Rogue Gambits: Difference between revisions
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Revision as of 00:26, 15 September 2011
Skill | Ranks |
---|---|
TUMBLE | 0 |
TUMBLE DIRECTION | 2 |
TUMBLE MULTIPLE | 4 |
CARTWHEEL | 6 |
CARTWHEEL DIRECTION | 8 |
CARTWHEEL MULTIPLE | 10 |
FLIP | 12 |
FLIP DIRECTION | 14 |
FLIP MULTIPLE | 16 |
DAGGER BALANCE | 18 |
DAGGER TOSS | 20 |
DAGGER GAME | 22 |
DISPLAY HANDS | 24 |
DISPLAY EAR | 26 |
DISPLAY POCKET | 28 |
DISPLAY PERSON | 30 |
GET HANDS | 32 |
GET MOUTH | 34 |
GET AIR | 36 |
GET SILENT | 38 |
VANISH HANDS | 40 |
VANISH MOUTH | 42 |
VANISH AIR | 44 |
VANISH SILENT | 46 |
STEALTH SIT | 49 |
STEALTH KNEEL | 52 |
STEALTH STAND | 55 |
STEALTH GET | 59 |
STEALTH PUT | 61 |
Rogue Gambits are a group of skills that involve acrobatics and slight of hand. They include a variety of tumbles, cartwheels, flips, dagger tricks, display tricks, tricky methods of getting things or putting them away, and stealth maneuvers which involve, standing, kneeling, sitting, getting things, or putting them away while hidden.
Skills
Rogue Gambits are, generally, minor tricks that a rogue learns. Most skills are available only for roleplaying reasons, such as the flip or display skills. Tumble is another method in which a character can stand, and sometimes is more reliable than using the STAND verb, though will always result in roundtime. Vanish Silent is a skill often used by thieves as it allows them to move an item from their hand into a container without a message being sent to the entire room, allowing a thief to put away pilfered items without leaving the room. Stealth Kneel and Stealth Stand see a lot of use by archers that prefer to use crossbows, as they receive a bonus to attack strength while kneeling and can snipe while hidden.
Tumble
- Tumbling is an alternate form of standing, though it can be used even when standing. The character tucks his head in and rolls over his shoulder and across his back before springing up on his feet. When tumbling, a character will always experience roundtime, unlike if they used the STAND verb, however, they will fail less or generally see less roundtime than if they used STAND. Success depends heavily on encumbrance. There are three types of tumbles: regular tumbles, directional tumbles, and multiple tumbles.
Cartwheel
- Cartwheels are similar to tumbles, except they can only be done while standing. The performer puts his hands on the ground, bringing his feet over his head and back to the ground. Like tumbles, there are also directional and multiple cartwheels.
Flip
- Similar to cartwheels, except only the feet touch the ground, as the performer leaves the ground entirely while performing the trick. There are also directional and multiple flips.
Dagger Tricks
- Using a dagger, a character can balance, flip, or perform a "game." All of these only have roleplaying uses, and a lot of characters protest the use of the Dagger Game due to the large amount of screen scroll it produces.
Display
- A character takes a small object and manipulates it in some way, usually temporarily hiding it before displaying it again. This skill only has roleplaying applications.
Get
- A character takes an item from an undisclosed container and displays it somehow, unless the "silent" option is used. Useful for keeping an object's container hidden, for whatever reason, or concealing the fact that an item was even retrieved, such as that dagger for your unsuspected attack.
Vanish
- Take an item and place it in an undisclosed container. Useful for tricking potential thieves, should you place a valuable gem in an untrapped container while keeping your "gem pouch" or other likely target for thieves trapped. Though, once Vanish Silent is learned, a whole avenue for thieves opens, allowing them to steal almost undetected, unless they're caught, as they no longer have to leave the room to put their ill-gotten gains away.
Stealth
- Stealth tricks are all tricks performed while remaining hidden. Most of these tricks are very basic, such as sitting, standing, or kneeling while hidden. While these cannot be performed normally while hiding, they still have limited use, but there are uses for them still, such as the archer scenario given above. One can also learn Stealth Get and Stealth Put, which allows a character to get an item from the ground while remaining hidden, or to put an item away while hidden.
Tasks
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks. In some skills, the tasks are always in a certain order or always give the same amount of points to gain a rank. Neither of these, however, are true for Rogue Gambits. The tasks assigned have no particular order and instead of giving a straight number of points, they give a number of points within a range, depending on the task. Someone who is training in the Dagger Game gambit will not be assigned Speed Repetitions.
Perform Gambits with a Master
- All a character does when assigned this task is go see a Master Footpad in the guild, ask them for training, then perform the tasks in front of the footpad. One usually only gets this task after learning a new skill, which is every other rank until rank 46, then a character receives a new skill every three ranks.
- This task gives 8-12 points.
Be a teacher
- Anyone that's in the Rogue's Guild can be taught any Rogue Gambit they can complete and the teacher will get credit for a rank. Usually, characters will teach each other a basic Tumble. Also, if a character is having difficulty completing a Rogue Gambit, teaching that character will give them a temporary (60 second) boost to their chances of succeeding in a Gambit. Characters that have difficulty completing a Tumble, for example, might find it difficult to complete Speed Repetitions unless they've someone teach them to tumble.
- This task gives 8-12 points.
Be a student
- Similar to being a teacher, except someone else teaches the character. The teacher must know the skill the character is currently training in.
- This task gives 8-12 points.
Speed Repetitions
- The guild master will assign anywhere from 5 to 16 reps, with 5 to 10 performances per repetition, which increases with your ranks. One must complete all performances assigned within 60 seconds or start over with the repetition. Since speed repetitions with stealth gambits often require the character to unhide then hide again between repetitions, speed repetitions at this stage can be very difficult. Many players recommend trading in Stealth speed repetitions.
- This task gives 4-8 points.
Audience Repetitions
- Practice the latest skill learned in front of at least four people. Rogues count as two, Rogue Guild Masters count as three. You can only get one repetition every 30 seconds. Persons that are hidden or invisible do not count as a member of the audience.
- This task gives 4-8 points.
External links
- Rogue Guild, on Play.net
- Rogue Gambits, on Midgar's Rogue Guild Erudition