Area of effect: Difference between revisions
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VANKRASN39 (talk | contribs) (→Spells: add 635) |
VANKRASN39 (talk | contribs) m (→Spells) |
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*[[609|Sunburst]] - all hidden will be revealed |
*[[609|Sunburst]] - all hidden will be revealed |
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*[[635|Nature's Fury]] - only group safe |
*[[635|Nature's Fury]] - only group safe |
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*[[710|Energy Maelstrom]] - only group safe |
*[[710|Energy Maelstrom]] - only group safe |
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*[[720|Implosion]] - adjacent rooms, only group safe |
*[[720|Implosion]] - adjacent rooms, only group safe |
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*[[1706|Flaming Aura]] - only group safe |
*[[1706|Flaming Aura]] - only group safe |
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*[[1713|Death Cloud]] - can move to adjacent rooms, only group safe |
*[[1713|Death Cloud]] - can move to adjacent rooms, only group safe |
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*[[1715|Firestorm]] - only group safe |
*[[1715|Firestorm]] - only group safe |
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Revision as of 15:11, 2 November 2015
Area of Effect spells (AoE) target an entire room, and sometimes adjoining rooms, without a visible warding roll. Both immediate damage or Damage Over Time results may occur.
Spells
- Web - leaves area web, player safe for movement, group safe for attacks
- Divine Wrath - damage over time, two versions to be player or group safe
- Elemental Wave - immediate knockdown, only group safe
- Major Elemental Wave - immediate knockdown/damage, only group safe
- Ice Patch - leaves ice, player safe for movement? group safe for attacks
- Meteor Swarm - adjacent rooms, only group safe
- Sunburst - all hidden will be revealed
- Nature's Fury - only group safe
- Energy Maelstrom - only group safe
- Implosion - adjacent rooms, only group safe
- Tremors - immediate and subsequent knockdowns, only group safe
- Call Wind - leaves vortex, only group safe
- Stun Cloud - only group safe
- Flaming Aura - only group safe
- Death Cloud - can move to adjacent rooms, only group safe
- Quake - adjacent rooms, immediate knockdown, only group safe
- Firestorm - only group safe
Creature Abilities
- Sandstorm (Sand devil)
- Gas cloud