Template:Channel-damage: Difference between revisions
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(Removed some overlong explanations to reduce clutter across spell pages. Detailed information can go into the main CHANNEL article and beginner guides.) |
VANKRASN39 (talk | contribs) m (update table) |
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[[CHANNEL (verb)|Channeling]] adds to the effective [[warding margin]] on a successful cast based on the caster's [[stance]] and number of open hands. Casters wielding two-handed weapons such as [[runestaves]] are considered to have one open hand (as long as they are not also holding another item). {{{1|}}} |
[[CHANNEL (verb)|Channeling]] adds to the effective [[warding margin]] on a successful cast based on the caster's [[stance]] and number of open hands. Casters wielding two-handed weapons such as [[runestaves]] are considered to have one open hand (as long as they are not also holding another item). {{{1|}}} |
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!STANCE||OFF||ADV||FOR||NEU||GUA |
!STANCE||OFF||ADV||FOR||NEU||GUA |
Revision as of 15:00, 4 October 2016
Channeling adds to the effective warding margin on a successful cast based on the caster's stance and number of open hands. Casters wielding two-handed weapons such as runestaves are considered to have one open hand (as long as they are not also holding another item).
STANCE OFF ADV FOR NEU GUA One Open Hand +20 +16 +12 +8 +5 Two Open Hands +40 +32 +24 +16 +10
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{{channel-damage}} - adds the above explanation for channeling warding spells. {{channel-damage|additional text}} - adds the above explanation and appends additional text.