Unbalance critical table: Difference between revisions
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This article lists all known critical damage caused by spells and abilities that use the [[ |
This article lists all known critical damage caused by spells and abilities that use the [[Unbalance (110)]] critical table. Spells that use this table include, [[Hand of Tonis (505)]] when used in bolt form, [[Web (118)]] when used in bolt form, and Unbalance. |
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== Abdomen == |
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The damage listed is based on the tonis bolt spell. Generally, there will be greater damage done with other spells, especially CS based and special attacks. |
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Since the purpose of unbalance is, first and foremost, to knockdown the target, there are very few (R3) injuries and even fewer insta-deaths associated with unbalance crits. |
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Note: Knockdowns have not been included in status effects. |
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Limbs: |
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The highest injury rank for all limb crits is (R2)(fractured and bleeding). There are no limb loss (R3) injuries. |
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Torso: |
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There are no torso (back, chest, abs) insta-death crits, and the only R3 torso injuries (deep gashes and serious bleeding) occur at crit rank 9. |
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Head, neck, eye: |
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All crit rank 9's in this category are fatal. |
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Legend: |
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*A - Amputation (limb loss) |
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*F - Fatal (instant death critical) |
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*R - Injury level (rank 1, 2 or 3) |
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*S - Stun w/number of rounds |
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*x - Unknown stun round |
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==Head== |
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{| width=100% {{prettytable|text-align:center}} |
{| width=100% {{prettytable|text-align:center}} |
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! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
||
|- |
|- |
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|0||0|| |
|0 || 0 ||Slight push to the [target]'s face.||none||none |
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|- |
|- |
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|1||3|| |
|1 || 3 ||Strike to head dizzies the [target].||?||R1 |
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|- |
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|2||5|| |
|2 || 5 ||Strike to forehead causes the [target] momentary dizziness.||S1||R1 |
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|- |
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|3||8|| |
|3 || 8 ||Just like a brick to the head, without the imprint.||S3||R1 |
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|- |
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|4|| |
|4 || 11 ||Blow to the side of the [target]'s head!||S6||R2 |
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|- |
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|5|| |
|5 || 13 ||Head strike stuns the [target].||Sx||R2 |
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|- |
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|6|| |
|6 || 16 || Control of body lost. The [target] falls to the ground stunned.||Sx||R2 |
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|- |
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|7|| |
|7||?||Control of body lost. The [target] falls to the ground stunned.||Sx||R2 |
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|8|| |
|8||?||Blow to the head shorts brain. The [target] falls as body control is lost.||Sx||R3 |
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|- |
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|9 || 40 || Awesome strike to the head! The [target] is knocked to the ground dead.||F||R3 |
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|9||?||?||?||? |
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|} |
|} |
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== |
==Neck== |
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{| width=100% {{prettytable|text-align:center}} |
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! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
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|- |
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|0 ||0 || Slight push to the [target]'s neck.||none||none |
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|- |
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|1||1||Throat strike causes the [target] to cough.||none||R1 |
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|- |
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|2 ||3||Strike to voicebox. The [target] is speechless!||Sx||R1 |
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|- |
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|3 ||5||Whiplash!||Sx||R1 |
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|- |
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|4 ||8||Air supply cut off by sharp strike, the [target]'s eyes bulge!||Sx||R1 |
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|- |
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|5 ||10||Neck shot. The [target] is knocked onto her back.||Sx||R2 |
