Prime HARDCORE: Difference between revisions
LORDEVARIN (talk | contribs) mNo edit summary |
LORDEVARIN (talk | contribs) m (Removed Atolk, added Mountainfists) |
||
Line 524: | Line 524: | ||
| align=left | 2017/12/29 |
| align=left | 2017/12/29 |
||
|- |
|- |
||
| align=left| |
| align=left| Mountainfists |
||
| align=left| |
| align=left| Elf |
||
| align=left| |
| align=left| Wizard |
||
| align=center| |
| align=center| |
||
| align=left | |
| align=left | |
||
| align=left | |
| align=left | |
||
| align=left | 2017/12/31 - |
| align=left | 2017/12/31 - 2:13 PM |
||
| align=left | 2017/12/31 |
| align=left | 2017/12/31 |
||
|} |
|} |
Revision as of 12:54, 31 December 2017
GemStone IV Prime HARDCORE
Welcome to GemStone IV Prime HARDCORE. This contest was created in Gemstone Platinum by Kithus/Brinret and others, and I believe there is enough interest to duplicate the even in Gemstone Prime. Much of the structure of this event will be taken directly from the Platinum instance, which is currently ongoing and can be found here: Platinum HARDCORE.The basic essence of the contest is simple. You make a new character, in GemStone IV Prime, and if the character dies, you are out. With that basic premise out of the way we will get into the various rules that need to be put into place to ensure a fair competition. Please keep in mind that this contest is run primarily on an honor system and we are trusting participants to follow the rules.
Contest Rules
- All participants, upon creation, must post in the GemStone IV Prime HARDCORE thread to include their HARDCORE character's name, race and profession. Said characters must be created on or after November 1st, 2017.
- Upon death you should submit a post to the thread informing the community of the character’s death and immediately delete the character. Inventory may be transferred to a non-HARDCORE character prior to deletion. Should you wish to create a new character for the HARDCORE competition, you must select a different name than the one used previously.
- HARDCORE characters may reroll prior to dying and keep their current name should they wish to do so. Aftering rerolling, new level, race, and profession information should be conveyed via updating the wiki or in a message board post in the appropriate thread.
- HARDCORE characters are not to be hunted with non-HARDCORE characters. Further, while playing more than 1 HARDCORE character at a time is permitted, MAing HARDCORE characters for group hunting purposes or any other unforeseen benefits is not permitted. (No HARDCORE MA armies, please!)
- HARDCORE characters must be self-spelled. This means no outside spells may be used. Spells the character can activate themselves from Magic Items or Scrolls are permitted. Automatic group spells such as (but not limited to) Benediction (307), Warding Sphere (310), Kai's Triumph Song (1007), and Song of Tonis (1035) are permitted when hunting with other HARDCORE characters. Group spells that remain once the character leaves the hunting group such as (but not limited to) Mass Blurs (911), Mass Colors (611), and Mass Elemental Defense (419) are not permitted.
- The restrictions on aiding your fellow competitors has been modified to allow the use of the following (self-cast or item cast) spells: Stun Relief (108), Undisease (113), Unpoison (114), Spirit Guide (130), Calm (201), Untrammel (209), Minor Sanctuary (213), Major Sanctuary (220), Breeze (612), Celerity (506) [Group effect only], Traveler's Song (1020), Troubadour's Rally (1040), Adrenal Surge (1107), and Soothing Word (1202). In addition, it is permitted to drag your hunting partner to safety, or to execute them if there is risk of your partner(s) dying in battle (Deaths from CvC do not count towards elimination). Note that this list is in addition to the other spells allowed during group hunting, not in replacement thereof.
- When hunting with other HARDCORE characters, all members of the party should be able to gain experience from at least one of the creatures in the given area. Any member of the party may skin the corpse or loot the creature regardless of whether or not they landed the killing blow. However, loot may not be shared. Whoever performs skinning will keep the skin, and whoever loots the corpse keeps all resulting treasure. Silver/Loot may not be shared at any point once gained. Alternate taking turns skinning and/or looting should you wish to divide the spoils.
- Should a HARDCORE character receive outside spells from another player, they may dispel themselves using any available means to include an alternate account, fellow HARDCORE characters, or non-HARDCORE characters.
- Participation in Profession Guilds, to include giving and receiving training is permitted to include the use of both HARDCORE and Non-HARDCORE characters. MAing your training partner is not permitted.
- Participation in Societies, to include tasks requiring the direct involvement of other characters is permitted, as is the use of both HARDCORE and Non-HARDCORE characters to complete said tasks. MAing the required participants is not permitted, nor is the use of non-HARDCORE characters to make certain tasks easier, such as razing Warcamps.
