Rogue Gambits are a group of Rogue Guild skills that involve acrobatics and slight of hand. They include a variety of tumbles, cartwheels, flips, dagger tricks, display tricks, tricky methods of getting things or putting them away, and stealth maneuvers which involve, standing, kneeling, sitting, getting things, or putting them away while hidden.
Rogue Gambits are, generally, minor tricks that a rogue learns. Most skills are available only for roleplaying reasons, such as the flip or display skills. Tumble is another method in which a character can stand, and sometimes is more reliable than using the STAND verb, though will always result in roundtime. Vanish Silent is a skill often used by thieves as it allows them to move an item from their hand into a container without a message being sent to the entire room, allowing a thief to put away pilfered items without leaving the room. Stealth Kneel and Stealth Stand see a lot of use by archers that prefer to use crossbows, as they receive a bonus to attack strength while kneeling and can snipe while hidden.
- Tumbling is an alternate form of standing, though it can be used even when standing. The character tucks his head in and rolls over his shoulder and across his back before springing up on his feet. When tumbling, a character will always experience roundtime, unlike if they used the STAND verb, however, they will fail less or generally see less roundtime than if they used STAND. Success depends heavily on encumbrance. There are three types of tumbles: regular tumbles, directional tumbles, and multiple tumbles.
>rgambit tumble You tuck your chin towards your chest and fall to the ground in an elegant roll. You tumble smoothly and spring to your feet, ready for action! Roundtime: 2 sec. >rgambit tumble forward You tuck your chin towards your chest and fall forward in an elegant roll. You tumble forward effortlessly and spring to your feet, ready for action! Roundtime: 8 sec. >rgambit tumble multiple You tuck your chin towards your chest and fall to the ground in a series of smooth tumbles - once, twice, three times! - and spring to your feet, ready for action! Roundtime: 4 sec.
- Cartwheels are similar to tumbles, except they can only be done while standing. The performer puts his hands on the ground, bringing his feet over his head and back to the ground. Like tumbles, there are also directional and multiple cartwheels.
>rgambit cartwheel You perform a simple yet perfect cartwheel. Roundtime: 8 sec. >rgambit cartwheel forward You cartwheel forward and land back on your feet with a grin. Roundtime: 7 sec. >rgambit cart multiple You perform a rapid series of cartwheels, ending with an impressive flip! You didn't even break a sweat. Roundtime: 6 sec.
- Similar to cartwheels, except only the feet touch the ground, as the performer leaves the ground entirely while performing the trick. There are also directional and multiple flips.
>rgambit flip You flip expertly into the air and land with nary a sound. Roundtime: 6 sec. >rgambit flip forward You flip gracefully forward, hugging your knees for an instant before you meet the ground with silent feet. Roundtime: 6 sec. >rgambit flip multiple You flip perfectly into the air, land, and perform two more flips in rapid succession. As you hit the ground a final time, you assume an alert stance, relaxed but ready for anything. Roundtime: 9 sec.
- Using a dagger, a character can balance, flip, or perform a "game." All of these only have roleplaying uses, and a lot of characters protest the use of the Dagger Game due to the large amount of screen scroll it produces.
>rgambit dagger balance You easily place your dagger point-first on your finger and give it a little spin. As it twirls, you carefully "walk" it from finger to finger, before finally flipping it up and catching it deftly by the hilt. Roundtime: 5 sec. >rgambit dagger toss You flip your dagger confidently into the air, where it spins several times before dropping smoothly back into your hand. Roundtime: 5 sec.
- A character takes a small object and manipulates it in some way, usually temporarily hiding it before displaying it again. This skill only has roleplaying applications.