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|- |
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|6 ||10||Strike to neck throws opponent to the ground violently.||Sx||R2 |
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|- |
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|7||?||Control of body lost. The [target] falls to the ground stunned.||Sx||R2 |
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|- |
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|8 ||16|| Blow to neck throws the [target] to the ground violently.||Sx||R3 |
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|- |
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|9 ||20|| Neck strike throws the [target], snapping its neck in the process.||F||R3 |
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|} |
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==Right Eye== |
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{| width=100% {{prettytable|text-align:center}} |
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! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
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|- |
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|0 ||0 ||Weak strike makes the [target]'s eye bloodshot.||none||none |
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|- |
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|1 ||3 ||The [target]'s right eye swells suddenly, causing great pain.||none||R1 |
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|- |
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|2 ||5 ||Eye swells shut momentarily.||S1||R1 |
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|- |
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|3 ||8 ||Nice shiner to right eye!||S4||R1 |
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|- |
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|4 ||10 ||Dizzied! The [target] spins in circles.||Sx||R2 |
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|- |
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|5 ||12 ||Vision blurred. The [target] staggers around blindly.||Sx||R2 |
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|- |
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|6 ||15 ||Blow to the eye dazes the [target]. The [target] struggles to recover.||Sx||R2 |
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|- |
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|7 ||18 ||Optic nerves scrambled. The [target] struggles on the ground to recover.||Sx||R2 |
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|- |
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|8 ||25 ||Optic nerves scrambled. The [target] struggles to recover balance but fails.||Sx||R3 |
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|- |
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|9||?||Eye spins backward into skull. The [target] falls to the ground dead.||F||R3 eye/head |
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|} |
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==Left Eye== |
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{| width=100% {{prettytable|text-align:center}} |
{| width=100% {{prettytable|text-align:center}} |
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! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
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|- |
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|0||0|| |
|0 ||0 ||Weak strike makes the [target]'s eye bloodshot.||none||none |
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|- |
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|1||3|| |
|1 ||3 ||The [target]'s left eye swells suddenly, causing great pain.||none||R1 |
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|- |
|- |
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|2 || |
|2 ||5 ||Eye swells shut momentarily.||S1||R1 |
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|- |
|- |
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|3 || |
|3 ||8 ||Nice shiner to left eye!||S4||R1 |
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|- |
|- |
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|4 || |
|4 ||10 ||Dizzied! The [target] spins in circles.||Sx||R2 |
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|- |
|- |
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|5 || |
|5 ||12 ||Vision blurred. The [target] staggers around blindly.||Sx||R2 |
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|- |
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|6 || |
|6 ||15 ||Blow to the eye dazes the [target]. The [target] struggles to / recover.||Sx||R2 |
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|- |
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|7 || |
|7 ||18 ||Optic nerves scrambled. The [target] struggles on the ground to recover.||Sx||R2 |
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|8 || |
|8 ||25 ||Optic nerves scrambled. The [target] struggles to recover balance but fails.||Sx||R3 |
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|- |
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|9 |
|9||?||Eye spins backward into skull. The [target] falls to the ground dead.||F||R3 eye/head |
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|} |
|} |
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Line 54: | Line 130: | ||
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
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|- |
|- |
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|0 || 0 || Minor bruise to chest.|| |
|0 || 0 || Minor bruise to chest.||none||none |
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|- |
|- |
