Magical bane: Difference between revisions
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This list will be expanded when time allows and the article will be formatted more appropriately. |
This list will be expanded when time allows and the article will be formatted more appropriately. |
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Magical Critters includes: ice elementals, water elementals, earth elementals, glacei, stone sentinels, many types of golems, dark vorteces, pyrothags, stone |
Magical Critters includes: ice elementals, water elementals, earth elementals, glacei, stone sentinels, many types of golems, dark vorteces, pyrothags, stone mastiffs, csetairi, horned vor'taz, caedera, cyclops, wood sprites, mezics, fenghai, krynches, dhu goleras, shrickhen, moulis, lich qyn'arj, storm griffins, constructs, and rift crawlers. |
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[[category:Merchant Services]] |
[[category:Merchant Services]] |
Revision as of 13:31, 12 January 2015
Magical bane weapons are effective against magical creatures, giving extra weighting or flares depending on the owner's choice when the bane was added. As you can see in The Charts of Clarity, bane occupies its own slot and may be added to almost any weapon (at the discretion of the merchant).
This list will be expanded when time allows and the article will be formatted more appropriately.
Magical Critters includes: ice elementals, water elementals, earth elementals, glacei, stone sentinels, many types of golems, dark vorteces, pyrothags, stone mastiffs, csetairi, horned vor'taz, caedera, cyclops, wood sprites, mezics, fenghai, krynches, dhu goleras, shrickhen, moulis, lich qyn'arj, storm griffins, constructs, and rift crawlers.