Stun Maneuvers: Difference between revisions
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By far the most difficult to master of all skills, this skill allows a player to perform certain maneuvers while stunned. There are eight stun maneuvers in all. |
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:*Shield - The first stun maneuver. Allows a Rogue to move his shield from his inventory and into his left hand. If he is holding another item in his left hand, that item is stowed if possible, and dropped if not. |
:*Shield - The first stun maneuver. Allows a Rogue to move his shield from his inventory and into his left hand. If he is holding another item in his left hand, that item is stowed if possible, and dropped if not. |
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:*Move - Learned at Mastery. Allows a Rogue to move into an adjacent room while stunned. |
:*Move - Learned at Mastery. Allows a Rogue to move into an adjacent room while stunned. |
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==Information from Midgar's Rogue Guild Erudition== |
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[http://home.comcast.net/~cabri/stun.htm http://home.comcast.net/~cabri/stun.htm] |
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This skill used to be the hardest guild skill to train in, but thanks to many recent changes, it is now one of the easiest. This skill allows you to perform certain movements while stunned. There are 8 different stun maneuvers in all. |
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===Stun Maneuver Training=== |
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;Sweeping the courtyard |
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:This task gives you 5 training points and 7 exp. |
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See [[Sweep]] tasks for details, because it's exactly the same. |
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;Slap hands |
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:This task gives you 12 training points and 18 exp. |
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This task is very similar to "rock, scissors, paper" except it is slap, duck, stop. It is exactly like the boxing game in FF7 if that helps. Slap beats stop, stop beats duck, and duck beats slap. Every time you beat him, you get a point. The first person to 5 points wins. If you get 5 points, then you get a rep. There is no trick to it, so don't even bother trying to find one. What I did when I played, was use a pattern the whole game. I would slap, then duck, then stop, and keep repeating it till I won or lost. The skilled masters are random in their choices, yet they are also smart. For example, if you do nothing but slap the whole game, he will quickly catch on and start ducking until you stop. This is why there are no tricks to it. Even the person who made it can't find any tricks to it. It is rather ingenious, but I'm sure when you are training in it you'll prolly feel like strangling the guy instead of praising him. |
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;Arrows |
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:This task gives you 12 training points and 18 exp. |
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With this task, a skilled master shoots arrows at you. The object is to dodge the arrows. Before he shoots an arrow, you must decide which way to dodge it - jump, lean right, duck, or lean left. However many reps you have is the amount of arrows you must dodge to get that rep. So if you get 6 reps, you must dodge 6 arrows to get a rep, then 5 for the next, then 4, and so on. The amount of arrows you must dodge never goes below 3. When you first go to the master, he will explain the task to you, then you must start dodging. Every arrow that hits you adds 1 to the amount you must dodge to get the rep. So if you are having a bad day, you can end up going backwards. The best advice I have for this task, is to be quick. Don't think, just do. Thinking is a waste of time! |
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;Self stun |
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:This task gives you 10 training points and 15 exp. |
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For this, you have to stun yourself and do the maneuvers. Most people use stunning rum, or a stunning skull, though there are other items out there, as well. I would recommend getting a skull, myself. The key to pulling off a stun maneuver is timing. The closer to the end of the stun you try it, the more chance you have of pulling it off. That is why I would recommend investing in a skull. The stuns from a skull last about 14 seconds, so it is very easy to time it. But with rum/guildmaster special, the stuns are very random, so it is very hard to time it well. |
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;Windows |
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:This task gives you 5 training points and 7 exp. |
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See [[Subdue]] guide. If you get 11 or more reps of this, I would recommend walking to another rogue's guild to wipe the windows there. 5 in Landing, 5 or 6 in another guild, then the last one or ones in Landing again. Either that, or just train in another skill during your downtime. |
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;Skilled masters |
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:This task gives 22 exp. |
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You only get this task when you have 15 or less points left till you rank, or when you first learn a new maneuver. This task is the same as self stun, except the skilled master stuns you. The stuns last about 30 seconds, so you can time it easily. You always get 8 reps with this task. It is worth 15 training points, or 25 when you learn a new maneuver. Sorry, unlike cheapshot, there's no freebie ranks with this skill when you learn a new maneuver. |
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*Note, if you don't have a stop watch to time your stuns, use your mana timer. Just infuse some mana to get it started if it isn't. |
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[[User:EKEUP|EKEUP]] 09:14, 21 December 2005 (CST) |
Revision as of 09:14, 21 December 2005
By far the most difficult to master of all skills, this skill allows a player to perform certain maneuvers while stunned. There are eight stun maneuvers in all.