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|1 || 3 || Chest hit causes the [target] to spin around like a halfling / after a fresh tart.|| |
|1 || 3 || Chest hit causes the [target] to spin around like a halfling / after a fresh tart.||none||R1 |
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|- |
|- |
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|2 || 5 || Side strike shoves the [target] several feet sideways.|| |
|2 || 5 || Side strike shoves the [target] several feet sideways.||none||R1 |
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|- |
|- |
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|3 || 8 || Upward thrust lifts the [target] several inches off the ground.|| |
|3 || 8 || Upward thrust lifts the [target] several inches off the ground.||S1||R1 |
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|- |
|- |
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|4 || 10 || The [target] hits self trying to recover balance.|| |
|4 || 10 || The [target] hits self trying to recover balance.||S3||R1 |
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|- |
|- |
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|5 || 12 || Chest strike sprawls opponent flat on back.|| |
|5 || 12 || Chest strike sprawls opponent flat on back.||Sx||R2 |
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|- |
|- |
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|6 || 15 || Chest strike. Opponent knocked back and stunned!|| |
|6 || 15 || Chest strike. Opponent knocked back and stunned!||Sx||R2 |
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|- |
|- |
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|7 || 18 || Chest strike. Opponent knocked down stunned!|| |
|7 || 18 || Chest strike. Opponent knocked down stunned!||Sx||R2 |
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|- |
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|8 || 25 || |
|8 || 25 || Chest strike. Opponent knocked down stunned!||S12||R2 |
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|- |
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|9 || 35 || The [target] drops to the ground like a sack of potatoes.|| |
|9 || 35 || The [target] drops to the ground like a sack of potatoes.||S15||R3 |
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|} |
|} |
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== |
== Abdomen == |
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{| width=100% {{prettytable|text-align:center}} |
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! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
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|- |
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|0||0||Feeble stomach strike.||none||none |
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|- |
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|1||3||Stomach strike knocks the [target] backwards several feet.||none||R1 |
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|- |
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|2||5||Invisible force gives the [target] a rabbit punch.||none||R1 |
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|- |
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|3||8||Oof! Sudden impact knocks the wind out of the [target].||S1||R1 |
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|- |
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|4||10||Vertigo! The [target] clutches stomach.||S3||R1 |
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|- |
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|5||12||Waves of nausea spread from stomach, incapacitating the [target].||S5||R2 |
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|- |
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|6||15||Strike to solar plexus stuns the [target].||Sx||R2 |
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|- |
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|7||18||Strike to solar plexus stuns the [target].||Sx||R2 |
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|- |
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|8||25||Strike to solar plexus drops the [target] to the ground, stunned.||Sx||R2 |
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|- |
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|9||?||Strike to stomach sends the [target] doubling over to the ground.||Sx||R3 |
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|} |
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== Back == |
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{| width=100% {{prettytable|text-align:center}} |
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! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
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|- |
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|0||0||Tickled the [target]'s back muscles. Minor lumbago.||none||none |
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|- |
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|1||3||Strike to back throws the [target] off balance momentarily.||none||R1 |
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|- |
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|2 || 5 || Severe low back pain! The [target] gasps.||none||R1 |
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|- |
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|3 || 8 || The [target] stumbles forward, off balance.||S1||R1 |
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|- |
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|4 || 10 || Footing lost! The [target] wrenches back trying to stay upright.||S4||R1 |
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|- |
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|5 || 12 || Back strike. Opponent writhes in pain.||Sx||R2 |
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|- |
