Haste (535)/saved posts: Difference between revisions
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Latest revision as of 14:33, 30 March 2017
Topic: Wizard Spells
Message #: 1482
Author: GS4-FINROS
Date: 01/15/2016 02:52 PM EST
Subject: Haste (535)
A new spell, Haste, has been implemented in spell slot 535. Portions of the implementation are drawn from the old Haste spell previously in slot 506.
Haste reduces all RoundTimes except for the offensive combat actions, and selected utility actions, that are affected by the Celerity spell. It is a standard duration stackable spell (base 1200 seconds + 60 seconds per known Major Elemental spell) and is self-cast only. Example areas of RoundTime reduction are the imposed RoundTime from offensive maneuvers carried out against the caster, or the movement RoundTime incurred when traversing certain obstacles.
The RoundTime reduction is a percentage calculated by: (80 - (1 per 5 known Major Elemental spells) - (1 per 5 ranks of Elemental Lore: Air)), with known Major Elemental Spells capped at level. The reduction bottoms out at 40%.
Topic: Wizard Spells
Message #: 1814
Author: GS4-FINROS
Date: 01/18/2016 11:14 AM EST
Subject: Re: Haste (535)
>I'm not comprehending the formula. It looks like training more spells and air lore make the spell less effective to me. Can you please clarify?
I can see how my wording was confusing. Apologies. It would better say "Your final RoundTime is calculated as a percentage of the original according to the formula: (80 - (1 per 5 known Major Elemental spells) - (1 per 5 ranks of Elemental Lore: Air))%, with known Major Elemental Spells capped at level. The minimum percentage is 40%.
Final_RT = ((Original_RT * (80 - (MjE_Ranks / 5) - (EL:A_Ranks / 5))) / 100). As is typical in Gemstone math, all fractions truncate.
Topic: Wizard Spells
Message #: 2103
Author: GS4-FINROS
Date: 02/03/2016 12:03 AM EST
Subject: Re: Haste (535)
Haste will now offset any slowdown effects applied to combat actions (but will still not improve roundtimes beyond the original amount when doing so). The relative strength calculations have also been updated so that the spell is no longer automatically removed by other effects like Tonis or Lullabye. Note that there is still a strength comparison check, so 535 isn't automatically safe from being removed by a countering slow effect. (I do believe that a maximum-strength 535 is stronger than any slowdown effect, however).