- The Artisan Skill Fletching is permitted beginning at level 0. Crafting and Forging of no more than two weapon types is permitted once the HARDCORE character has reached level 20. Training in Cobbling and the remaining weapon types is permitted once the character reaches level 40.
- The use of secondary characters for the purposes of locker storage, audience repetitions, experience gain, or any other benefit is not permitted.
- Items and silver may not be obtained from other characters. This means nothing may be received from another character or player shop, including character-to-character sales. All silver and inventory must be earned by the HARDCORE character. NPC shop purchases are permitted. Items the HARDCORE character obtained from a merchant, including raffles and merchant services, are permitted. Use of the pawnshop is allowed. However, no attempts should be made to knowingly buy or sell items to purposefully supply HARDCORE characters.
- The taking or use of items left on the town bench, donation bin, or other communal containers is not permitted, though HARDCORE characters are free to donate items. HARDCORE characters may not take or make use of any items or silver found laying on the ground unless generated by the game itself (truffles, smooth stones, etc). One exception to this rule is that HARDCORE characters may take acorns from the Town Square bench (or containers on/near it) should the need arise.
- Items from a grand auction, Duskruin, Delirium Manor or other "pay to play", or "1 win per account" sources are not permitted. Items from Reim are permitted but only from your daily free Reim run. Prizes obtained from OOG competitions or rewards such as (but not limited to) the Premium Monthly Submission contest, Indiegogo campaigns, GM/Gamehost/Mentor rewards, and CHE/MHO rewards are not permitted.
- GM Merchant services, including premium only merchants, are allowed in all forms with the exception of the types of festivals outlined in the rules above. Raffles run by GMs or CHE/MHO organizations are also permitted. Participation and prizes involving all manner of games run by GMs are allowed to be entered by HARDCORE characters. Participation in games or competitions run by CHE/MHOs, groups, or individuals are allowed only if the chance of success is not guaranteed. The HARDCORE character may not receive spells, services, or hunt in groups with NON-HARDCORE characters during the course of these games. Prizes may be accepted for winning said games, but not solely for participation. Always remember the spirit of the HARDCORE competition and use your best judgement when participating in such activities.
- No outside services from OTHER CHARACTERS are allowed. This includes:
- Armor skills
- Artisan Skills
- Blessing
- Enchanting/Ensorcelling/Elemental Resistance
- Healing
- Locksmithing (See HARDCORE Locksmithing Exception)
- Mass spells
- Society or Adventure Guild resources (Pelts, Gems, Herbs, etc)
- NOTE: The use of Bards for the purposes of Loresinging is permitted.
- HARDCORE characters are permitted to open the boxes of other HARDCORE characters. The HARDCORE locksmith may not accept rewards for their efforts beyond the experience gained. Scarabs and trap components are considered the property of the locksmith. As mentioned elsewhere, HARDCORE locksmiths may also offer their services to non-HARDCORE clients as well.
- The use of Login rewards for both standard and F2P HARDCORE characters is permitted.
- Deaths resulting from PvP, direct GameMaster action, or GAME WIDE outage are exempt. Also any death that is a required part of a task that may or may not exist for a specific society is exempt.
- GemStone IV Prime HARDCORE characters cannot use any item purchased with Simucoins. Similar items found normally are allowed. However, F2P HARDCORE characters may purchase and make use of F2P specific Simucoin items such as (but not limited to) experience, society, inventory, and silver passes. Doing so only disqualifies the F2P HARDCORE character from receiving any extra bonuses associated with the rewards for being a F2P account.
- Gemstone IV Prime HARDCORE characters cannot use any mechanically beneficial item or service obtained via Premium Points, nor can HARDCORE characters use the free X a day Premium spell items.
- GemStone IV Prime HARDCORE characters shall at a minimum toggle on the ability to view their level in their profiles. It is recommended that the Strongest Foe toggle also be set, as well as any other appplicable toggles such as Warcamps, Lock, Trap, Guild, and Society
Rewards
The biggest reward is the honor and prestige from your fellow GemStone IV Prime HARDCORE players. That said, to make it interesting, I will be offering the following prizes to participants:
- Upon reaching level 20 a GemStone IV Prime HARDCORE character can show their Lord/Lady title to Glanvis for a 1 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 2 million silver.
- Upon reaching level 40 a GemStone IV Prime HARDCORE character can show their Great Lord/Lady title to Glanvis for a 5 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 10 million silver.
- Upon reaching level 70 a GemStone IV Prime HARDCORE character can show their High Lord/Lady title to Glanvis for a 10 million silver reward payable to a non-HARDCORE character of their choice. The first character to achieve this level will receive a reward of 20 million silver.
- Upon reaching level 100 a GemStone IV Prime HARDCORE character can show their Grand Lord/Lady title to Glanvis for a 25 million silver reward payable to a non-HARDCORE character. The first character to achieve this level will receive a reward of 50 million silver and the adulation of his peers! Additionally the HARDCORE character is now exempt from deletion on death.