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|6 || 15 || Strike to lower back stuns the [target].||Sx||R2 |
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|- |
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|7 || 18 || Strike to lower back stuns the [target].||Sx||R2 |
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|- |
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|8 || 25 || Strike to lower back drops the [target] to the ground, stunned.||Sx||R2 |
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|- |
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|9 || 35 || The [target] is thrown to the ground face first! / A very hard landing!||S15||R3 |
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|} |
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==Right Arm== |
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{| width=100% {{prettytable|text-align:center}} |
{| width=100% {{prettytable|text-align:center}} |
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! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
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|- |
|- |
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|0 || 0 ||Slight |
|0 || 0 || Slight twitching in the [target]'s weapon arm.||none||none |
||
|- |
|- |
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|1 || |
|1 || 1 ||The [target]'s weapon arm twists oddly but snaps right back.||none||R1 |
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|- |
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|2 || |
|2 || 3 ||Jarring blow to the [target]'s weapon arm.||none||R1 |
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|- |
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|3 || |
|3 || 5 ||Elbow wrenched.||S1||R1 |
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|- |
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|4 || |
|4 || 8 ||Arm jerked painfully upward.||S2||R1 |
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|- |
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|5 || |
|5 || 10|| The [target]'s arm snaps trying to prevent fall.||Sx||R1 |
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|6 || |
|6 ||12 ||Strike to arm spins opponent like a top. The [target] is stunned.||Sx||R2 |
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|7 ||14 ||Strike to arm spins opponent like a top. The [target] is stunned.||Sx||R2 |
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|7||?||?||?||? |
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|- |
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|8 ||16 ||Shattered the arm below the elbow, leaving only bloody strips of flesh.||Sx||R2 |
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|8||?||?||?||? |
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|9 || |
|9 ||20 ||Spun clockwise, the [target] falls in a heap.||Sx||R2 |
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|} |
|} |
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Line 104: | Line 230: | ||
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
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|- |
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|0 || 0 || Slight twitching in the [target]'s shield arm.|| |
|0 || 0 || Slight twitching in the [target]'s shield arm.||none||none |
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|- |
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|1 || 1 ||The [target]'s shield arm twists oddly but snaps right back.|| |
|1 || 1 ||The [target]'s shield arm twists oddly but snaps right back.||none||R1 |
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|- |
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|2 || 3 ||Jarring blow to the [target]'s shield arm.|| |
|2 || 3 ||Jarring blow to the [target]'s shield arm.||none||R1 |
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|3 || 5 ||Elbow wrenched.|| |
|3 || 5 ||Elbow wrenched.||S1||R1 |
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|4 || 8 ||Arm jerked painfully upward.|| |
|4 || 8 ||Arm jerked painfully upward.||S2||R1 |
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|5 || 10|| The [target]'s arm snaps trying to prevent fall.|| |
|5 || 10|| The [target]'s arm snaps trying to prevent fall.||Sx||R1 |
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|- |
|- |
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|6 ||12 ||Strike to arm spins opponent like a top. The [target] is stunned.|| |
|6 ||12 ||Strike to arm spins opponent like a top. The [target] is stunned.||Sx||R2 |
||
|- |
|- |
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|7 ||14 ||Strike to arm spins opponent like a top. The [target] is stunned.|| |
|7 ||14 ||Strike to arm spins opponent like a top. The [target] is stunned.||Sx||R2 |
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|- |
|- |
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|8 ||16 ||Shattered the arm below the elbow, leaving only bloody strips of flesh.|| |
|8 ||16 ||Shattered the arm below the elbow, leaving only bloody strips of flesh.||Sx||R2 |
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|- |
|- |
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|9 ||20 ||Spun clockwise, the [target] falls in a heap.|| |
|9 ||20 ||Spun clockwise, the [target] falls in a heap.||Sx||R2 |
||
|} |
|} |
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== |
==Right Hand== |
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{| width=100% {{prettytable|text-align:center}} |
{| width=100% {{prettytable|text-align:center}} |
||
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
||
|- |
|- |
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|0 ||0 || |
|0 ||0 ||Broken fingernail! How disastrous.||none||none |
||
|- |
|- |