>rgambit display hands toothpick You close your hand over a toothpick. You swiftly let it drop to your other hand before blowing harshly into your fist. You open your now empty hand and grin as you open your other hand, revealing the toothpick. Roundtime: 2 sec. >rgambit display ear toothpick Taking hold of your toothpick, you pretend to shove it into your ear while secretly transferring it to your other hand. With a smirk, you open your previously empty hand to display the toothpick. Roundtime: 2 sec. >rgambit display pocket toothpick You toss your toothpick into the air. You clap your hands together for distraction as the toothpick falls smoothly into your sack. With a smirk, you pull the toothpick out and display it proudly for all to see. Roundtime: 2 sec. >rgambit display <person> toothpick You deftly swap your toothpick from one hand to the other as you pretend to fling it in <person>'s direction. <Person> reflexively reaches out to catch it, only to find air as you stand and chuckle, holding on to the toothpick. Roundtime: 2 sec.
- A character takes an item from an undisclosed container and displays it somehow, unless the "silent" option is used. Useful for keeping an object's container hidden, for whatever reason, or concealing the fact that an item was even retrieved, such as that dagger for your unsuspected attack.
- Take an item and place it in an undisclosed container. Useful for tricking potential thieves, should you place a valuable gem in an untrapped container while keeping your "gem pouch" or other likely target for thieves trapped. Though, once Vanish Silent is learned, a whole avenue for thieves opens, allowing them to steal almost undetected, unless they're caught, as they no longer have to leave the room to put their ill-gotten gains away.
- Stealth tricks, accessed via the STEALTH verb, are performed while remaining hidden. Most of these tricks are very basic, such as sitting, standing, or kneeling while hidden. While these cannot be performed normally while hiding, they still have limited use, but there are uses for them still, such as the archer scenario given above. One can also learn STEALTH GET and STEALTH PUT, which allows a character to get an item from the ground while remaining hidden, or to put an item away while hidden.
STEALTH Description Factors SIT Allows for the rogue to move to a sitting position while in hiding without being pulled out of hiding. KNEEL Allows for the rogue to move to a kneeling position in hiding without being pulled out of hiding. STAND Allows for the rogue to move to a standing position in hiding without being pulled out of hiding. GET Allows a rogue to get an item from the ground while remaining hidden. PUT Allows a rogue to put away an item in his/her container while remaining hidden.
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks. In some skills, the tasks are always in a certain order or always give the same amount of points to gain a rank. Neither of these, however, are true for Rogue Gambits. The tasks assigned have no particular order and instead of giving a straight number of points, they give a number of points within a range, depending on the task. Someone who is training in the Dagger Game gambit will not be assigned Speed Repetitions.
Perform Gambits with a Master
- All a character does when assigned this task is go see a Master Footpad in the guild, ask them for training, then perform the tasks in front of the footpad. One usually only gets this task after learning a new skill, which is every other rank until rank 46, then a character receives a new skill every three ranks.
- This task gives 8-12 points.
Be a teacher
- Anyone that's in the Rogue's Guild can be taught any Rogue Gambit they can complete and the teacher will get credit for a rank. Usually, characters will teach each other a basic Tumble. Also, if a character is having difficulty completing a Rogue Gambit, teaching that character will give them a temporary (60 second) boost to their chances of succeeding in a Gambit. Characters that have difficulty completing a Tumble, for example, might find it difficult to complete Speed Repetitions unless they've someone teach them to tumble.
- This task gives 8-12 points.
Be a student
- Similar to being a teacher, except someone else teaches the character. The teacher must know the skill the character is currently training in.
- This task gives 8-12 points.
- The guild master will assign anywhere from 5 to 16 reps, with 5 to 10 performances per repetition, which increases with your ranks. One must complete all performances assigned within 60 seconds or start over with the repetition. Since speed repetitions with stealth gambits often require the character to unhide then hide again between repetitions, speed repetitions at this stage can be very difficult. Many players recommend trading in Stealth speed repetitions.
- This task gives 4-8 points.
- Practice the latest skill learned in front of at least four people. Rogues count as two, Rogue Guild Masters count as three. You can only get one repetition every 30 seconds. Persons that are hidden, invisible, sleeping or stunned do not count as a member of the audience.
- This task gives 4-8 points.