Bull Rush: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(User friendly formulas)
No edit summary
Line 18: Line 18:
| pu1 = -}}
| pu1 = -}}


'''Bull Rush''' is a [[Combat Maneuvers|combat maneuver]] that allows the attacker to attempt to rush an opponent and knock them to the ground.
'''Bull Rush''' is a [[Combat Maneuvers|combat maneuver]] that allows the attacker to attempt to rush an opponent and knock them to the ground.


On slight successes ([[endroll]]s 101 to 125) the target will be knocked off balance with a slight push (a [[roundtime]] penalty). On more substantial successes (ER 126 to 150), the target will be knocked down with roundtime. Minimum roundtime at ER 101 is 3 sec. with a maximum RT penalty of 15 sec. at ER 205. When endrolls are greater than 150 the target will also sustain [[HP]] damage. Minimum HP damage at ER 151 is 10 and increases to a maximum of 35 at ER 275.
On slight successes, the target will be knocked off balance (a [[roundtime]] penalty). On more substantial successes, the target will be knocked down with roundtime and may suffer [[HP]] damage.

==Roundtime Penalty Formula==

{{Equation box|{{math|Roundtime {{=}} round up[3 + (([[Endroll]] - 127)/7)]}}}}

{| {{prettytable|text-align:center}}
|-bgcolor = lightgrey
! Roll<br>Result<br/>
! Target<br>Roundtime<br/>
!
! Roll<br>Result<br/>
! Target<br>Roundtime<br/>
|-align=center
| 101-127
| 3
|
| 170-176
| 10
|-align=center
| 128-134
| 4
|
| 177-183
| 11
|-align=center
| 135-141
| 5
|
| 184-190
| 12
|-align=center
| 142-148
| 6
|
| 191-197
| 13
|-align=center
| 149-155
| 7
|
| 198-204
| 14
|-align=center
| 156-162
| 8
|
| 205+
| 15
|-align=center
| 163-169
| 9
|}

==Added Damage Formula==

{{Equation box|{{math|Damage {{=}} [[trunc]][10 + (([[Endroll]] - 150)/5)]}}}}

{| {{prettytable|text-align:center}}
|-bgcolor = lightgrey
! Roll<br>Result<br/>
! Target<br>HP Damage<br/>
!
! Roll<br>Result<br/>
! Target<br>HP Damage<br/>
|-align=center
| 150-154
| 10
|
| 175-179
| 15
|-align=center
| 155-159
| 11
|
| 200-204
| 20
|-align=center
| 160-164
| 12
|
| 225-229
| 25
|-align=center
| 165-169
| 13
|
| 250-254
| 30
|-align=center
| 170-174
| 14
|
| 275+
| 35
|}

Not all values shown.


==Creatures that utilize this maneuver==
==Creatures that utilize this maneuver==

Revision as of 23:07, 22 January 2018

Bull Rush
Available To Warriors, Paladins
Mnemonic [BULLRUSH]
Cost Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3)
Roundtime 5 sec.
Requirements None
Prerequisites None
Rank Square Semi
1 2
2 4
3 6
4 8 12 
5 10 15

Bull Rush is a combat maneuver that allows the attacker to attempt to rush an opponent and knock them to the ground.

On slight successes, the target will be knocked off balance (a roundtime penalty). On more substantial successes, the target will be knocked down with roundtime and may suffer HP damage.


Creatures that utilize this maneuver

Messaging

Roundtime messaging:

[Roll result: 140 (open d100: 35) Bonus: 10]
You rush towards a zombie and connect with a shoulder check!
You manage to knock a zombie flat on her back!
Roundtime: 5 sec.

Roundtime and damage messaging:

[Roll result: 178 (open d100: 68) Bonus: 10]
You rush towards a zombie and connect with a shoulder check!
You manage to knock a zombie flat on her back! 15 hits!
Roundtime: 5 sec.

Failure:

[Roll result: 58 (open d100: 58)]
A black centaur rushes towards Target and connects with a shoulder check!
Target stands firm and manages to maintain his balance.

Resources