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|1 || |
|1 ||1||The [target]'s wrist twisted slightly.||none||R1 |
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|- |
|- |
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|2 || |
|2 ||2||Finger jams and swells.||none||R1 |
||
|- |
|- |
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|3 || |
|3 ||3||Shot to hand spins the [target] in circles.||none||R1 |
||
|- |
|- |
||
|4 || |
|4 ||4||Right hand slammed. Finger broken!||S1||R2 |
||
|- |
|- |
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|5 || |
|5 ||6||The [target]'s hand injured grasping for support.||S2||R2 |
||
|- |
|- |
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|6 || |
|6 ||8||The [target] stunned by strike to hand.||S3||R2 |
||
|- |
|- |
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|7 || |
|7 ||10||The [target] is stunned by a strike to hand.||S4||R2 |
||
|- |
|- |
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|8 || |
|8 ||12||The [target] stunned by strike to hand.||S5||R2 |
||
|- |
|- |
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|9 ||14||Hand struck hard! Pain causes the [target] to wobble dizzily before falling.||Sx||R2 |
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|9||?||?||?||? |
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|} |
|} |
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Line 154: | Line 280: | ||
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
||
|- |
|- |
||
|0 ||0 ||Broken fingernail! How disastrous.|| |
|0 ||0 ||Broken fingernail! How disastrous.||none||none |
||
|- |
|- |
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|1 || |
|1 ||1 ||The [target]'s wrist twisted slightly.||none||R1 |
||
|- |
|- |
||
|2 || |
|2 ||2 ||Finger jams and swells.||none||R1 |
||
|- |
|- |
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|3 || |
|3 ||3 ||Shot to hand spins the [target] in circles.||none||R1 |
||
|- |
|- |
||
|4 || |
|4 ||4||Left hand slammed. Finger broken!||S1||R2 |
||
|- |
|- |
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|5 || |
|5 ||6||The [target]'s hand injured grasping for support.||S2||R2 |
||
|- |
|- |
||
|6 || |
|6 ||8||The [target] stunned by strike to hand.||S3||R2 |
||
|- |
|- |
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|7 || |
|7 ||10||The [target] is stunned by a strike to hand.||S4||R2 |
||
|- |
|- |
||
|8 || |
|8 ||12||The [target] stunned by strike to hand.||S5||R2 |
||
|- |
|- |
||
|9 || |
|9 ||14||Hand struck hard! Pain causes the [target] to wobble dizzily before falling.||Sx||R2 |
||
|} |
|} |
||
== |
==Right Leg== |
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{| width=100% {{prettytable|text-align:center}} |
{| width=100% {{prettytable|text-align:center}} |
||
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
||
|- |
|- |
||
|0|| 0 ||?|| |
|0|| 0 ||?||none||none |
||
|- |
|- |
||
|1|| 2 ||The [target]'s |
|1|| 2 ||The [target]'s right leg jerks momentarily.||none||R1 |
||
|- |
|- |
||
|2|| 4 ||Pop! Kneecap wrenched.|| |
|2|| 4 ||Pop! Kneecap wrenched.||none||R1 |
||
|- |
|- |
||
|3|| 6 ||Sprained ankle! The [target] won't be running soon.|| |
|3|| 6 ||Sprained ankle! The [target] won't be running soon.||S1||R1 |
||
|- |
|- |
||
|4|| 9 ||Strike to foot! The [target] hops around dizzily on the other foot and falls.|| |
|4|| 9 ||Strike to foot! The [target] hops around dizzily on the other foot and falls.||S3||R1 |
||
|- |
|- |
||
|5|| 11|| Leg strike sends waves of pain through the [target].|| |
|5|| 11|| Leg strike sends waves of pain through the [target].||Sx||R1 |
||
|- |
|- |
||
|6|| 14|| Leg jerked violently. The [target] is stunned.|| |
|6|| 14|| Leg jerked violently. The [target] is stunned.||Sx||R2 |
||
|- |
|- |
||
|7|| 17|| The [target]'s kneecap shatters sending bone fragments flying.|| |
|7|| 17|| The [target]'s kneecap shatters sending bone fragments flying.||Sx||R2 |
||
|- |
|- |
||
|8|| 20|| You shatter the [target]'s |
|8|| 20|| You shatter the [target]'s right leg from the knee down.||Sx||R2 |
||
|- |
|- |
||
|9|| 25|| The [target] tries desperately to keep footing, but falls on rear instead.|| |
|9|| 25|| The [target] tries desperately to keep footing, but falls on rear instead.||Sx||R2 |
||
|} |
|} |
||
== |
==Left Leg== |
||
{| width=100% {{prettytable|text-align:center}} |
{| width=100% {{prettytable|text-align:center}} |
||
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
! Rank || Damage ||width=60%| Message || Status Effects || Wounds |
||
|- |
|- |
||
|0 |
|0|| 0 ||?||none||none |
||
|- |
|- |
||
|1|| 2 ||The [target]'s left leg jerks momentarily.||none||R1 |
|||
|1||?||?||?||? |
|||
|- |
|- |
||
|2|| 4 ||Pop! Kneecap wrenched.||none||R1 |
|||
|2 ||1 ||Throat strike causes the [target] to cough.||?||? |
|||
|- |
|- |
||
|3 |
|3|| 6 ||Sprained ankle! The [target] won't be running soon.||S1||R1 |
||
|- |
|- |
||
|4|| 9 ||Strike to foot! The [target] hops around dizzily on the other foot and falls.||S3||R1 |
|||
|4 ||5 ||Whiplash!||?||? |
|||
|- |
|- |
||
|5 |
|5|| 11|| Leg strike sends waves of pain through the [target].||Sx||R1 |
||
|- |
|- |
||
|6 |
|6|| 14|| Leg jerked violently. The [target] is stunned.||Sx||R2 |
||
|- |
|- |
||
|7|| 17|| The [target]'s kneecap shatters sending bone fragments flying.||Sx||R2 |
|||
|7||?||?||?||? |
|||
|- |
|- |
||
|8 |
|8|| 20|| You shatter the [target]'s left leg from the knee down.||Sx||R2 |
||
|- |
|- |
||
|9 |
|9|| 25|| The [target] tries desperately to keep footing, but falls on rear instead.||Sx||R2 |
||
|} |
|} |
Revision as of 13:40, 11 July 2010
This article lists all known critical damage caused by spells and abilities that use the Unbalance (110) critical table. Spells that use this table include, Hand of Tonis (505) when used in bolt form, Web (118) when used in bolt form, and Unbalance.
