implosion and Registered Items

Items that have been registered under the new registration system (implemented with Gemstone IV) will not be sucked into the void, thereby reducing the chances that these items will be accidently lost. This protection does NOT extend to implosions cast by hostile creatures.