Mana Disruption (702): Difference between revisions

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{{offensive_spell
{{offensive_spell
|mnemonic = MANADISRUPT
|mnemonic = MANADISRUPT
|method = [[Warding]]
|type = [[Warding]]
|targets = Single
|target = Single
|interval = [[Instantaneous]]
|interval = [[Instantaneous]]
}}
}}
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[[Category:Sorcerer Base Spells]]
[[Category:Sorcerer Base Spells]]


'''Mana Disruption''' is a [[Sorcerer Base]] warding spell that causes a target damage based on the warding endroll. This spell is affected by the [[CHANNEL (verb)|CHANNEL]] verb, increasing the spell's damage should the [[sorcerer]] cast the spell with one or two hands free, especially when in more offensive stances.
'''Mana Disruption''' is the most universal [[Sorcerer Base]] [[warding]] attack spell. It inflicts damage by causing the mana in and around its subject to be violently disturbed. As a result, not all of its effects are visible. Of the two [[damage cycle]]s inflicted, one is obvious and lists the precise amount of [[hitpoint]] loss. The line of text appearing immediately before it displays the amount of damage in the form of one of fourteen phrases. Use the [[702#Hidden Damage Table|table below]] to determine roughly how much hitpoint damage your strike inflicted.


The severity of the strike depends heavily on the warding [[endroll]]. In addition, targets that are [[stunned]] or similarly incapacitated are more susceptible to damage. Likewise, using the [[CHANNEL (verb)|CHANNEL]] command can potentially increase the overall damage. If channeling, more offensive [[stance]]s as well as having one or both hands empty also have the potential to increase the damage inflicted.
The spell has two damage cycles, a hidden and visible one. The hidden damage is listed in the table below.

== Hidden Damage Table ==


{| {{prettytable}}
{| {{prettytable}}
|-bgcolor=#cccccc
|-bgcolor=#cccccc
!Hidden Damage
!Messaging
!Messaging
!width=75|Equivalent Damage
|-
|-
|align=right|A weak blow.
|0-4
|0-4
|A weak blow.
|-
|-
|align=right|A light strike.
|5-9
|5-9
|A light strike.
|-
|-
|align=right|A nice hit.
|10-14
|10-14
|A nice hit.
|-
|-
|align=right|A strong strike.
|15-19
|15-19
|A strong strike.
|-
|-
|align=right|A painful blow.
|20-24
|20-24
|A painful blow.
|-
|-
|align=right|Target staggered by strong strike.
|25-29
|25-29
|Target staggered by strong strike.
|-
|-
|align=right|A powerful hit.
|30-34
|30-34
|A powerful hit.
|-
|-
|align=right|A very painful blow.
|35-39
|35-39
|A very painful blow.
|-
|-
|align=right|Target staggers in pain.
|40-44
|40-44
|Target staggers in pain.
|-
|-
|align=right|A masterful strike.
|45-49
|45-49
|A masterful strike.
|-
|-
|align=right|A most painful blow.
|50-54
|50-54
|A most painful blow.
|-
|-
|align=right|Target reels from brutal strike.
|55-59
|55-59
|Target reels from brutal strike.
|-
|-
|align=right|A devastating hit.
|60-64
|60-64
|A devastating hit.
|-
|-
|align=right|Massive internal disruption.
|65+
|65+
|Massive internal disruption.
|}
|}

Revision as of 02:04, 9 November 2006

Mana Disruption is the most universal Sorcerer Basewarding attack spell. It inflicts damage by causing the mana in and around its subject to be violently disturbed. As a result, not all of its effects are visible. Of the two damage cycles inflicted, one is obvious and lists the precise amount of hitpoint loss. The line of text appearing immediately before it displays the amount of damage in the form of one of fourteen phrases. Use the table below to determine roughly how much hitpoint damage your strike inflicted. The severity of the strike depends heavily on the warding endroll. In addition, targets that are stunned or similarly incapacitated are more susceptible to damage. Likewise, using the CHANNEL command can potentially increase the overall damage. If channeling, more offensive stances as well as having one or both hands empty also have the potential to increase the damage inflicted.

Hidden Damage Table

Mana Disruption (702)
Mnemonic [MANADISRUPT]
Base Duration {{{base_dur}}}
Added Duration {{{add_dur}}}
Span {{{span}}}
Messaging Equivalent Damage
A weak blow. 0-4
A light strike. 5-9
A nice hit. 10-14
A strong strike. 15-19
A painful blow. 20-24
Target staggered by strong strike. 25-29
A powerful hit. 30-34
A very painful blow. 35-39
Target staggers in pain. 40-44
A masterful strike. 45-49
A most painful blow. 50-54
Target reels from brutal strike. 55-59
A devastating hit. 60-64
Massive internal disruption. 65+