User:DOUG/Sandbox Player State Of Wizardry: Difference between revisions
m (DOUG moved page DOUG/Sandbox Player State Of Wizardry to User:DOUG/Sandbox Player State Of Wizardry: Putting it where it belongs (for now)) |
mNo edit summary |
||
Line 1: | Line 1: | ||
General problems noted by wizards |
|||
Coming soon! - 1/12/2017 |
|||
==Wizard Bolt / Ball Spells== |
|||
Overview: Bolt / ball spells are the staple of the classic wizard. Yet, bolt spells don't show the equivalent returns in killing creatures that other AS-based forms of attack enjoy. |
|||
Problem: Applying crit to random body part (can't target / aim at body part) |
|||
Detail: Wizard bolt / ball spells and associated critical tables do not perform as well (quick kills) as other AS-based attacks (see table) |
|||
GM solution: channel bolt / ball spell increases probability of striking critically vulnerable area and reduces crit randomization effect |
|||
Opinion on GM solution: Keeping wizard in offensive stance for 3 seconds, when contrasted with CS spells being in guarded stance is an additional burden - leads to more wizard deaths |
|||
PC solution: Allow Rapid Fire (515) to reduce the hard round time associated with channeling - presently specifically disallowed |
|||
Problem: DFs/AvD advantages of Bolt attacks are not structured in a manner to grant consistent incentive to higher or lower level casting |
|||
Detail: One of the most efficient bolts available in the game isn't even in the wizard spell list (Steam (1707)) while another is a first level spell (Minor Shock (901)) (see table) |
|||
GM solution: None have been offered |
|||
PC solution: None have been offered |
|||
Problem: Spell buffs that increase wizard bolt AS are actually not buffs - they're spells designed to reach 'baseline' |
|||
Detail: Recognizing magical bolts are still bolts, with the decreased DS in many cases as a result - more and more creatures are getting spells designed specifically to add DS to bolt defense, decreasing the 'buff' value to 'necessity'. |
|||
GM solution: Increase in AS for casting an additional bolt spell at the same target (Elemental Focus (513) EL:F bonus) |
|||
Opinion on GM solution: Capped at +25 and requires several subsequent casts to even reach that cap - never available on first cast |
|||
PC solution: Surge spell - something that when active, actually buffs the bolt AS (like Spirit Strike (117)) |
|||
==Keystone Go-To Attack Spell== |
|||
Overview: Most spell using professions have a keystone attack spell (or spells) that they utilize for capped hunting. As reference - Immolate (519) used to function as this spell before changes. |
|||
Problem: No reliable single-target single-cast death-dealing spell or combination of spells available to the wizard |
|||
Detail: Wizard bolt / ball spells - intentionally or no - are attrition-based spells, wizard CS-based spells are few and those spells do not perform as well as other profession CS-based spells |
|||
GM solution: Earthen Fury (917) with implementation of Standard Maneuver Roll 2.0 (SMRv2) |
|||
Opinion on GM solution: Recent implementation, seems to be favorably adopted by wizards. Other professions' players are reporting it too powerful for PCs to manage |
|||
PC solution: Prior to Earthen Fury (917) implementation, several suggestions provided - return death-dealing reliability to Immolate (519), create second-cast supercharged capabilities (like Spirit Slayer (240)), fix bolt / ball spells to fill the niche, |
|||
Specific problems noted by wizards |
Revision as of 19:16, 12 January 2017
General problems noted by wizards
Wizard Bolt / Ball Spells
Overview: Bolt / ball spells are the staple of the classic wizard. Yet, bolt spells don't show the equivalent returns in killing creatures that other AS-based forms of attack enjoy.
Problem: Applying crit to random body part (can't target / aim at body part) Detail: Wizard bolt / ball spells and associated critical tables do not perform as well (quick kills) as other AS-based attacks (see table) GM solution: channel bolt / ball spell increases probability of striking critically vulnerable area and reduces crit randomization effect Opinion on GM solution: Keeping wizard in offensive stance for 3 seconds, when contrasted with CS spells being in guarded stance is an additional burden - leads to more wizard deaths PC solution: Allow Rapid Fire (515) to reduce the hard round time associated with channeling - presently specifically disallowed
Problem: DFs/AvD advantages of Bolt attacks are not structured in a manner to grant consistent incentive to higher or lower level casting Detail: One of the most efficient bolts available in the game isn't even in the wizard spell list (Steam (1707)) while another is a first level spell (Minor Shock (901)) (see table) GM solution: None have been offered PC solution: None have been offered
Problem: Spell buffs that increase wizard bolt AS are actually not buffs - they're spells designed to reach 'baseline' Detail: Recognizing magical bolts are still bolts, with the decreased DS in many cases as a result - more and more creatures are getting spells designed specifically to add DS to bolt defense, decreasing the 'buff' value to 'necessity'. GM solution: Increase in AS for casting an additional bolt spell at the same target (Elemental Focus (513) EL:F bonus) Opinion on GM solution: Capped at +25 and requires several subsequent casts to even reach that cap - never available on first cast PC solution: Surge spell - something that when active, actually buffs the bolt AS (like Spirit Strike (117))
Keystone Go-To Attack Spell
Overview: Most spell using professions have a keystone attack spell (or spells) that they utilize for capped hunting. As reference - Immolate (519) used to function as this spell before changes.
Problem: No reliable single-target single-cast death-dealing spell or combination of spells available to the wizard Detail: Wizard bolt / ball spells - intentionally or no - are attrition-based spells, wizard CS-based spells are few and those spells do not perform as well as other profession CS-based spells GM solution: Earthen Fury (917) with implementation of Standard Maneuver Roll 2.0 (SMRv2) Opinion on GM solution: Recent implementation, seems to be favorably adopted by wizards. Other professions' players are reporting it too powerful for PCs to manage PC solution: Prior to Earthen Fury (917) implementation, several suggestions provided - return death-dealing reliability to Immolate (519), create second-cast supercharged capabilities (like Spirit Slayer (240)), fix bolt / ball spells to fill the niche,
Specific problems noted by wizards