Verb:TEND: Difference between revisions
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Rank Requirement Formula: |
Rank Requirement Formula: |
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<math>FirstAidRanks \ge ((2 \times Difficulty) + (6 \times Severity) - 12) \times (Bleed/Round)</math> |
<math>\mathrm{FirstAidRanks} \ge ((2 \times \mathrm{Difficulty}) + (6 \times \mathrm{Severity}) - 12) \times (\mathrm{Bleed}/\mathrm{Round})</math> |
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Roundtime Formula (additional ranks past the above requirement reduce RT by 1s each, minimum 3s): |
Roundtime Formula (additional ranks past the above requirement reduce RT by 1s each, minimum 3s): |
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<math>Roundtime = (2 \times Difficulty) + (6 \times Severity) + (2 \times Bleed/Round) + 3</math> |
<math>\mathrm{Roundtime} = (2 \times \mathrm{Difficulty}) + (6 \times \mathrm{Severity}) + (2 \times \mathrm{Bleed}/\mathrm{Round}) + 3</math> |
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{| {{prettytable}} |
{| {{prettytable}} |
Revision as of 15:42, 17 August 2016
Using the TEND verb, bandages can be applied to a bleeding wound. The success of this is based on ranks of First Aid. Tending wounds causes roundtime for both the tender and the tendee with a maximum of 60 seconds. If the tender does not have the required amount of ranks to tend to a wound, but has at least half of the ranks required, a bandage covering half of the bleed amount will be applied. The DIAGNOSE and HEALTH verbs will show a player whether or not they can bandage a wound, and how much roundtime it will incur.
Bandages can last for a number of offensive actions equal to the tender's (First Aid Ranks / 10), after which they will fall off and the player will begin bleeding again.
Tending while the Tend Lore spell is active will be 25% faster and the tender will be granted 20 phantom ranks.
Syntax
TEND [MY | {character}] {area}
Where {area} may be one of the following
- Head
- Neck
- Chest
- Back
- Abdomen
- R/L Arm
- R/L Hand
- R/L Leg
Note: Eye injuries (bruised, blinded, missing) do not bleed.
First Aid Requirements
Rank Requirement Formula:
Roundtime Formula (additional ranks past the above requirement reduce RT by 1s each, minimum 3s):
Wound Difficulty | |
---|---|
1 | Back, Arms, Hands, Legs |
2 | Head, Chest, Abdomen |
3 | Neck |
Ranks Required By Bleed / Round | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Severity | Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
2 | 1 | 2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 |
2 | 2 | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 | 44 | 48 | 52 | 56 | 60 | 64 |
2 | 3 | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | 96 |
3 | 1 | 8 | 16 | 24 | 32 | 40 | 48 | 56 | 64 | 72 | 80 | 88 | 96 | 104 | 112 | 120 | 128 |
3 | 2 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 |
3 | 3 | 12 | 24 | 36 | 48 | 60 | 72 | 84 | 96 | 108 | 120 | 132 | 144 | 156 | 168 | 180 | 192 |
Roundtime By Bleed / Round | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Severity | Difficulty | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
2 | 1 | 19 | 21 | 23 | 25 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 |
2 | 2 | 21 | 23 | 25 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 | 51 |
2 | 3 | 23 | 25 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 | 51 | 53 |
3 | 1 | 25 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 | 51 | 53 | 55 |
3 | 2 | 27 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 | 51 | 53 | 55 | 57 |
3 | 3 | 29 | 31 | 33 | 35 | 37 | 39 | 41 | 43 | 45 | 47 | 49 | 51 | 53 | 55 | 57 | 59 |
Messaging
Area not bleeding:
>tend my right arm That area is not bleeding.
Cannot TEND:
>tend my right arm The severity of that injury is beyond your skill to tend.
Partial TEND:
>tend my right arm You begin to do your best to bandage your wound. After some effort you manage to reduce the bleeding somewhat. Roundtime: 27 sec.
Full TEND:
>tend my right arm You begin to do your best to bandage your wound. After some effort you manage to stop the bleeding. Roundtime: 3 sec.