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== Complete List of Racial Bonuses == |
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{{saved-post|author=GOGITO / Eklinaar | messagenum = [http://www.play.net/forums/messages.asp?forum=102&category=6&topic=4&message=2796 2796] | category = Game Design Discussions | topic = Research and Investigation | date = 3/2/2006 2:29:16 AM | subject = Complete List of Racial Bonuses}} |
{{saved-post|author=GOGITO / Eklinaar | messagenum = [http://www.play.net/forums/messages.asp?forum=102&category=6&topic=4&message=2796 2796] | category = Game Design Discussions | topic = Research and Investigation | date = 3/2/2006 2:29:16 AM | subject = Complete List of Racial Bonuses}} |
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... or not so complete, yet. |
... or not so complete, yet. |
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-Eklinaar's player |
-Eklinaar's player |
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==New Races - Maneuver Bonus== |
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{{saved-post |
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| category = Hunting & Combat |
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| topic = Developer's Corner -- Hunting & Combat |
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| author = GS4-WARDEN |
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| subject = New Races - Maneuver Bonus |
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| date = 5/31/2007 5:48:14 am |
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| messagenum = 7697 |
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}} |
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It was discovered recently that of the new races, only the [[Erithian]] Maneuver bonus was implemented, resulting in all of the other new races being treated as "Average". This modifier applies to most non-CMAN maneuvers that creatures use. As of now, the other new races will receive the applicable bonuses. |
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Burghal Gnomes - Best<br> |
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[[Halfling]]s, Forest Gnomes, and [[Elf|Elves]] - Excellent (previously was the best)<br> |
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Half-Elves, Dark Elves, [[Sylvankind]], Erithians, and [[Aelotoi]] - Good<br> |
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Everyone else - Average |
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Warden |
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==Race Heights== |
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{{saved-post |
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| author = GS4-OZIAS (GM Ozias) |
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| messagenum = 320 |
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| subject = Re: Gnome Info |
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| date = 12/29/2006 12:24:57 PM |
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| category = Races of Elanthia |
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| topic = Burghal Gnomes |
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}} |
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Straight from the Warden's mouth: |
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[[Giantmen]] - 6' to 6.5', max 7'<br /> |
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[[Erithian]] - 5.5' to 6.5', max 7'<br /> |
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[[Sylvankind]]/[[Elves]]/[[Dark elf|Dark Elves]] - 5.5' to 6', max 6.5'<br /> |
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[[Human]]s/[[Half-elf|Half-Elves]]/[[Aelotoi]] - 5' to 6', max 6.5'<br /> |
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[[Half-Krolvin]] - 5' to 5.5', 6' max<br /> |
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[[Dwarf]] - 4' to 4.5', 4.75' max<br /> |
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[[Forest gnome|Forest Gnome]] - 3.5' to 4', 4.25' max<br /> |
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[[Halfling]]/[[Burghal gnome|Burghal Gnome]] - 3' to 3.25', 3.5' max<br /> |
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~Ozias |
Revision as of 14:58, 15 February 2016
Complete List of Racial Bonuses
Topic: Research and Investigation
Message #: 2796
Author: GOGITO / Eklinaar
Date: 3/2/2006 2:29:16 AM
Subject: Complete List of Racial Bonuses
... or not so complete, yet.
I'm attempting to compile a complete list of all the racial bonuses and penalties. I have some data, but they may be incomplete, outdated, or plain wrong. I would appreciate any contributions you may have. Here are my notes so far.
Character Stats
Bonuses to character stats and growth indices can be viewed here. http://www.play.net/gs4/info/stats.asp
Hit Points and Spirit
Unfortunately, I've neglected to add to my notes who deserves the credit for this chart. Some of the max hp values do not correspond with the chart on this page. http://www.play.net/gs4/info/skills.asp#physicaltraining I do not know which is correct.
HPF is how many hit points are gained per rank in Physical Fitness. Constitution modifies this a little bit, but I don't know how much. Max is the racial maximum which is modified by the Constitution bonus. TruMax is the racial maximum plus the Constitution bonus that race has when Constitution = 100. The two Spirit values are the rate of SP regeneration on-node (first column) and off-node (second column).
