Calm (201): Difference between revisions

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m (messaging)
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| subtype = [[Warding]]
| subtype = [[Warding]]
| target = Single
| target = Single
| interval = One-Shot
| interval = None
| status = [[Calmed]]
| status = [[Calmed]]
| dtype = None
| dtype = None
| navigation = {{Major spiritual navigation}}
| navigation = {{Major spiritual navigation}}
}}
}}'''Calm''' is a disabling [[warding]] spell that lasts 5 seconds per warding failure. While [[calmed]], the target cannot attack unless attacked first or the spell wears off.
Under the influence of the '''Calm''' spell, the target is soothed and [[calmed]], inhibiting them from engaging in aggressive behavior. Actions involving combat or the casting of attack spells are not possible while in the calmed state. If the target is attacked, they will come out of their calmed state.

Calm is a [[warding]] spell. The duration of the effect is 5 seconds per warding failure unless interrupted by a hostile action.

''Some creatures are immune to being calmed.''

{{Usage|s=201}}
{{Usage|s=201}}


==Messaging==
==Messaging==
When the target first fails the warding check:
<pre{{log2|margin-right=35%}}>
A calm washes over TARGET.
</pre>


{| class="wikitable"
While the spell is active:
|-
<pre{{log2|margin-right=35%}}>
! Successful cast
TARGET blinks calmly.
| A calm washes over (target).
</pre>
|-

! While spell is active
When the target is attacked while calmed:
| (Target) blinks calmly.
<pre{{log2|margin-right=35%}}>
|-
TARGET is enraged by your attack!
! Interrupted by attack
</pre>
| (Target) is enraged by your attack!
|}


{{AR}}
{{AR}}
{{:soft ivory powder}}
{{:soft ivory powder}}

== Resources ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=4#201 Major Spiritual Spell Circle: Calm], on Play.net

Revision as of 12:13, 24 January 2018

Calm (201)
Mnemonic [CALM]
Duration 5 sec per warding failure
Attack Magic - Disabling  
Subtype Warding 
Target(s) Single 
State(s) Inflicted Calmed
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive

Under the influence of the Calm spell, the target is soothed and calmed, inhibiting them from engaging in aggressive behavior. Actions involving combat or the casting of attack spells are not possible while in the calmed state. If the target is attacked, they will come out of their calmed state.

Calm is a warding spell. The duration of the effect is 5 seconds per warding failure unless interrupted by a hostile action.

Some creatures are immune to being calmed.

Usage

Messaging

Successful cast A calm washes over (target).
While spell is active (Target) blinks calmly.
Interrupted by attack (Target) is enraged by your attack!

Alchemy Recipe

Some soft ivory powder
  1. Add powder solution
  2. Add 2 doses of soft white mushroom
  3. Simmer
  4. Add centaur hide from centaurs
  5. Boil
  6. Add powdered bright chrysoberyl gem
  7. Chant Calm (201)