Ranged Weapons: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (Category)
No edit summary
Line 2: Line 2:


Bow [[roundtime]] is determined by the base RT subtracted by one's [[Strength|STR]] bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a [[giantkin]] archer with maxed out strength can achieve that without spells or [[Surge of Strength]]. Sniping (shooting a target from hiding) and aiming (using the [[AIM (verb)|aim]] verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus.
Bow [[roundtime]] is determined by the base RT subtracted by one's [[Strength|STR]] bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a [[giantkin]] archer with maxed out strength can achieve that without spells or [[Surge of Strength]]. Sniping (shooting a target from hiding) and aiming (using the [[AIM (verb)|aim]] verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus.

Kneeling while firing a crossbow adds +30 to [[attack strength]].

The enchantment of the bow or crossbow combines with the enchantment of the ammunition, to a maximum of +50, or a 10× enchantment.


== Damage Factors ==
== Damage Factors ==
Line 89: Line 93:
<!-- Plate -->| 40 || 34 || 28 || 22
<!-- Plate -->| 40 || 34 || 28 || 22
|}
|}

==References==
==References==
*http://www.play.net/gs4/info/armory/missileweapons.asp - Offical website and guide
*http://www.play.net/gs4/info/armory/missileweapons.asp - Offical website and guide

Revision as of 13:37, 23 April 2006

Ranged weapons are all weapons that use a base launcher of some sort to hurl ammo at a target. Generally, there are two types of these weapons in GemStone IV: a bow and a crossbow.

Bow roundtime is determined by the base RT subtracted by one's STR bonus divided by ten. So, in order to get a 3 second RT using a long bow, the shooter needs a strength bonus of 40. Currently, only a giantkin archer with maxed out strength can achieve that without spells or Surge of Strength. Sniping (shooting a target from hiding) and aiming (using the aim verb with the option of anything but random) each add one second to the shooter's roundtime. These are cumulative, so a shot with a long bow from hiding that is aiming at the left eye will incur a nine second roundtime when shooting without any strength bonus.

Kneeling while firing a crossbow adds +30 to attack strength.

The enchantment of the bow or crossbow combines with the enchantment of the ammunition, to a maximum of +50, or a 10× enchantment.

Damage Factors

Weapon AG Cloth Leather Scale Chain Plate RT Min RT Damage Type STR/DU
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Short bow DF .325 .225 .275 .250 .100 5 3 Puncture 35/180
AvD 20 27 26 25 24 20 18 16 14 31 27 23 19 27 21 15 9
Composite bow DF .350 .325 .350 .275 .150 6 3 Puncture 50/225
AvD 25 35 34 33 32 30 28 26 24 42 38 34 30 36 30 24 18
Long bow DF .400 .325 .350 .300 .175 7 3 Puncture 60/315
AvD 25 33 32 31 30 29 27 25 23 42 38 34 30 38 32 26 20
Light crossbow DF .350 .300 .325 .275 .150 2 2 Puncture 50/285
AvD 25 31 30 29 28 25 23 21 19 39 35 31 27 32 26 20 14
Heavy crossbow DF .425 .325 .375 .285 .175 2 2 Puncture 60/315
AvD 30 36 35 34 33 31 29 27 25 46 42 38 34 40 34 28 22

References