Divine Vengeance/saved posts: Difference between revisions

The official GemStone IV encyclopedia.
< Divine Vengeance
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 4: Line 4:
| category = Paladins
| category = Paladins
| topic = Paladin Spells
| topic = Paladin Spells
| messagenum = 2195
| messagenum = 867
| author = GS4-ESTILD
| author = GS4-ESTILD
| date = 07/16/2015 02:21 PM EDT
| date = 07/16/2015 02:21 PM EDT
Line 15: Line 15:
| category = Paladins
| category = Paladins
| topic = Paladin Spells
| topic = Paladin Spells
| messagenum = 2902
| messagenum = 882
| author = GS4-ESTILD
| date = 07/16/2015 04:40 PM EDT
| subject = Re: HSN: Divine Vengeance Returns!
}}:''KRAKII''
:''For clarification: the only thing that this really truly affects--from the standpoint of the Paladin--is if the Paladin were to be raised and then remain in that hunting area, so that when the creatures were killed he would get credit for having damaged them, correct?''

Not even that, really. The main reason we removed it from spell slot 1613 was because it was mostly useless. Even if it outright killed the target every time, it's still not that great. It doesn't justify a spell slot, but we still think it's a neat ability. So we made it innate and significantly boosted it so that it affects all creatures in the area. It will also serve to notify other hunters that a paladin has died nearby.

:''VANKRASN39''
:''so you might be in a different room from the dead person and the creature you're attacking might spontaneously die or get injured from this, when you don't want it to be injured?''

Yes.

GameMaster Estild

{{saved-post
| category = Paladins
| topic = Paladin Spells
| messagenum = 902
| author = GS4-VIDUUS
| author = GS4-VIDUUS
| date = 07/26/2015 05:29 PM EDT
| date = 07/26/2015 05:29 PM EDT

Revision as of 14:11, 7 September 2015

Posts pertaining to Divine Vengeance.

Category: Paladins
Topic: Paladin Spells
Message #: 867
Author: GS4-ESTILD
Date: 07/16/2015 02:21 PM EDT
Subject: HSN: Divine Vengeance Returns!

Divine Vengeance has returned as an innate ability for paladins. The ability is learned automatically once they know up to spell 1613. It will activate when killed by a creature, which results in a spiritual shockwave that affects all creatures in the area - causing a knockdown and damage. The ability has a 4 hour cooldown.

GameMaster Estild

Category: Paladins
Topic: Paladin Spells
Message #: 882
Author: GS4-ESTILD
Date: 07/16/2015 04:40 PM EDT
Subject: Re: HSN: Divine Vengeance Returns!
KRAKII
For clarification: the only thing that this really truly affects--from the standpoint of the Paladin--is if the Paladin were to be raised and then remain in that hunting area, so that when the creatures were killed he would get credit for having damaged them, correct?

Not even that, really. The main reason we removed it from spell slot 1613 was because it was mostly useless. Even if it outright killed the target every time, it's still not that great. It doesn't justify a spell slot, but we still think it's a neat ability. So we made it innate and significantly boosted it so that it affects all creatures in the area. It will also serve to notify other hunters that a paladin has died nearby.

VANKRASN39
so you might be in a different room from the dead person and the creature you're attacking might spontaneously die or get injured from this, when you don't want it to be injured?

Yes.

GameMaster Estild

Category: Paladins
Topic: Paladin Spells
Message #: 902
Author: GS4-VIDUUS
Date: 07/26/2015 05:29 PM EDT
Subject: Re: HSN: Divine Vengeance Returns!

Small update guys. This effect will now provide you with feedback on the amount of creatures impacted. The first value is all creatures impacted, this includes any that are killed. The second value is outright kills.

You sense that 61 creatures have been injured and 24 have been slain in the reckoning!

Your mileage will, obviously, vary.

Viduus