The damage listed is based on the tonis bolt spell. Generally, there will be greater damage done with other spells, especially CS based and special attacks.
Since the purpose of unbalance is, first and foremost, to knockdown the target, there are very few (R3) injuries and even fewer insta-deaths associated with unbalance crits.
Note: Knockdowns have not been included in status effects.
Limbs: The highest injury rank for all limb crits is (R2)(fractured and bleeding). There are no limb loss (R3) injuries.
Torso: There are no torso (back, chest, abs) insta-death crits, and the only R3 torso injuries (deep gashes and serious bleeding) occur at crit rank 9.
Head, neck, eye: All crit rank 9's in this category are fatal.
Legend:
- A - Amputation (limb loss)
- F - Fatal (instant death critical)
- R - Injury level (rank 1, 2 or 3)
- S - Stun w/number of rounds
- x - Unknown stun round
Head
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Slight push to the [target]'s face. | none | none |
1 | 3 | Strike to head dizzies the [target]. | ? | R1 |
2 | 5 | Strike to forehead causes the [target] momentary dizziness. | S1 | R1 |
3 | 8 | Just like a brick to the head, without the imprint. | S3 | R1 |
4 | 11 | Blow to the side of the [target]'s head! | S6 | R2 |
5 | 13 | Head strike stuns the [target]. | Sx | R2 |
6 | 16 | Control of body lost. The [target] falls to the ground stunned. | Sx | R2 |
7 | ? | Control of body lost. The [target] falls to the ground stunned. | Sx | R2 |
8 | ? | Blow to the head shorts brain. The [target] falls as body control is lost. | Sx | R3 |
9 | 40 | Awesome strike to the head! The [target] is knocked to the ground dead. | F | R3 |
Neck
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Slight push to the [target]'s neck. | none | none |
1 | 1 | Throat strike causes the [target] to cough. | none | R1 |
2 | 3 | Strike to voicebox. The [target] is speechless! | Sx | R1 |
3 | 5 | Whiplash! | Sx | R1 |
4 | 8 | Air supply cut off by sharp strike, the [target]'s eyes bulge! | Sx | R1 |
5 | 10 | Neck shot. The [target] is knocked onto her back. | Sx | R2 |
6 | 10 | Strike to neck throws opponent to the ground violently. | Sx | R2 |
7 | ? | Control of body lost. The [target] falls to the ground stunned. | Sx | R2 |
8 | 16 | Blow to neck throws the [target] to the ground violently. | Sx | R3 |
9 | 20 | Neck strike throws the [target], snapping its neck in the process. | F | R3 |
Right Eye
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Weak strike makes the [target]'s eye bloodshot. | none | none |
1 | 3 | The [target]'s right eye swells suddenly, causing great pain. | none | R1 |
2 | 5 | Eye swells shut momentarily. | S1 | R1 |
3 | 8 | Nice shiner to right eye! | S4 | R1 |
4 | 10 | Dizzied! The [target] spins in circles. | Sx | R2 |
5 | 12 | Vision blurred. The [target] staggers around blindly. | Sx | R2 |
6 | 15 | Blow to the eye dazes the [target]. The [target] struggles to recover. | Sx | R2 |
7 | 18 | Optic nerves scrambled. The [target] struggles on the ground to recover. | Sx | R2 |
8 | 25 | Optic nerves scrambled. The [target] struggles to recover balance but fails. | Sx | R3 |
9 | ? | Eye spins backward into skull. The [target] falls to the ground dead. | F | R3 eye/head |
Left Eye
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Weak strike makes the [target]'s eye bloodshot. | none | none |
1 | 3 | The [target]'s left eye swells suddenly, causing great pain. | none | R1 |
2 | 5 | Eye swells shut momentarily. | S1 | R1 |
3 | 8 | Nice shiner to left eye! | S4 | R1 |
4 | 10 | Dizzied! The [target] spins in circles. | Sx | R2 |