Race | HPF | Max | TruMax | Spirit | Off-Node |
---|---|---|---|---|---|
Human | 6 | 150 | 175 | 2/3 | 1/3 |
Giantman | 7 | 200 | 235 | 2/3 | 1/3 |
Half-elf | 5 | 135 | 160 | 1/2 | 1/4 |
Sylvan | 5 | 130 | 155 | 1/2 | 1/4 |
Dark elf | 5 | 120 | 140 | 2/5 | 1/5 |
Elf | 5 | 130 | 155 | 2/5 | 1/5 |
Dwarf | 6 | 140 | 180 | 4/5 | 2/5 |
Halfling | 4 | 100 | 135 | 4/5 | 2/5 |
Aelotoi | 5 | 115 | 145 | 1/2 | 1/4 |
B-Gnome | 4 | 90 | 125 | 2/3 | 1/3 |
F-Gnome | 4 | 100 | 135 | 4/5 | 2/5 |
Half-Krol | 6 | 165 | 200 | 1/2 | 1/4 |
Erithian | 5 | 120 | 155 | 1/2 | 1/4 |
Trading
Credit for the chart in this section goes to Drumpy.
- Main article: Trading
Forging
The bonus or handicap here refers to the chance to make a "best piece" while forging. Essentially, Dwarves, Elves, and Dark Elves have a slightly increased chance to creating a "best piece", while Sylvans have a slightly reduced chance.
Race | Crafting | Forging |
---|---|---|
Human | - | - |
Halfling | - | - |
Giantman | - | - |
Dwarf | bonus | small bonus |
Elf | bonus | small bonus |
Half Elf | - | - |
Sylvan | handicap | small handicap |
Dark Elf | bonus | small bonus |
Information on the new races is unknown.
Worn Armor Weight
These values are multiplied by the weight of armor when it is worn to determine the encumbrance of that armor.
Giantman | 1.33 |
Human | 1.00 |
Half Elf | 0.92 |
Dark Elf | 0.84 |
Sylvankind | 0.81 |
Dwarf | 0.80 |
Elf | 0.78 |
Halfling | 0.50 |
Information on the new races is unknown.
TD Bonuses
Most of this information is outdated or inaccurate, and there's likely a good bit missing.
- Halflings: +40 elemental TD, +30 sorcerer TD, +20 spiritual TD, poison and disease bonuses (exact amount unknown)
- Elves, Sylvans, and Dark Elves: -5 TD across the board (may be incorrect), +100 poison and disease TD (may also be incorrect)
- Dwarves: +30 elemental TD, +15 sorcerer TD and +0 spiritual TD, verified by Virilneus
Miscellaneous
This section is quite incomplete and mostly based on my memory. I have no notes on this.
- Krolvin: cold resistance. "Half-Krolvin take less damage from cold attacks as if they wore heavy critical padding." [1]
- Erithians: damage padding? weather resistance? "resistant to damage and extremes in weather" [2]
- Gnomes: bonus to cocking a crossbow (bonus to what, exactly?), bonus to successfully IMITATE and throw voice
- Sylvans: bonus to IMITATE animals, not as large as the Gnome bonus
- Halflings: bonus to MIU activation, exact amount unknown. do they have a bonus to arcane symbols?
I'm not aware of any bonuses to foraging or hiding, though considering there are professional bonuses to these things, it may be likely that there are also racial bonuses.
-Eklinaar's player
New Races - Maneuver Bonus
Topic: Developer's Corner -- Hunting & Combat
Message #: 7697
Author: GS4-WARDEN
Date: 5/31/2007 5:48:14 am
Subject: New Races - Maneuver Bonus
It was discovered recently that of the new races, only the Erithian Maneuver bonus was implemented, resulting in all of the other new races being treated as "Average". This modifier applies to most non-CMAN maneuvers that creatures use. As of now, the other new races will receive the applicable bonuses.
Burghal Gnomes - Best
Halflings, Forest Gnomes, and Elves - Excellent (previously was the best)
Half-Elves, Dark Elves, Sylvankind, Erithians, and Aelotoi - Good
Everyone else - Average
Warden
Race Heights
Topic: Burghal Gnomes
Message #: 320
Author: GS4-OZIAS (GM Ozias)
Date: 12/29/2006 12:24:57 PM
Subject: Re: Gnome Info
Straight from the Warden's mouth:
Giantmen - 6' to 6.5', max 7'
Erithian - 5.5' to 6.5', max 7'
Sylvankind/Elves/Dark Elves - 5.5' to 6', max 6.5'
Humans/Half-Elves/Aelotoi - 5' to 6', max 6.5'
Half-Krolvin - 5' to 5.5', 6' max
Dwarf - 4' to 4.5', 4.75' max
Forest Gnome - 3.5' to 4', 4.25' max
Halfling/Burghal Gnome - 3' to 3.25', 3.5' max
~Ozias