Trip: Difference between revisions
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'''Trip''' is a [[combat maneuver]] that allows an attacker to trip an opponent using a [[quarterstaff]], [[runestaff]], or two-handed polearm. Training in [[Two-handed Weapons]] or [[Polearm Weapons]] is recommended to use this [[maneuver]]. |
'''Trip''' is a [[combat maneuver]] that allows an attacker to trip an opponent using a [[quarterstaff]], [[runestaff]], or two-handed polearm. Training in [[Two-handed Weapons]] or [[Polearm Weapons]] is recommended to use this [[maneuver]]. |
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==Messaging== |
==Messaging== |
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<pre{{log2|margin-right=350px}}> |
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<div {{log}}> |
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[Roll result: 166 (open d100: 128)] |
[Roll result: 166 (open d100: 128)] |
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With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways. |
With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways. |
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Your feet are suddenly swept from under you! |
Your feet are suddenly swept from under you! |
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Roundtime: 9 sec. |
Roundtime: 9 sec. |
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... 7 points of damage! |
... 7 points of damage! |
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Torn muscle in your left leg!</ |
Torn muscle in your left leg!</pre> |
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==Resources== |
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*[[List of combat maneuvers by profession]] |
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*[https://www.play.net/gs4/info/maneuvers/list.asp#trip Combat Maneuvers List: Trip] on Play.net |
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[[Category:Combat Maneuvers]] |
[[Category:Combat Maneuvers]] |
Revision as of 15:57, 27 May 2015
- This article is about the combat maneuver. For the verb, see TRIP (verb).
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Trip is a combat maneuver that allows an attacker to trip an opponent using a quarterstaff, runestaff, or two-handed polearm. Training in Two-handed Weapons or Polearm Weapons is recommended to use this maneuver.
You need at least 20 ranks of Two-Handed Weapons or Polearm Weapons beyond the CMAN Trip itself to use it effectively.
Creatures that use this maneuver
Messaging
[Roll result: 166 (open d100: 128)] With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways. Your feet are suddenly swept from under you! Roundtime: 9 sec. ... 7 points of damage! Torn muscle in your left leg!