Premium Point: Difference between revisions
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MILQUETOAST (talk | contribs) (Added some of Varulv's recent info) |
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|Enchanting, plain item||Final enchant bonus × 100 |
|Enchanting, plain item||Final enchant bonus × 100 |
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|Enchanting, spiked||Final enchant bonus × 100 + 600 |
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|Enchanting, flared or scripted||Final enchant bonus × 100 + 1000 |
|Enchanting, flared or scripted||Final enchant bonus × 100 + 1000 |
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|Enchanting, padded or weighted||((2 × padding/weighting level) + Final enchant bonus) × 100 |
|Enchanting, TD boosting, defender, padded or weighted||((2 × padding/weighting level or TD/DS bonus) + Final enchant bonus) × 100 |
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|Enchanting, claidhmore||(40 + (2 × Final enchant bonus)) × 100 |
|Enchanting, claidhmore||(40 + (2 × Final enchant bonus)) × 100 |
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|Padding, all armor||((2 × Padding Level) + Enchant Bonus) × 100 |
|Padding, all armor||((2 × Padding Level) + Enchant Bonus) × 100 |
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TD/flares/padding/defender items use the same slot and there is a surcharge for enchanting TD boosters through premium points. The extra cost is (2*TD bonus)*100, similar to how the surcharge for enchanting padded/weighted items is calculated. Only the base enchant can be boosted, not the TD bonus. |
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For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added. |
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Costs of some services with the math already done: |
Costs of some services with the math already done: |
Revision as of 13:16, 4 July 2008
A Premium GemStone IV subscriber gets 100 premium points per month. These points can be used to purchase many different benefits.
Benefits include scripted items, alteration scrolls, an auto-scripter, lightening or deepening of one item, type-ahead lines, enhancive items, custom scripting, adding flares to armor, weapons, and armor accessories, enchanting services, and adding padding to armor.
Benefit | Cost |
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Pre-scripted item | 300 |
Alteration scroll | 600 |
Auto-scripter | 600 |
lighten or deepen an item | 600 |
Checkbook | 600 |
One type-ahead line | 900 |
Premium titles | 900 |
Level 1 or 2 enhancive item | 1800 |
Level 3 or 4 enhancive item | 2400 |
Custom script | 1800 or 600 |
Basic flares, +20 or less | 5 + (enchant ÷ 2) × 100 |
Flares, above +20 | (15 + (enchant - 20)) × 100 |
Flares, armor accessory, +20 or less | 1500 |
Enchanting, plain item | Final enchant bonus × 100 |
Enchanting, spiked | Final enchant bonus × 100 + 600 |
Enchanting, flared or scripted | Final enchant bonus × 100 + 1000 |
Enchanting, TD boosting, defender, padded or weighted | ((2 × padding/weighting level or TD/DS bonus) + Final enchant bonus) × 100 |
Enchanting, claidhmore | (40 + (2 × Final enchant bonus)) × 100 |
Padding, all armor | ((2 × Padding Level) + Enchant Bonus) × 100 |
TD/flares/padding/defender items use the same slot and there is a surcharge for enchanting TD boosters through premium points. The extra cost is (2*TD bonus)*100, similar to how the surcharge for enchanting padded/weighted items is calculated. Only the base enchant can be boosted, not the TD bonus.
For defender items, the defender bonus should be treated the same as TD as far as calculating the cost. The defender bonus prevents flares from being added.
Costs of some services with the math already done:
Flare Adding
Flare 0x 500+(0/2)*100=500
Flare 1x 500+(5/2)*100=750
Flare 2x 500+(10/2)*100=1000
Flare 3x 500+(15/2)*100=1250
Flare 4x 500+(20/2)*100=1500
Flare 5x 1500+(25-20)*100=2000
Flare 6x 1500+(30-20)*100=2500
Flare 7x 1500+(35-20)*100=3000
Flare 8x 1500+(40-20)*100=3500
Flare 9x 1500+(45-20)*100=4000
Flare 10x 1500+(50-20)*100=4500
Enchant (Heavily) Scripted item from x to x
Enchant Script 0x-1x 1000+0+500=1500
Enchant Script 1x-2x 1000+500+500=2000
Enchant Script 2x-3x 1000+1000+500=2500
Enchant Script 3x-4x 1000+1500+500=3000
Enchant Script 4x-5x 1000+2000+500=3500
Enchant Script 5x-6x 1000+2500+500=4000
Enchant Script 6x-7x 1000+3000+500=4500
Enchant Script 7x-8x 1000+3500+500=5000
Enchant Script 8x-9x 1000+4000+500=5500
Enchant Script 9x-10x 1000+4500+500=6000
Enchant Claidhmore
Enchant 0x-1x 4000+1000=5000
Enchant 1x-2x 4000+2000=6000
Enchant 2x-3x 4000+3000=7000
Enchant 3x-4x 4000+4000=8000
Enchant 4x-5x 4000+5000=9000
Enchant 5x-6x 4000+6000=10000
Enchant 6x-7x 4000+7000=11000
Enchant 7x-8x 4000+8000=12000
Enchant 8x-9x 4000+9000=13000
Enchant 9x-10x 4000+10000=14000
Add Heavy Padding
Pad 0x Armor 2x10+0*100=2000
Pad 1x Armor 2x10+5*100=2500
Pad 2x Armor 2x10+10*100=3000
Pad 3x Armor 2x10+15*100=3500
Pad 4x Armor 2x10+20*100=4000
Pad 5x Armor 2x10+25*100=4500
Pad 6x Armor 2x10+30*100=5000
Pad 7x Armor 2x10+35*100=5500
Pad 8x Armor 2x10+40*100=6000
Pad 9x Armor 2x10+45*100=6500
Pad 10x Armor 2x10+50*100=7000
Enchant Costs
Enchant 0x-1x 0+500=500
Enchant 1x-2x 500+500=1000
Enchant 2x-3x 1000+500=1500
Enchant 3x-4x 1500+500=2000
Enchant 4x-5x 2000+500=2500
Enchant 5x-6x 2500+500=3000
Enchant 6x-7x 3000+500=3500
Enchant 7x-8x 3500+500=4000
Enchant 8x-9x 4000+500=4500
Enchant 9x-10x 4500+500=5000
Enchant Flared item from x to x
Enchant Flare 0x-1x 1000+0+500=1500
Enchant Flare 1x-2x 1000+500+500=2000
Enchant Flare 2x-3x 1000+1000+500=2500
Enchant Flare 3x-4x 1000+1500+500=3000
Enchant Flare 4x-5x 1000+2000+500=3500
Enchant Flare 5x-6x 1000+2500+500=4000
Enchant Flare 6x-7x 1000+3000+500=4500
Enchant Flare 7x-8x 1000+3500+500=5000
Enchant Flare 8x-9x 1000+4000+500=5500
Enchant Flare 9x-10x 1000+4500+500=6000