Unlife: Difference between revisions
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The Unlife is the power of true evil. It seeks to destroy and create chaos and to feed on that. It does not wish to simply kill, but to devour the spirit of the dying. A person or living beings worst fate is to not only die, but to have ones soul devoured by this power. |
The Unlife is the power of true evil. It seeks to destroy and create chaos and to feed on that. It does not wish to simply kill, but to devour the spirit of the dying. A person or living beings worst fate is to not only die, but to have ones soul devoured by this power. |
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Originally a ICE (Iron Crown Enterprises) aspect of Gemstone III that was removed in 1993. The House of the [[Rising Phoenix]] was formed to combat the Unlife. It remains to them and others as a |
Originally a ICE (Iron Crown Enterprises) aspect of Gemstone III that was removed in 1993. The House of the [[Rising Phoenix]] was formed to combat the Unlife. It remains to them and others as a concept of evil. It is represented in the roleplay and perceptual aspects of some of the playerbase in how it confronts certain events. The foundation of Good vs. Evil. |
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While the Unlife is not directly supported the society called the Council of Light and it's soul draining abilities are based off |
While the Unlife is not directly supported any longer, the society called the [[Council of Light]] and it's soul draining abilities are based off the Unlife. The roleplay and power source of that society remain part of the dark underworld of the games structure. |
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Undead, while not the Unlife, are most often created through the power of the Unlife in manifestations of souls placed or trapped into host bodies. Outside of this, Luukos who some acredit Undeath to, and numerous Lornon Arkati such as the potential Ur'Daemon Marlu, are known to use powers in line with the Unlife. The source of current in-game lore for this power are the Ur'Daemons. While none have manifested in game demons and planar enemies such as Vathor, Ithzir, Vvrael, and others represent lesser manifestations of this power. |
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⚫ | These are all perceived remnants or tools of this power and play a continual |
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⚫ | These are all perceived remnants or tools of this power and play a continual part in the roleplaying community of Gemstone IV. For those who oppose the Unlife today they seek to fight evil in it's various forms. Be it demonic, invading armies, the occult, the demonic, the immoral, or those who seek to opress free will. This is a short list as presented. In summary those who oppose and fight evil are on the side of Order. Thus, the Unlife exists, if not in name, but in spirit. |
Revision as of 14:39, 12 August 2013
The Unlife is the power of true evil. It seeks to destroy and create chaos and to feed on that. It does not wish to simply kill, but to devour the spirit of the dying. A person or living beings worst fate is to not only die, but to have ones soul devoured by this power.
Originally a ICE (Iron Crown Enterprises) aspect of Gemstone III that was removed in 1993. The House of the Rising Phoenix was formed to combat the Unlife. It remains to them and others as a concept of evil. It is represented in the roleplay and perceptual aspects of some of the playerbase in how it confronts certain events. The foundation of Good vs. Evil.
While the Unlife is not directly supported any longer, the society called the Council of Light and it's soul draining abilities are based off the Unlife. The roleplay and power source of that society remain part of the dark underworld of the games structure.
Undead, while not the Unlife, are most often created through the power of the Unlife in manifestations of souls placed or trapped into host bodies. Outside of this, Luukos who some acredit Undeath to, and numerous Lornon Arkati such as the potential Ur'Daemon Marlu, are known to use powers in line with the Unlife. The source of current in-game lore for this power are the Ur'Daemons. While none have manifested in game demons and planar enemies such as Vathor, Ithzir, Vvrael, and others represent lesser manifestations of this power.
These are all perceived remnants or tools of this power and play a continual part in the roleplaying community of Gemstone IV. For those who oppose the Unlife today they seek to fight evil in it's various forms. Be it demonic, invading armies, the occult, the demonic, the immoral, or those who seek to opress free will. This is a short list as presented. In summary those who oppose and fight evil are on the side of Order. Thus, the Unlife exists, if not in name, but in spirit.