5 | 12 | Vision blurred. The [target] staggers around blindly. | Sx | R2 |
6 | 15 | Blow to the eye dazes the [target]. The [target] struggles to / recover. | Sx | R2 |
7 | 18 | Optic nerves scrambled. The [target] struggles on the ground to recover. | Sx | R2 |
8 | 25 | Optic nerves scrambled. The [target] struggles to recover balance but fails. | Sx | R3 |
9 | ? | Eye spins backward into skull. The [target] falls to the ground dead. | F | R3 eye/head |
Chest
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Minor bruise to chest. | none | none |
1 | 3 | Chest hit causes the [target] to spin around like a halfling / after a fresh tart. | none | R1 |
2 | 5 | Side strike shoves the [target] several feet sideways. | none | R1 |
3 | 8 | Upward thrust lifts the [target] several inches off the ground. | S1 | R1 |
4 | 10 | The [target] hits self trying to recover balance. | S3 | R1 |
5 | 12 | Chest strike sprawls opponent flat on back. | Sx | R2 |
6 | 15 | Chest strike. Opponent knocked back and stunned! | Sx | R2 |
7 | 18 | Chest strike. Opponent knocked down stunned! | Sx | R2 |
8 | 25 | Chest strike. Opponent knocked down stunned! | S12 | R2 |
9 | 35 | The [target] drops to the ground like a sack of potatoes. | S15 | R3 |
Abdomen
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Feeble stomach strike. | none | none |
1 | 3 | Stomach strike knocks the [target] backwards several feet. | none | R1 |
2 | 5 | Invisible force gives the [target] a rabbit punch. | none | R1 |
3 | 8 | Oof! Sudden impact knocks the wind out of the [target]. | S1 | R1 |
4 | 10 | Vertigo! The [target] clutches stomach. | S3 | R1 |
5 | 12 | Waves of nausea spread from stomach, incapacitating the [target]. | S5 | R2 |
6 | 15 | Strike to solar plexus stuns the [target]. | Sx | R2 |
7 | 18 | Strike to solar plexus stuns the [target]. | Sx | R2 |
8 | 25 | Strike to solar plexus drops the [target] to the ground, stunned. | Sx | R2 |
9 | ? | Strike to stomach sends the [target] doubling over to the ground. | Sx | R3 |
Back
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Tickled the [target]'s back muscles. Minor lumbago. | none | none |
1 | 3 | Strike to back throws the [target] off balance momentarily. | none | R1 |
2 | 5 | Severe low back pain! The [target] gasps. | none | R1 |
3 | 8 | The [target] stumbles forward, off balance. | S1 | R1 |
4 | 10 | Footing lost! The [target] wrenches back trying to stay upright. | S4 | R1 |
5 | 12 | Back strike. Opponent writhes in pain. | Sx | R2 |
6 | 15 | Strike to lower back stuns the [target]. | Sx | R2 |
7 | 18 | Strike to lower back stuns the [target]. | Sx | R2 |
8 | 25 | Strike to lower back drops the [target] to the ground, stunned. | Sx | R2 |
9 | 35 | The [target] is thrown to the ground face first! / A very hard landing! | S15 | R3 |
Right Arm
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Slight twitching in the [target]'s weapon arm. | none | none |
1 | 1 | The [target]'s weapon arm twists oddly but snaps right back. | none | R1 |
2 | 3 | Jarring blow to the [target]'s weapon arm. | none | R1 |
3 | 5 | Elbow wrenched. | S1 | R1 |
4 | 8 | Arm jerked painfully upward. | S2 | R1 |
5 | 10 | The [target]'s arm snaps trying to prevent fall. | Sx | R1 |
6 | 12 | Strike to arm spins opponent like a top. The [target] is stunned. | Sx | R2 |
7 | 14 | Strike to arm spins opponent like a top. The [target] is stunned. | Sx | R2 |
8 | 16 | Shattered the arm below the elbow, leaving only bloody strips of flesh. | Sx | R2 |
9 | 20 | Spun clockwise, the [target] falls in a heap. | Sx | R2 |
Left Arm
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Slight twitching in the [target]'s shield arm. | none | none |
