Lightening: Difference between revisions
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Merchants typically lighten items in 10% increments of an item's base weight. |
Merchants typically lighten items in 10% increments of an item's base weight. |
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Maximum lightness is typically 50% of base weight. |
Maximum lightness is typically 50% of base weight. |
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== Example == |
== Example == |
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<table border=1 cellpadding=10> |
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<tr><th>Step</th><th>Calculation</th><th>Final Weight</th> |
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Lighten 2: 11 - Ceiling(13 * 0.1) = 9 |
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Lighten |
<tr><td>Lighten 1</td><td>13 - Ceiling(13 * 0.1)</td><td>11</td></tr> |
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<tr><td>Lighten 3</td><td>9 - Ceiling(13 * 0.1)</td><td>7 [Max light reached]</td></tr> |
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</table> |
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==See Also== |
==See Also== |
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*[[GALD]] |
*[[GALD]] |
Revision as of 23:38, 18 March 2014
Lightening is a common merchant service in which excess weight is removed from an item. Players can usually tell if an item is able to be lightened using the ANALYZE verb.
Yes, item can be lightened:
You might be able to have a talented merchant lighten the felt pouch for you or have its pockets deepened.
No, item cannot be lightened:
You can tell that the vestment is as light as it can get and that its pockets could not possibly get any deeper.
Most items have set standards for how light they are able to get depending on what they are (not what they are made of). An item's base material may cause it to start at a higher base weight, but it will be able to be lightened to the lower limit (except for adamantine, which is rumored to be limited to 50% of an item's starting weight).
Merchants typically lighten items in 10% increments of an item's base weight.
Maximum lightness is typically 50% of base weight.
Example
Step | Calculation | Final Weight |
---|---|---|
Full leathers base weight | 13 | |
Lighten 1 | 13 - Ceiling(13 * 0.1) | 11 |
Lighten 2 | 11 - Ceiling(13 * 0.1) | 9 |
Lighten 3 | 9 - Ceiling(13 * 0.1) | 7 [Max light reached] |