Shield Trample: Difference between revisions
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[Roll result: 166 (open d100: 47)]<br> |
[Roll result: 166 (open d100: 47)]<br> |
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The gnomish brigand is knocked to the ground! |
The gnomish brigand is knocked to the ground! |
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An elven marauder is struck!<br> |
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[Roll result: 228 (open d100: 94)]<br> |
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The elven marauder is knocked to the ground! |
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Revision as of 07:13, 7 April 2013
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Shield Trample is a shield specialization available to Warriors only.
Description
Instead of attempting to wound foes with a shield charge, the warrior has learned how to best send them careening into one another, knocking them down and sowing havoc on the battlefield.
Mechanics: If the warrior is successful upon attacking his primary target, it will be sent careening into another foe on the battlefield before falling to the ground. If a secondary maneuver check is passed, that foe will also be knocked down. All foes successfully affected by this maneuver will suffer Roundtime.
Messaging
Kerl raises his krodera wall shield and charges headlong towards a half-krolvin highwayman!
[Roll result: 145 (open d100: 26)]
Kerl's charge connects!
Kerl slams into the half-krolvin highwayman, who is sent careening headlong into a nearby group of combatants as he falls to the ground!
A half-elven bandit is struck!
[Roll result: 220 (open d100: 101)]
The half-elven bandit is knocked to the ground!
A gnomish brigand is struck!
[Roll result: 166 (open d100: 47)]
The gnomish brigand is knocked to the ground!