Template:Ballspellchart: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
Line 2: Line 2:
With all ball spells, the number of targets hit by the splash effect is determined by the '''smaller number''' of {{mono|(X + BONUS)}} and {{mono|(Y + MOC ranks)}}, where {{mono|X}} is a random number from 0 to 8, and {{mono|Y}} is a random number from 0 to {{mono|(X + BONUS)}}, and {{mono|BONUS}} = {{mono|[1 + sqrt(8 * Appropriate Lore Ranks - 7)] ÷ 2}}. Thus, training in {{{1}}} adds directly to both of the totals from which the smaller number is chosen.
With all ball spells, the number of targets hit by the splash effect is determined by the '''smaller number''' of {{mono|(X + BONUS)}} and {{mono|(Y + MOC ranks)}}, where {{mono|X}} is a random number from 0 to 8, and {{mono|Y}} is a random number from 0 to {{mono|(X + BONUS)}}, and {{mono|BONUS}} = {{mono|[1 + sqrt(8 * Appropriate Lore Ranks - 7)] ÷ 2}}. Thus, training in {{{1}}} adds directly to both of the totals from which the smaller number is chosen.


{| {{prettytable}} align="center"
:{| {{prettytable}} align="center"
!align="right"|{{{1}}} ranks||1||2||4||7||11||16||22||29||37||46||56||67||79||92||106||121||137||154||172||191||211||232
!align="right"|{{{1}}} ranks||1||2||4||7||11||16||22||29||37||46||56||67||79||92||106||121||137||154||172||191||211||232
|-
|-

Revision as of 20:14, 5 October 2015

Potential Splash Targets

With all ball spells, the number of targets hit by the splash effect is determined by the smaller number of (X + BONUS) and (Y + MOC ranks), where X is a random number from 0 to 8, and Y is a random number from 0 to (X + BONUS), and BONUS = [1 + sqrt(8 * Appropriate Lore Ranks - 7)] ÷ 2. Thus, training in {{{1}}} adds directly to both of the totals from which the smaller number is chosen.

{{{1}}} ranks 1 2 4 7 11 16 22 29 37 46 56 67 79 92 106 121 137 154 172 191 211 232
Additional possible splashes 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22