- F2P HARDCORE characters will be awarded the same silver prize as the first character to reach each level milestone regardless of their time to reach said level range (20, 40, 70, 100). Use of F2P only Simucoin items such as spell or society passes is allowed, though doing so disqualifies the HARDCORE character from receiving the F2P reward bonus.
HARDCORE Adventurers Questing
To see the increasingly long list of Adventurers Questing, click on [Expand] to the right!
|
Fallen Heroes
To see the increasingly long list of Fallen Heroes, click on [Expand] to the right!
|
HARDCORE Leaderboards
Level Achievements | Name | Level |
---|---|---|
Current Highest Level | Lord Ardkor | 25 |
Highest Level Ever Achieved | Lord Ardkor | 25 |
Title Achievement | Name |
---|---|
First Lord/Lady | Lord Halier |
First Great Lord/Lady | |
First High Lord/Lady | |
First Grand Lord/Lady |
Monetary Achievements | Name |
---|---|
First to One Million Silvers | Lord Ardkor |
First to Ten Million Silvers |
Fame Achievements | Name |
---|---|
First to One Million Fame | Lord Ardkor |
First to Five Million Fame | |
First to Ten Million Fame |
Warcamp Achievements | Name |
---|---|
First to Raze a Warcamp | |
Highest Number of Warcamps Razed (Number) |
Adventurer's Guild Achievements | Name |
---|---|
First to 100 Adventurer's Guild Tasks - Variant | |
First to 500 Adventurer's Guild Tasks - Variant | |
First Expeditioniary/Quester | |
First Epic Adventurer/Campaign Leader |
Society Achievements | Name |
---|---|
First Voln Master | Lord Ardkor |
First CoL Master | |
First Sunfist Master |
Artisan Skill Achievements | Name |
---|---|
First Master Fletcher | Demeth |
First Master Craftsman | |
First Master Blacksmith | |
First Master Forger | |
First Master Cobbler |
Profession Guild Achievements | Name |
---|---|
First Master of Any Guild Skill | |
First Guildmaster - Profession |
HARDCORE Profession Achievements
Sorcerer Achievements | Name |
---|---|
Current Highest Level Sorcerer (level) | Lord Halier (23) |
Highest Level Ever Achieved (level) | Lord Halier (23) |
First T5 Ensorcell |
Wizard Achievements | Name |
---|---|
Current Highest Level Wizard (level) | Unofer (15) |
Highest Level Ever Achieved (level) | Mazikean (16) |
First 7x Enchant |
Cleric Achievements | Name |
---|---|
Current Highest Level Cleric (level) | Lord Ardkor (25) |
Highest Level Ever Achieved (level) | Lord Ardkor (25) |
First Commune |
Empath Achievements | Name |
---|---|
Current Highest Level Empath (level) | Lady Asheldia (23) |
Highest Level Ever Achieved (level) | Lady Asheldia (23) |
First Regeneration |
Ranger Achievements | Name |
---|---|
Current Highest Level Ranger (level) | Kachon (13) |
Highest Level Ever Achieved (level) | Kachon (13) |
First with Fully Bonded Animal Companion |
Paladin Achievements | Name |
---|---|
Current Highest Level Paladin (level) | Mornia (11) |
Highest Level Ever Achieved (level) | Tannellen (14) |
First with Fully Bonded Weapon |
Bard Achievements | Name |
---|---|
Current Highest Level Bard (level) | Stinkets (11) |
Highest Level Ever Achieved (level) | Stinkets (11) |
First to Summon Singing Sword |
Warrior Achievements | Name |
---|---|
Current Highest Level Warrior (level) | Khrayla (19) |
Highest Level Ever Achieved (level) | Khrayla (19) |
First with Fully Bonded Weapon |
Rogue Achievements | Difficulty Modifier | Name |
---|---|---|
Current Highest Level Rogue (level) | NA | Luthaed (5) |
Highest Level Ever Achieved (level) | NA | Ptomin (13) |
Hardest Lock Picked | -190 | Kabah |
Hardest Trap Disarmed | -71 | Kabah |
Monk Achievements | Name |
---|---|
Current Highest Level Monk (level) | Anaguar (16) |
Highest Level Ever Achieved (level) | Anaguar (16) |
First to Achieve Maximized Perfect Self |
HARDCORE Community Competitions
Community Contest Name | 1st Place Contestant |
---|---|
November 2017 Outfit Competition | Tannellen |
Community Contest Name | Winning Contestant | Winning Contestant |
---|---|---|
November 2017 Baubles and Heirlooms Competition | Lord Ardkor | Mirienda |