- Shield - The first stun maneuver. Allows a Rogue to move his shield from his inventory and into his left hand. If he is holding another item in his left hand, that item is stowed if possible, and dropped if not.
- Weapon - Learned at rank 10. Allows a Rogue to move his weapon into his right hand.
- Get - Learned at rank 20. Allows a Rogue to pick up any item while stunned.
- Stand - Learned at rank 32. Allows a Rogue to stand while stunned.
- Stance1 - Learned at rank 40. Allows a Rogue to increase his defensive stance by 20%.
- Attack - Learned at rank 50. Allows a Rogue to attack opponents while stunned.
- Stance2 - Learned at rank 60. Allows a Rogue to increase his defensive stance by 40%.
- Move - Learned at Mastery. Allows a Rogue to move into an adjacent room while stunned.
Information from Midgar's Rogue Guild Erudition
http://home.comcast.net/~cabri/stun.htm
This skill used to be the hardest guild skill to train in, but thanks to many recent changes, it is now one of the easiest. This skill allows you to perform certain movements while stunned. There are 8 different stun maneuvers in all.
Stun Maneuver Training
- Sweeping the courtyard
- This task gives you 5 training points and 7 exp.
See Sweep tasks for details, because it's exactly the same.
- Slap hands
- This task gives you 12 training points and 18 exp.
This task is very similar to "rock, scissors, paper" except it is slap, duck, stop. It is exactly like the boxing game in FF7 if that helps. Slap beats stop, stop beats duck, and duck beats slap. Every time you beat him, you get a point. The first person to 5 points wins. If you get 5 points, then you get a rep. There is no trick to it, so don't even bother trying to find one. What I did when I played, was use a pattern the whole game. I would slap, then duck, then stop, and keep repeating it till I won or lost. The skilled masters are random in their choices, yet they are also smart. For example, if you do nothing but slap the whole game, he will quickly catch on and start ducking until you stop. This is why there are no tricks to it. Even the person who made it can't find any tricks to it. It is rather ingenious, but I'm sure when you are training in it you'll prolly feel like strangling the guy instead of praising him.
- Arrows
- This task gives you 12 training points and 18 exp.
With this task, a skilled master shoots arrows at you. The object is to dodge the arrows. Before he shoots an arrow, you must decide which way to dodge it - jump, lean right, duck, or lean left. However many reps you have is the amount of arrows you must dodge to get that rep. So if you get 6 reps, you must dodge 6 arrows to get a rep, then 5 for the next, then 4, and so on. The amount of arrows you must dodge never goes below 3. When you first go to the master, he will explain the task to you, then you must start dodging. Every arrow that hits you adds 1 to the amount you must dodge to get the rep. So if you are having a bad day, you can end up going backwards. The best advice I have for this task, is to be quick. Don't think, just do. Thinking is a waste of time!
- Self stun
- This task gives you 10 training points and 15 exp.
For this, you have to stun yourself and do the maneuvers. Most people use stunning rum, or a stunning skull, though there are other items out there, as well. I would recommend getting a skull, myself. The key to pulling off a stun maneuver is timing. The closer to the end of the stun you try it, the more chance you have of pulling it off. That is why I would recommend investing in a skull. The stuns from a skull last about 14 seconds, so it is very easy to time it. But with rum/guildmaster special, the stuns are very random, so it is very hard to time it well.
- Windows
- This task gives you 5 training points and 7 exp.
See Subdue guide. If you get 11 or more reps of this, I would recommend walking to another rogue's guild to wipe the windows there. 5 in Landing, 5 or 6 in another guild, then the last one or ones in Landing again. Either that, or just train in another skill during your downtime.
- Skilled masters
- This task gives 22 exp.
You only get this task when you have 15 or less points left till you rank, or when you first learn a new maneuver. This task is the same as self stun, except the skilled master stuns you. The stuns last about 30 seconds, so you can time it easily. You always get 8 reps with this task. It is worth 15 training points, or 25 when you learn a new maneuver. Sorry, unlike cheapshot, there's no freebie ranks with this skill when you learn a new maneuver.
- Note, if you don't have a stop watch to time your stuns, use your mana timer. Just infuse some mana to get it started if it isn't.
EKEUP 09:14, 21 December 2005 (CST)