Player run shop: Difference between revisions

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==How to own a shop==
==How to own a shop==
* [[Citizenship]] in the town is required
* [[Citizenship]] in the town is required
* A shop deed must be purchased (one room for standard, up to three rooms for premium). A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k. Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces. Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.
* A shop deed must be purchased (one room for standard, up to three rooms for premium)
* An available slot must be claimed
* An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using SHOP CLAIM.
:;River's Rest claiming messaging<br>

:<i>>shop claim<br>
:As you hold up your permit, a shifty-looking human notices. He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop. Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.</i>


==How shops work==
==How shops work==

Revision as of 07:37, 9 June 2008

Originally titled as "Trade Shops," player run shops were introduced during HSN 2004. The landing shopping districts opened 7/25/2004 and each town was quickly added thereafter.

How to own a shop

  • Citizenship in the town is required
  • A shop deed must be purchased (one room for standard, up to three rooms for premium). A one-room deed costs 100k, a two-room deed costs 150k, and a three-room deed costs 200k. Deeds can only be purchased when there is an available space in the shop area, but the shopkeeper does not limit his selling of deeds to the number of open spaces. Someone else may use their deed to claim that slot before you use your new deed, leaving you without a shop.
  • An available slot must be claimed by standing in the room you want your shop in, holding your shop deed or shop permit in your right hand, and using SHOP CLAIM.
River's Rest claiming messaging
>shop claim
As you hold up your permit, a shifty-looking human notices. He gives a shrill whistle, alerting several of his seedier-looking friends to come help him erect your new shop. Two of the group are wearing eyepatches, one wears a brass dancing turtle medallion, and one almost looks to have some krolvin in her heritage, judging by the cast of her features, but they do work swiftly and, in a surprisingly short amount of time, the shop is up and the group has vanished toward the bank with your permit to claim the construction fee.

How shops work

Shop inventories are limited by two factors: counter space and room size. Each room is able to hold up to 25 items. Each container is unique and holds a different amount. A shop owner can set up multiple containers such that the total meets or exceeds the 25 item per room limit. A shop may have up to three rooms, though this is limited to one on a non-premium account.

Shops maintain their own bank accounts, from which rent is collected monthly. Each partner in a shop maintains separate books, and rent is only drawn from the primary shop owner's account. Failure to pay the shop maintanence will result in repossesion of the shop.

Inventory in shops is available while in the shop via the SHOP INVENTORY command, while outside of a shop via a shop manifest (available from the shopping district warehouse), or via playershops.com (though not in real-time).


Shop Commands
SHOP CLAIM will set up a shop in the room you're in.
SHOP EXTEND allows you to add rooms to your shop or rearrange their connections.
SHOP PARTNER lets you give others access to your shop for selling items.
SHOP TRANSFER allows you to transfer ownership to one of your partners.
SHOP BAN lets you restrict others from entering your shop.
SHOP SIGN allows you to place a sign in your shop to describe your wares.
SHOP SELL will let you sell items in your shop.
SHOP INVENTORY will display a list of items and prices in your current room.
SHOP WITHDRAW ### -- If omitted, gives shop balance, otherwise returns a note for ### silvers
SHOP DEPOSIT will allow you to add silvers to your shop's account.
SHOP HAGGLE lets you adjust bias towards any race or profession.
SHOP ARRANGE lets you select how you want your room to look.
SHOP ROOF toggles the visibility of your shop's roof.
SHOP DEED creates a deed for your shop (inventory must be removed first).
SHOP POLICY contains IMPORTANT information you really should know.

Related Links

http://www.play.net/gs4/info/playershops.asp

http://www.playershops.com/

http://www.geocities.com/ladynilandia/roleplaying/shops.htm

http://www.mularos.com/prsref.html