Verb:SMILE: Difference between revisions
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The '''SMILE''' [[verb]] is a roleplaying verb that can be targeted to various characters or used in a manner |
The '''SMILE''' [[verb]] is a roleplaying verb that can be targeted to various characters or used in a manner similar to the [[ACT (verb)|ACT]] verb. |
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*'''SMILE {character}''' - Directs the smile to a target character. Example: "SMILE CHARNA" produces: <TT>Divid smiles at [[Charna Ja'Varrel'Kav|Charna]].</TT> Providing, of course, Charna is in the same room. |
*'''SMILE {character}''' - Directs the smile to a target character. Example: "SMILE CHARNA" produces: <TT>Divid smiles at [[Charna Ja'Varrel'Kav|Charna]].</TT> Providing, of course, Charna is in the same room. |
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*'''SMILE {text}''' - Produces a custom smile message, for example, "SMILE UP AT DIVID" produces: <TT>[[Charna Ja'Varrel'Kav|Charna]] smiles up at Divid.</TT> |
*'''SMILE {text}''' - Produces a custom smile message, for example, "SMILE UP AT DIVID" produces: <TT>[[Charna Ja'Varrel'Kav|Charna]] smiles up at Divid.</TT> |
Revision as of 10:23, 10 December 2009
The SMILE verb is a roleplaying verb that can be targeted to various characters or used in a manner similar to the ACT verb.
- SMILE {character} - Directs the smile to a target character. Example: "SMILE CHARNA" produces: Divid smiles at Charna. Providing, of course, Charna is in the same room.
- SMILE {text} - Produces a custom smile message, for example, "SMILE UP AT DIVID" produces: Charna smiles up at Divid.
- SMILE ::{character} - Directs the smile to a target character. Will not default to the custom smile when target player is not in the room, avoiding the embarrassment of: Divid smiles Charna, which would be produced by the first command above when Charna is not in the same room as Divid.