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Rising Phoenix

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Dedicated to combating the forces of the Unlife in Elanthia, standing steadfast against the agents of Chaos, releasing the tortured spirits of the Undead from their eternal torment, and dedicating ourselves to the protection of Elanthia and its citizenry.

House of the Rising Phoenix is located in Wehnimer's Landing, and is a member of the Co-operative Houses of Elanthia. It officially received its Charter in 5091 (March 1991). Along with House Paupers and Argent Aspis who also received a charter at this time, House of the Rising Phoenix is one of the three original Houses established in Elanthia. Construction of the house was finally completed in 5092 (February 1992) as reported in the Kelfour Edition volume II number IX.

It is dedicated to combating the Unlife and it's powers through the Demonic and servants in the form of Undead.

Officer List
Title Officer Name Position
Chairman Shirkon Chair
Co-Chairman Evialla Co-Chair
Secretary Aurla Secretary
Co-Secretary Bernadette Co-Secretary
Treasurer Geijon Treasurer
Co-Treasurer Goldstr Co-Treasurer

House of Rising Phoenix

Statement of Purpose

The House of the Rising Phoenix was founded in the Third Era of Lore Master Reckoning roughly 200 years after the Fall of Quellbourne. Lady Wisraith Winterwind, Lord Lythe L'Green, and Lord Maruko Ashimine shared a common purpose -- to thwart the growing Unlife presence in Northern Jaiman; principally, the small frontier town of Kelfour's Landing which they called home. Thus, the House of the Rising Phoenix was born...a circle of friends sworn to uphold the virtues of the Lords of Orhan, and charged with the arduous task of carrying forward the knowledge and wisdom of the Lore Masters. (ICE age References)

Joining Requirements

Requirements for joinin da house are as follows: Be 10 trainings er more, pass 2 intahviews, pay a one time only fee o' 40,000 silvahs, and pass a test ats induction ta ensure ya isn't a membah o' da secret society. The interview process can start before your tenth training, but induction will be delayed until it is reached. Contact a House officah fer more details or questions.
Fer dem what intahested in joinin da house, intahviews is helds on Leyan evenin's ats 10:00 elven and on Feastday mornin's ats 11 elven. All is welcome ta stops by.
House inductions is held on da foist Leyan (Wednesday) 10 elven in da evenin and da foist Feastday (Saturday) o' da month ats 11 elven in da mornin.

Events and Meetings 5123

Weekly Undead Release

Every Restday, at 2pm elven, join The House of the Rising Phoenix as we embark upon a journey to release the undead. This is an open invitation to those of all trainings and classes, to join us as we seek to release the souls bound into undeath. We will be beginning this journey from the Courtyard of Voln in Wehnimer's Landing, and will venture wherever there are souls to be released. Join us, every Restday, at 2pm elven, in the Voln Courtyard in Landing. Discord Thread

Bi-Monthly Mixer

Join us every other month for a quiet evening of conversation and company. This is an open roleplaying event that all are welcome to attend.

Mundane Elanthian Theme
January Lormesta No event scheduled.
February Fashanos No event scheduled.
March Charlatos No event scheduled.
April Olaesta No event scheduled.
May Ivastaen 5/25 open mixer 8pm House Library.
June Lumnea No event scheduled.
July Koaratos TBD information forthcoming.
August Phoenatos No event scheduled.
September Imaerasta TBD information forthcoming.
October Jastatos No event scheduled.
November Eoantos TBD information forthcoming.
December Eorgaen No event scheduled.

Annex Locations

Members can TURN their House pin to go to a nearby House Annex where they can access a House locker and enjoy some of the comforts of home. This works in most locations within most towns.

Town Location Directions Annex Lich ID
Mist Harbor Hale Hall From Gardenia Commons: s, w, go hall, go door, go stair, go arch, n, go crimson door #23179
Icemule Trace Silvermule Gaming Hall From Town Center: s, s, s, w, go entry, go door, n, n, n, go cranberry arch #20017
Teras Isle Adventurer’s Rest From Dragonspine and Kodera: w, go rest, e, e, go ruby arch #26937
River's Rest Timor's Storage From Town Commons: go path, s, e, ne, go double doors, e, d, n, go azure curtain #32998
Solhaven Warehouse From North Market: w, sw, sw, go warehouse, w, go stair, n, n, go arch #33001
Zul Logoth Rockslinger's From Crystalline Cavern: e, e, se, e, s, go door, go corridor, go rising arch #33199
Ta'Illistim The Lost Home Lich ID 193, go door, ne, go arch #33167
Ta'Vaalor Dancing Dahcre Lich ID 3514, go build, sw, s, s, go arch #33162
Krakens Fall Inking Den Lich ID 28871, go door, ne, go white door #33172

Annex Lich ID is for Annex rooms, some Annexes require solving a puzzle, usually pull or lean on an item in the room, to access the locker. Lockers are usually located behind a curtain or opening.

Bylaws, Charter

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Map

Rising Phoenix Map

Resources