1 | 1 | The [target]'s shield arm twists oddly but snaps right back. | none | R1 |
2 | 3 | Jarring blow to the [target]'s shield arm. | none | R1 |
3 | 5 | Elbow wrenched. | S1 | R1 |
4 | 8 | Arm jerked painfully upward. | S2 | R1 |
5 | 10 | The [target]'s arm snaps trying to prevent fall. | Sx | R1 |
6 | 12 | Strike to arm spins opponent like a top. The [target] is stunned. | Sx | R2 |
7 | 14 | Strike to arm spins opponent like a top. The [target] is stunned. | Sx | R2 |
8 | 16 | Shattered the arm below the elbow, leaving only bloody strips of flesh. | Sx | R2 |
9 | 20 | Spun clockwise, the [target] falls in a heap. | Sx | R2 |
Right Hand
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Broken fingernail! How disastrous. | none | none |
1 | 1 | The [target]'s wrist twisted slightly. | none | R1 |
2 | 2 | Finger jams and swells. | none | R1 |
3 | 3 | Shot to hand spins the [target] in circles. | none | R1 |
4 | 4 | Right hand slammed. Finger broken! | S1 | R2 |
5 | 6 | The [target]'s hand injured grasping for support. | S2 | R2 |
6 | 8 | The [target] stunned by strike to hand. | S3 | R2 |
7 | 10 | The [target] is stunned by a strike to hand. | S4 | R2 |
8 | 12 | The [target] stunned by strike to hand. | S5 | R2 |
9 | 14 | Hand struck hard! Pain causes the [target] to wobble dizzily before falling. | Sx | R2 |
Left Hand
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | Broken fingernail! How disastrous. | none | none |
1 | 1 | The [target]'s wrist twisted slightly. | none | R1 |
2 | 2 | Finger jams and swells. | none | R1 |
3 | 3 | Shot to hand spins the [target] in circles. | none | R1 |
4 | 4 | Left hand slammed. Finger broken! | S1 | R2 |
5 | 6 | The [target]'s hand injured grasping for support. | S2 | R2 |
6 | 8 | The [target] stunned by strike to hand. | S3 | R2 |
7 | 10 | The [target] is stunned by a strike to hand. | S4 | R2 |
8 | 12 | The [target] stunned by strike to hand. | S5 | R2 |
9 | 14 | Hand struck hard! Pain causes the [target] to wobble dizzily before falling. | Sx | R2 |
Right Leg
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | ? | none | none |
1 | 2 | The [target]'s right leg jerks momentarily. | none | R1 |
2 | 4 | Pop! Kneecap wrenched. | none | R1 |
3 | 6 | Sprained ankle! The [target] won't be running soon. | S1 | R1 |
4 | 9 | Strike to foot! The [target] hops around dizzily on the other foot and falls. | S3 | R1 |
5 | 11 | Leg strike sends waves of pain through the [target]. | Sx | R1 |
6 | 14 | Leg jerked violently. The [target] is stunned. | Sx | R2 |
7 | 17 | The [target]'s kneecap shatters sending bone fragments flying. | Sx | R2 |
8 | 20 | You shatter the [target]'s right leg from the knee down. | Sx | R2 |
9 | 25 | The [target] tries desperately to keep footing, but falls on rear instead. | Sx | R2 |
Left Leg
Rank | Damage | Message | Status Effects | Wounds |
---|---|---|---|---|
0 | 0 | ? | none | none |
1 | 2 | The [target]'s left leg jerks momentarily. | none | R1 |
2 | 4 | Pop! Kneecap wrenched. | none | R1 |
3 | 6 | Sprained ankle! The [target] won't be running soon. | S1 | R1 |
4 | 9 | Strike to foot! The [target] hops around dizzily on the other foot and falls. | S3 | R1 |
5 | 11 | Leg strike sends waves of pain through the [target]. | Sx | R1 |
6 | 14 | Leg jerked violently. The [target] is stunned. | Sx | R2 |
7 | 17 | The [target]'s kneecap shatters sending bone fragments flying. | Sx | R2 |
8 | 20 | You shatter the [target]'s left leg from the knee down. | Sx | R2 |
9 | 25 | The [target] tries desperately to keep footing, but falls on rear instead. | Sx | R2 |